Phillmoore said: Needs more incentives to play more than 4 games
Steeme said: Phillmoore said: Needs more incentives to play more than 4 games Needs more incentive to play more than 0 games.
Furordraco said: So i am not sure QB will be brought back, maybe yes with new development team but i dont want to get my hopes up. There was a thread about tweaking TG but its closed since its a little old.So here i open this to pour in some ideas and tweaks from everybody on the forum, so to make TG have some more sense.1)Those 100 runes after progression is done is just way too low...if 300 is too much for you at least give us 200! Make us want to play TG more!2)I agree that TG should be relaxing and to cut off from the stress of pvp events. But this is basically a daily "Play 4 games" for most of us with really no incentive to sometimes even do the 4 games.3)As a stress free environment funny enough the hardest decks to beat, i find here in TG.I would have more, but i prefer that all of us add a bit more to this thread, so that maybe our voices will be heard up there. @Brigby our hope is on youCheerio folks!
A few points I think need to be made.
1. TG is and should be exactly that, a training ground for testing deck builds. The rune progression is just fine the way it is and for what it is for. It is not a competitive environment per se and it shouldn't be used for rune farming, play other events if you want runes, the pay outs are higher anyways.
2. If you want to play without stress, why do you need an incentive to do so? It's like saying I want to be able to sleep uninterrupted but I want some incentive to do so, like 5 pots for fresh coffee in the morning.
3. um, you did play QB right? There were far more finely tuned decks in there than TG. Not to mention that these same builds were build for speed and efficiency. Granted there have been some tough builds faced in TG but since the AI rarely plays them right, I rarely if ever lose.
That said, if anyone is stressed playing TG is the new players. Since TG is primed for legacy they almost don't have a prayer in testing out the effectiveness of a build when facing Koth and his slew of legacy mythics. I standard TG toggle should be built into TG to allow newer players and veteran players to test out standard builds against other standard builds for pre-event effectiveness.
I do believe that some form of a free for all event without nodes could be instituted and there should be some decent incentives twice a week. but two kinds of this event.
M to Tues: Free for all, unrestricted. Prizes are based on random sets prior event (300 runes for win, 50 loss per match)
1-5: a legacy rare and 20 jewels
6-25: a legacy rare and 10 jewels
26-50: a legacy rare and 5 jewels
51-100: a legacy rare
101-250: legacy booster
251-500: 3 card booster
501-up: 500 runes
Weds to Thurs: Free for all "Iron-Strategist." (completely made up phrase for an example)
Like Iron Chef, unrestricted with one fun randomly revealed adaptation rule(s?). (300 runes for win, 50 loss per match)
For example of randomized adaptations: no mythics, no rares, creatures must have flying, or no flying creatures. Disabling effects are disabled, no cycling, All creatures gain deathtouch in round 5, All supports are destroyed every 4th round (4,8,12,16 and so on), first 1 card is free to cast every third round (3,6,9,12,15 so on.), Landfalls deal 10pts of damage. After round 5 players begin drawing 1 extra card per creature/support in play. These are among some of the examples players I think can feel challenged but can play as much and as fast as they can. I also think prizes could be like the following.
1-5: a legacy mythic, rare and 20 jewels
6-25: a legacy rare and 15 jewels
anyways, that is my thought on the matter
Mainloop25 said: Steeme said: Phillmoore said: Needs more incentives to play more than 4 games Needs more incentive to play more than 0 games. 15 crystals for 4 games is the best deal around. If you are in the platinum and make it through Totp progression, your net cost for 20 jewels is 15 crystals. Pretty good if you ask me.
15 minutes of overtime nets me a whole ton more than 15 crystals.
My point is that TG is mind-numbingly boring facing the same rage decks from players who want the 15 crystals as quickly as possible. I learn nothing from playing TG and I don't enjoy it.
Make it more interesting, I'll consider playing it. Until then I'll continue maximizing OT instead. I literally dial back into work after I get home instead of playing MTG.
Steeme said: My point is that TG is mind-numbingly boring facing the same rage decks from players who want the 15 crystals as quickly as possible. I learn nothing from playing TG and I don't enjoy it.
I've seen the same case be made for QB. Same high speed and high OP rage builds over and over and over and over. I learned nothing beyond that and didn't enjoy it either.
I found one build that had enough speed and power to hold up in QB... lo and behold it had piggy, which I luckily got from the 3 card booster. I felt dirty that I reduced myself to copying the same kind of approach that other high placers used, but what's a player to do, no? Either join the pack or get left behind.
Anyways, I ended using just that build for months because nothing else I collected could even touch those monstrous legacy builds. When standard came out as did TG, it was a breath of fresh air... variation; for awhile. Now we see a ton of Koth builds that use the rage decks. Boring? yes. But I can still play without sacrificing a rank, if you will. If I lose? oh well. If I win, good for me. I learn from my builds there but only in how effective they hold up to legacy mechanics and not standard.
Steeme said: Mainloop25 said: Steeme said: Phillmoore said: Needs more incentives to play more than 4 games Needs more incentive to play more than 0 games. 15 crystals for 4 games is the best deal around. If you are in the platinum and make it through Totp progression, your net cost for 20 jewels is 15 crystals. Pretty good if you ask me. 15 minutes of overtime nets me a whole ton more than 15 crystals.My point is that TG is mind-numbingly boring facing the same rage decks from players who want the 15 crystals as quickly as possible. I learn nothing from playing TG and I don't enjoy it.Make it more interesting, I'll consider playing it. Until then I'll continue maximizing OT instead. I literally dial back into work after I get home instead of playing MTG.
Gunmix25 said: Steeme said: My point is that TG is mind-numbingly boring facing the same rage decks from players who want the 15 crystals as quickly as possible. I learn nothing from playing TG and I don't enjoy it. I've seen the same case be made for QB. Same high speed and high OP rage builds over and over and over and over. I learned nothing beyond that and didn't enjoy it either.
QB had one single purpose for me: Leveling up new PW's. The 300 runes per win made it worthwhile. I would even play with the new PW while leveling. That made it actually interesting and it was a learning process at the same time.
Ohboy said: For what it's worth I used to collect stats and tweak my QB deck from week to week to try to improve it.It was a personal mini game for me.
My personal mini-game right now is to use different PW's and different decks in the ROTGP event. I actually dropped a couple optionals yesterday on some of the "easy" nodes and it woke me up.
Mainloop25 said: Please... Let's not bring real life into it! Obviously there are better things to do with our life than playing this game. I was just talking in terms of in-game currency for F2P players. If you would rather spend the money on crystals, great. People like you are probably what's keeping the game afloat, until there is something worth spending money on again.
But we must bring real life into the equation, because this game is competing with it.
The main purpose of MTG is "entertainment". I actually have a very large budget for entertainment because it's all I have other than work and weightlifting. If, after already working for 11 hours in the day, I feel like working an extra hour instead of playing MTG, then this game is not fulfilling what is supposed to be its core purpose.