Fixing broken cards? Yea, nay. meh?
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yes and no, Maybe two, three or five cards but leave the rest alone.Kinesia said:
Instead of worrying about the upper end abusive cards, I think it's more important to fix the _bad_ not used cards first. If you make the cards that are never used usable then this might actually provide answers to the abusive broken ones, it would make _every_ beginners life better but might help oldtimers too. Look at the bottom 20% of cards that are never used, work out the patterns for why (cost is probably the reason for most of them) and adjust that and _then_ see if the abusive upper ones are still a problem.
Indeed. Before HOU, the "rarity tax" on uncommons and commons was downright ridiculous, and made a lot of cards you acquire instantly unusable--except for the niche objectives that force you to use them (e.g., "summon x werewolves".) One thing I was pleased about with HOU is that it feels like the power levels have shifted down in rarities, to create more usable common/uncommon cards. I'm hoping that Oktagon continues the trend, though for all we know they're going to repeat the mistake of SOI and simply throw out overpowered mythics in hopes of making a big splash.
It's a lot easier to stomach not getting mythics if you're still getting cards that are playable (and powerful) in their own right. But when you're playing Solitary Hunter or Duskwatch Recruiter to meet objectives, and your opponent is dropping Geier Reach Bandit and Ulrich, the disparity is far too great.
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You said a lot of other good things in this post, but like madwren above, I think this is a key takeaway.Kinesia said:Instead of worrying about the upper end abusive cards, I think it's more important to fix the _bad_ not used cards first.
Does anybody know what Minotaur Sureshot does? Let alone USED it?
What about Scribe of the Mindful? Frontline Devastator? Bone Picker? (I didn't even know this card exists and I have 8 of them)
All of these have an issue: they're too tinykitty expensive for the minimal you get out of them. When you spend that much mana on a card, you better be getting something out of it.
Otherwise they'll drop a Noxious Gearhulk on you for 3 additional mana, gain 10 life, remove all your hard work, and have a blocking 8/8 with menace to boot.3 -
YES!!!!! This would add balance to the present legacy/standard formatPeople _always_ complain disproportionately about nerfs, no matter what. I've read some interesting stuff from game developers about it.
They said it's actually better for them if they introduce slightly weaker things and buff them later,. If you are trying to protect your "good will" you actually have to do it that way.
But if things are severely broken you just have to bite the bullet and cut off the infected limb, they will scream but the game gets to live.
But that's why I'm also suggesting boosting the currently useless cards, it's a reasonably safe move as long as it's done even slightly carefully. There will be far more good will generated and very little bad.3 -
One line which stuck out to me in the recently release Q&A Session with the Octagon folks was this:
"and which existing cards need to be re-balanced in light of the new card designs released by WOTC."
So... that sounds to me like they plan on rebalancing existing cards.2 -
yes and no, Maybe two, three or five cards but leave the rest alone.In a way, that makes sense. If they have a vision for the direction they want to take the game, and existing cards are not allowing that to happen (whether by being too powerful or even, gods forbid, not powerful enough), then some rebalancing would have to occur.
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Meh .... Don't care. It's MTGPQ... ya win some and you lose some. A change will just give it some short-lived freshness but that's about it.Man, bone picker would be a playable card if it costed 7-9. Just need a support to give it defender/berserker.1
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YES!!!!! This would add balance to the present legacy/standard formatBone Picker would pair well with From Beyond. Too bad it's currently impossible to play the two together... and that they'd be overrun by other OP legacy cards.0
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YES!!!!! This would add balance to the present legacy/standard formatRiddleform bone picker avatar of Woe0
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shteev said:
True, but I feel like in that case, D3 should make it explicitly clear that F2P players are choosing to lose.0 -
yes and no, Maybe two, three or five cards but leave the rest alone.A couple of cards would need to be fixed...Olivia is a nice example. When seasons past was nerfed I lost my ramp, but I admit it had to be done. Twas op so a Nerf made sense. So yes Nerf some but not all0
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I got Pull from Tomorrow yesterday.
I very much feel like we should be living in a world where that card is extremely undercosted for 2 mana.
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YES!!!!! This would add balance to the present legacy/standard format
I very much feel like we should be living in a world where that card is extremely undercosted for 2 mana.
Especially when Trial of Knowledge costs 11 mana to draw 3 cards.0 -
YES!!!!! This would add balance to the present legacy/standard formatMainloop25 said:
I very much feel like we should be living in a world where that card is extremely undercosted for 2 mana.
Especially when Trial of Knowledge costs 11 mana to draw 3 cards.
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YES!!!!! This would add balance to the present legacy/standard formatAmong the biggest issue of the broken cards are infinite combos. Baral so far has been the only one getting nerfed as far as I remember.
Things like Omniscience and Seasons Past (and a few more I forgot the names) are among the issues as well, going infinite off a cascade with you not being able to stop it.
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YES!!!!! This would add balance to the present legacy/standard formatYou can throw Swarm Intelligence in there.
If Omniscience instead reduced your casting cost of cards by something like -10, it would still be an amazing card that would be worth chasing without being the auto-win it is right now.0 -
Meh .... Don't care. It's MTGPQ... ya win some and you lose some. A change will just give it some short-lived freshness but that's about it.Seasons past was actually nerfed. The problem specifically with original Baral is that it was totally broken and was sold for money despite many well-written warnings from veteran players about exactly how broken he was. They let people play with their new toy for a couple of weeks and then “fixed” it. We all knew it needed to be changed and we predicted the disaster it would be both before AND after the change. It was a blatant money grab and it created a lot of bad feelings that could’ve been avoided with a little foresight... or, you know, listening to the experts.2
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