A proposal for a new event schedule.
Comments
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Gilesclone said:From recent experience I can tell you that 5 vehicles is virtually impossible for many if not most bronze players. With say, only 2 vehicles in your deck and an opponent with 50 hp, it doesn’t even have to be enraged to end before that happens.
Lots of other restrictions are "2 vampires", '2 werewolves", etc, 5 vehicles was never a good idea, but I think noone was even bothering at that point, it's the laziest event design ever and a definite sign of the beginning of the end of that chapter.0 -
Kinesia said:Gilesclone said:From recent experience I can tell you that 5 vehicles is virtually impossible for many if not most bronze players. With say, only 2 vehicles in your deck and an opponent with 50 hp, it doesn’t even have to be enraged to end before that happens.
Lots of other restrictions are "2 vampires", '2 werewolves", etc, 5 vehicles was never a good idea, but I think noone was even bothering at that point, it's the laziest event design ever and a definite sign of the beginning of the end of that chapter.
You only say this because you never played Emmakrul corruption classic. As span mentioned, 2 is too low in terrors, so they went to 6 I think in EC. This was unpopular so the next tweak down was 5. Vehicles was I guess considered ideal because there was synergy.
It wasn't lazy. It was an attempt at finding the sweet spot. They never found it. That's why you don't see that style of objective much anymore.0 -
I like the last FirF since there wasn't much competition I could make decks that could potentially get full points then not be too bothered about extra stalling to eke out every last point.
It was probably too much for me with my work schedule though, got a little burnt out.0 -
This is a great suggestion, and I would love to see something like this, maybe with one more standard PvP (Monday?).
I´d also love to see:
- ToTP in standard (maybe in addition to the legacy one we have today)
- Some kind of incentive to play and win all nodes in ToTP (either progression awards or leaderboard)
But even more importantly, each 2-day event should have 14 hours for the last charge (in essence, removing the last charge from the event), to allow for more flexibility with time zones.
I´ll also say that I really liked playing the 3-node events this week (**** and EC). One less node makes the amount of battles a bit more manageable, and with this more packed schedule, I think it´s important to have each event be a bit less demanding. That way, players who want to play more can simply enter more events, but players who want to play less can still focus on that one event they do enter.1 -
To be honest, I think no event ever should have more than three nodes. The individual matches all take ages, in particular if one is trying to meet the objectives. Or if you're up against a deck with Silverstrike and Starfield of Nyx - because the 1-shieid support not once turned up in a board position where it could be matched away. Not a single time in what felt like 30 million tiresome turns.
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joerginger said:To be honest, I think no event ever should have more than three nodes. The individual matches all take ages, in particular if one is trying to meet the objectives. Or if you're up against a deck with Silverstrike and Starfield of Nyx - because the 1-shieid support not once turned up in a board position where it could be matched away. Not a single time in what felt like 30 million tiresome turns.
That's not the only factor... Number of matches depends on recharge times and things as well, it's all tweakable to get to playable levels.
Like Nodes of Power has 5 nodes but it _needs_ 5 for the concept and only starts with 1 charge on each, it's not onerous at all.0 -
I agree with you, that one is an exception.
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*Closing this thread as it has not had a new post within a month's time, following the last active post. If you wish to discuss this topic again, please start a new discussion thread. Thank you!*1
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