They said something about it was never intended to be the core of the game... yadda yadda yadda... they didn't want to give away "free" mythics by any means any longer.
So now the only way to have a significant card advantage is to have abnormal luck or spend an abnormal amount of money!
jimpark said: I started right near the death of quick match. All i can say is i personally hated it. This was when i was super fresh new. I played for a few hours and with my ridiculously weak card collection, it amounted to nothing. So, first off, it was grindy with a very low payout for me. There was absolutely no hope of getting even a rare card, which is the goal of newer players. There were so many overpowered cards running around and trampling my face! It felt like there was a huge disparity between new and veteran players in that competition. Honestly, i almost deleted the game because of it. The amount of frustration was absurd for me. I definitely prefer the events they are now, everyone has an equal chance, i.e. everyone gets the same number of node charges. In quick battle, it was the more games you play the better so technically, if you got all the free time in the world, you would have a bit of an advantage. I dont know enough about quick battle.. i am not going to lie.. but it didnt work for me. And i could ramble on for a while and be more objective about this but i apologize i got a little emotional there.
babar3355 said: jimpark said: I started right near the death of quick match. All i can say is i personally hated it. This was when i was super fresh new. I played for a few hours and with my ridiculously weak card collection, it amounted to nothing. So, first off, it was grindy with a very low payout for me. There was absolutely no hope of getting even a rare card, which is the goal of newer players. There were so many overpowered cards running around and trampling my face! It felt like there was a huge disparity between new and veteran players in that competition. Honestly, i almost deleted the game because of it. The amount of frustration was absurd for me. I definitely prefer the events they are now, everyone has an equal chance, i.e. everyone gets the same number of node charges. In quick battle, it was the more games you play the better so technically, if you got all the free time in the world, you would have a bit of an advantage. I dont know enough about quick battle.. i am not going to lie.. but it didnt work for me. And i could ramble on for a while and be more objective about this but i apologize i got a little emotional there. This rings the bell of "Have lots of different content for all kinds of players at various states of the game". TotP isn't for newbies. Frankly beating Nicol Bolas isn't for brand new players. Chapter 1 of story mode isn't for veteran players... We shouldn't have to pick and choose. There should be lots of early game, mid game, and end game content that keeps players interested and engaged at all levels.
babar3355 said: This rings the bell of "Have lots of different content for all kinds of players at various states of the game". TotP isn't for newbies. Frankly beating Nicol Bolas isn't for brand new players. Chapter 1 of story mode isn't for veteran players... We shouldn't have to pick and choose. There should be lots of early game, mid game, and end game content that keeps players interested and engaged at all levels.