Include most present color on the board in Nightcrawler's BAMF description.

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sinnerjfl
sinnerjfl Posts: 1,260 Chairperson of the Boards
Lockjaw already tells you what color is most present for his blue, why not Nightcrawler as well?

Im not counting tiles every single time!

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  • DeNappa
    DeNappa Posts: 1,369 Chairperson of the Boards
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    Agreed. It's not always obvious at first glance on all boards.
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
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    Plus then we have to know the rules for if there's a tie.
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
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    Cosigned.
  • robertbah
    robertbah Posts: 124 Tile Toppler
    edited November 2017
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    I would love this implemented but this value depends upon every board change. It would increase too many computation load to the game. Similar power includes lockjaw’s blue. 

    My suggestion is to create a button so that we may check the current board statistics. All board dependent statistics can be obtained only when you click on that button. The app does not need to compute this after every turn. The computing load is minimized and is useful for the players.
  • robertbah
    robertbah Posts: 124 Tile Toppler
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    Btw, when the ties are present, how do they get resolved?
  • DeNappa
    DeNappa Posts: 1,369 Chairperson of the Boards
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    robertbah said:
    I would love this implemented but this value depends upon every board change. It would increase too many computation load to the game. Similar power includes lockjaw’s blue. 

    My suggestion is to create a button so that we may check the current board statistics. All board dependent statistics can be obtained only when you click on that button. The app does not need to compute this after every turn. The computing load is minimized and is useful for the players.
    Nah. Calculating something like 'color most present' isn't (or shouldn't be) computationally heavy. And even then, you' would only need to do it when it's relevant (i.e., when it's your turn).
  • Starfury
    Starfury Posts: 719 Critical Contributor
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    DeNappa said:
    robertbah said:
    I would love this implemented but this value depends upon every board change. It would increase too many computation load to the game. Similar power includes lockjaw’s blue. 

    My suggestion is to create a button so that we may check the current board statistics. All board dependent statistics can be obtained only when you click on that button. The app does not need to compute this after every turn. The computing load is minimized and is useful for the players.
    Nah. Calculating something like 'color most present' isn't (or shouldn't be) computationally heavy. And even then, you' would only need to do it when it's relevant (i.e., when it's your turn).


    Indeed, checking 64 tiles is a non-issue. Or has anyone ever noticed a slowdown between using the power and the tiles being changed? Running the animation for the skill is several orders of magnitude more computationally expensive.

    And you don't even need to run it every turn, just do it when you open the power description.

  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
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    Besides, surely they're already doing this check for Lockjaw. So either it's already being saved as a "state" every time the board settles, or, they're checking every time you select Royal Escort, in which case they could recycle that code for Bamf!
  • sinnerjfl
    sinnerjfl Posts: 1,260 Chairperson of the Boards
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    Fully covered Nightcrawler and trying to use him withouth knowing what color is the most present on the board really makes it annoying/useless... Wont bother champing until we get that indicator.