Are 5* Boosts the New Normal and How Long Will They Last?
ZeroKarma
Posts: 513 Critical Contributor
@Brigby ,
I know we have discussed the boost in several threads, and maybe I missed this bit of information. Can we safely assume that new 5* will be boosted moving forward? So, when someone from the Thor movie gets introduced (check the new icons), that character will be boosted.
How long is that going to be? Until the next 5* comes along? The boost is huge, and it already feels like Gambit has been boosted forever. Is it a month? Is it a season?
I'm also confused about the mixed signals. Based on PvE, I would have guessed that the devs want people to stop hoarding so that they aren't at a disadvantage against players with the Latest covered. But, knowing that you will be at an even worse competitive disadvantage in PvP when a new 5* is released you should probably actually hoard after all. Is that correct?
I know we have discussed the boost in several threads, and maybe I missed this bit of information. Can we safely assume that new 5* will be boosted moving forward? So, when someone from the Thor movie gets introduced (check the new icons), that character will be boosted.
How long is that going to be? Until the next 5* comes along? The boost is huge, and it already feels like Gambit has been boosted forever. Is it a month? Is it a season?
I'm also confused about the mixed signals. Based on PvE, I would have guessed that the devs want people to stop hoarding so that they aren't at a disadvantage against players with the Latest covered. But, knowing that you will be at an even worse competitive disadvantage in PvP when a new 5* is released you should probably actually hoard after all. Is that correct?
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Comments
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@ZeroKarma
Yes. 5-Star characters will be buffed more frequently now. For the first 4 weeks that a 5-Star is released, they will be a part of the New Character Power-Up list. Events featuring 5-star characters will also have them buffed.0 -
Thanks for the quick response Brigby. The boost for these is pretty sensational, as I’m sure many people noticed. Getting one champed out of the gate is not like getting a new 4* after their PvE. It puts you right at the top of the meta against the megawhales.
Can we expect to see them rotated weekly in the near future like all other tiers or will it be limited to new release and PvE essential?0 -
As of right now, I am only aware of 5-Star characters being buffed based on new release duration and PvE essential. For your reference though, the PvE essential character will rotate from 3 Latest to 2 Classic, then back to 3 Latest.0
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The new character boost already feels too long. Now that Gambit is in packs and hoards have been opened, every single high-scoring PvP player is running a 500+ level Gambit. And we have 2 more weeks of this? Ugh.3
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I really like the pve 5* boosts and think this is really well done
the PvP boost is way overdone - I get somewhat of a boost but it needs reducing and massively tapering once the underlying character is championed - plus having a month long boost destroying the entire season for those without the benefit of the 25% store odds ‘bug’ or a massive hoard to pull as soon as the new character enters tokens is just soul destroying in a game that’s already doing its best to destroy my soul with the sadness of recent changes.
@Brigby please relay this to the devs - far to much of my time and money has gone into this game and the Line community is hugely fun group of different people but I and a lot of people I talk to are really close to breaking point and it’s sad becuase I don’t want to be done but things like this are pushing me towards the door4 -
Brigby said:@ZeroKarma
Yes. 5-Star characters will be buffed more frequently now. For the first 4 weeks that a 5-Star is released, they will be a part of the New Character Power-Up list. Events featuring 5-star characters will also have them buffed.
Right now, I'm at 22 wins and 1000+ points, with 5 opponents available to me in PvP, no matter how much I skip. 4 of them have massive Gambits who will likely kill a character on the 3rd turn or so.
MMR already needed to be opened up. It really needs it now.6 -
The gambit boost is a tad over the top. The fact that guys who did well out of the opening vault with the "intro" odds are floating to first place each event confirms this. They not even have to #. Just totally clogging up your Q
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Regarding the PvE boosts and the 5* essential I think they are a neat add-on to the game. It’s fun to use a boosted 5* like that, but you need them to beat those nodes.
This may be unpopular, but I think 3 latest/2 classic is the wrong way to go about it. PvE should favor deep rosters and allow players to use all of the weapons in their arsenal, whereas PVP is a landing spot for the flavor of the month and rotating power couples.
I suggest flipping that ratio and increasing it to something like 2 classics/1 latest. I know D3 wants people to blow their hoards and spend to champ the latest 5* but PVP’s new month-long boost should be more than enough.1 -
I'm not opposed to the boost, but 4 weeks for a single new release to be boosted is insane!
Add in the fact that 5* can now be purchased in Heroes for Hire (when they specifically said 5* can't be purchased, then circumvented that by allowing the purchase of CP), plus CP is only available to T10 placement winners in PVP.
