Cover Distribution Issue
Let me start this off by saying that I love the recent changes to PvP. The season format with its meta-tournament and additional progression bar is a really cool addition to the game, and it's one of the first ones I've really really liked in a long time. If Season 2 rolled around and was more or less Season 1 with different rewards, I would be very happy.
However, the Season mechanic seems to create a problem for newer players--it makes people like me care about every single tournament. I have been shooting for high scores in every season 1 tournament I've joined, even though I've needed only a handful of the covers available since it started. A month ago, if a tournament had had Dr. Doom or Loki as a prize I would have simply played my way up to the 100 HP reward tier and left it at that. I might have even let myself drop to the 50 HP level if I had something else going on. Now, since I want to be competitive in my Season 1 bracket, I've been gunning for top 5 (and first twice) every single time. I've been selling a fair number of 3* covers--covers I would have previously left on the reward table for someone who actually needed them.
If all of the veteran players out there are doing the same thing I am, it seems there's a real issue for players making the difficult 2* to 3* transition. I would be happy to give my extra Punisher covers away to players who needed them (especially if those players were in my alliance), but can understand the difficulty that cover trading/gifting would cause in the game's economy. Another poster suggested the option of allowing your unwanted tournament rewards to fall to the next person on the rewards table--I think s/he was referring to the problem of Alliance players playing harder than they otherwise would have in order to keep their alliance mates happy, but that's the same problem--this would certainly be one way to do it.
Progression from 2* to 3* is difficult, and the recent trend toward unattainable progression rewards in PvE doesn't help. If PvP tournaments are going to be indefinitely dominated by established players, there will be very little upward mobility left. I like winning, and will continue to do everything in my power to take as many points as I can for my season score and my alliance. I would love to see a mechanism in place that allows me to do so without taking covers I don't need out of the hands of players trying to get established.
However, the Season mechanic seems to create a problem for newer players--it makes people like me care about every single tournament. I have been shooting for high scores in every season 1 tournament I've joined, even though I've needed only a handful of the covers available since it started. A month ago, if a tournament had had Dr. Doom or Loki as a prize I would have simply played my way up to the 100 HP reward tier and left it at that. I might have even let myself drop to the 50 HP level if I had something else going on. Now, since I want to be competitive in my Season 1 bracket, I've been gunning for top 5 (and first twice) every single time. I've been selling a fair number of 3* covers--covers I would have previously left on the reward table for someone who actually needed them.
If all of the veteran players out there are doing the same thing I am, it seems there's a real issue for players making the difficult 2* to 3* transition. I would be happy to give my extra Punisher covers away to players who needed them (especially if those players were in my alliance), but can understand the difficulty that cover trading/gifting would cause in the game's economy. Another poster suggested the option of allowing your unwanted tournament rewards to fall to the next person on the rewards table--I think s/he was referring to the problem of Alliance players playing harder than they otherwise would have in order to keep their alliance mates happy, but that's the same problem--this would certainly be one way to do it.
Progression from 2* to 3* is difficult, and the recent trend toward unattainable progression rewards in PvE doesn't help. If PvP tournaments are going to be indefinitely dominated by established players, there will be very little upward mobility left. I like winning, and will continue to do everything in my power to take as many points as I can for my season score and my alliance. I would love to see a mechanism in place that allows me to do so without taking covers I don't need out of the hands of players trying to get established.
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Comments
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It's definitely not helping, but I think the bigger issue is that there are 15 three-star characters and you need about 10 of any individual character to make them effective.
So, when you factor that into the drop rate you get through 'heroic' tokens ... it's insanely unlikely you will get lucky enough to field a 3-star team through tokens alone. So, you need rewards or HP to assist you. But with that many three star characters, you can go weeks or months before you see a character reward in a PvP tournament. With the drastic reduction in HP rewards (and the need to shield to get a high reward), it makes it even harder to save up the 1150 HP to buy needed covers.
You do see more and more rosters of people with 5-7 maxed out two-star heros and no three star hero with more than 5 covers.0 -
These are good ideas. Has anyone taked to D3 publishing about this?0
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Toxicadam wrote:It's definitely not helping, but I think the bigger issue is that there are 15 three-star characters and you need about 10 of any individual character to make them effective.
So, when you factor that into the drop rate you get through 'heroic' tokens ... it's insanely unlikely you will get lucky enough to field a 3-star team through tokens alone. So, you need rewards or HP to assist you. But with that many three star characters, you can go weeks or months before you see a character reward in a PvP tournament. With the drastic reduction in HP rewards (and the need to shield to get a high reward), it makes it even harder to save up the 1150 HP to buy needed covers.
You do see more and more rosters of people with 5-7 maxed out two-star heros and no three star hero with more than 5 covers.0
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