The entire game has just been redesigned to assist only the big spenders. Paying used to grant an advantage, which was fine, but now it's the only way to win.3 -
So with this change to boost 5*s, let's see how it affects PvP:
A new 5* character is boosted for 4 weeks, but only 2 weeks after they enter tokens. So hoarders that can champ a new 5* as soon as they enter tokens will have 2 weeks to enjoy the super-boost. That's 6 PvP events out of a 10-event season. That's a MASSIVE advantage for hoarders.
So to summarize: hoarding is mandatory1 -
I don't usually post when it feels like I'm just saying "I agree with the above". But in this case I think it's important to voice my concern over the 5* buff. I don't mind so much the boost when they're brand new characters and can only be pulled from their special store. It rewards people for going all-in right off the bat. I do however, think that 2 MORE weeks of this insane boost, once everyone who was hoarding had their chance to open their tokens for the new character, and gets to bonus hero them and whatnot, is just too much.
I will offer a caveat, which is that so many people were hoarding since they saw doc ock and to a lesser extent star lord as inferior 5*, not worth chasing after. Add that to Gambit being one of the most requested characters for the past 3+ years, and him being borderline OP even without the boost, and you have a perfect storm of a huge number of champed Gambits on day 1. So, going forward, this boost may not be as big of a problem, since people won't have enough time to amass another hoard large enough to champ Thor (assuming its him, or new Hulk, or Dazzler) right when he comes out.Stax the Foyer said:Brigby said:@ZeroKarma
Yes. 5-Star characters will be buffed more frequently now. For the first 4 weeks that a 5-Star is released, they will be a part of the New Character Power-Up list. Events featuring 5-star characters will also have them buffed.
Right now, I'm at 22 wins and 1000+ points, with 5 opponents available to me in PvP, no matter how much I skip. 4 of them have massive Gambits who will likely kill a character on the 3rd turn or so.
MMR already needed to be opened up. It really needs it now.5 -
Can't progress in pvp when all I can Q are unbeatable 500+ gambits, most of them 540+. My highest is 462 thanos, followed by 457 black panther.1
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To add to the perfect storm, Gambit is significantly overpowered compared to most other 5*. A single 550 OML, for example, can run over other teams but it can be handled with careful character selection and denying black. You can't starve Gambit of AP, so he doesn't need any partners, and his red can maul a pair of standard 5* fairly quickly
A loaner 3* + anyone + Gambit = CP in at the 1200 point progression. Oh wait....
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Featured PVP matchmaking is so broken right now with these boosts. I keep Qing these almost nothing but these unbeatable matches when i normally wouldn't even Q a lv 500 5*. 540+ gambits keep clogging up my Qs, this is stupid.1
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matchmaking is broken for 5* rosters for quite some time. Even though every day we get more and more people who are getting to 5* game play after opening their hoards, i still only able to see same few (4-6) targets. Only after some 900+ points i start seeing more people, in slices like s3/s4 i start seeing lots of new 75 points matches, in lower scoring slices that is the point when MMR usually break. MMR algorithm really needs to be changed, especially now that buffed new 5* are a thing1
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You could at least queue reasonable teams before now. Now, its just unbeatable 540+ gambits after another. You pray to queue a panthos team that's around your level.1
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The 5 star boost displays an arrogance of the dev team. It says, that the new characters are perfectly play tested, and that they won't ever have to nerf them. Because of this they think they can introduce them to the play environment and there will be no problems, if boosted. Considering the history of the dev team and how they nerfed Old man logan, when he was working as intended, it makes me wonder, "where they get this strange unhinged confidence from?"1
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whitecat31 said:The 5 star boost displays an arrogance of the dev team. It says, that the new characters are perfectly play tested, and that they won't ever have to nerf them. Because of this they think they can introduce them to the play environment and there will be no problems if boosted. Considering the history of the dev team and how they nerfed Old man logan, when he was working as intended, it makes me wonder, where they get this strange unhinged confidence from.
They display the business model of the game.What better way to entice players to spend to get the a character champed as quickly as possible.
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a Level 450 5* should just be boosted to like 475 or so. At least then it has a bit more strength but not overwhelming.0
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Starfury said:whitecat31 said:The 5 star boost displays an arrogance of the dev team. It says, that the new characters are perfectly play tested, and that they won't ever have to nerf them. Because of this they think they can introduce them to the play environment and there will be no problems if boosted. Considering the history of the dev team and how they nerfed Old man logan, when he was working as intended, it makes me wonder, where they get this strange unhinged confidence from.
They display the business model of the game.What better way to entice players to spend to get the a character champed as quickly as possible.
They tried to goose purchases with 5SL with the essential node. Now they found a new way, just like Shield Training tries to encourage 4* whaling.
Make a self sustaining 5 that can dominate. Boost him/her. Hope for purchases to go up.0
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