**** Nightcrawler (Classic) **** Updated (1/4/19)

Hi Everyone,
"Abandoned as a child and adopted by a German circus, Kurt Wagner became a high-flying acrobat known as the incredible Nightcrawler! When Professor X assembled a team to rescue the missing original X-Men, Nightcrawler answered the call, finding a new family and becoming a hero."

Nightcrawler (Classic)
4-Star Rarity (Legendary)
Heroes, X-Men

(Abilities listed at level 270, Power Level 5)
13,035 Health
85 |
74 |
65 |
43 |
13 |
12 |
11 |
4.0x
BAMF! - 7
AP
With a puff of smoke and brimstone, Nightcrawler teleports away from danger and into position to strike. Converts up to 4 basic tiles to the color most present on the board. (PASSIVE) If the enemy would deal team damage to Nightcrawler, make him Airborne for 1 turn instead.
AP
Nightcrawler swings dual sabers with a smile on his face, swashbuckling with superhuman agility. Deals 1461 damage. If you have 12 or more AP in your strongest color, deals 2778 damage instead.
AP
Leaping in and out of the shadows, Nightcrawler uses his enemy's confusion to disarm and disorient. Deals 271 damage for each point of AP in the Enemy's strongest color and steals 2 of that AP.
"Abandoned as a child and adopted by a German circus, Kurt Wagner became a high-flying acrobat known as the incredible Nightcrawler! When Professor X assembled a team to rescue the missing original X-Men, Nightcrawler answered the call, finding a new family and becoming a hero."

Nightcrawler (Classic)
4-Star Rarity (Legendary)
Heroes, X-Men



13,035 Health







BAMF! - 7

With a puff of smoke and brimstone, Nightcrawler teleports away from danger and into position to strike. Converts up to 4 basic tiles to the color most present on the board. (PASSIVE) If the enemy would deal team damage to Nightcrawler, make him Airborne for 1 turn instead.
- (Level 2) Converts up to 5 basic tiles.
- (Level 3) Converts up to 6 basic tiles.
- (Level 4) Converts up to 7 basic tiles.
- (Level 5) Converts up to 8 basic tiles.

Nightcrawler swings dual sabers with a smile on his face, swashbuckling with superhuman agility. Deals 1461 damage. If you have 12 or more AP in your strongest color, deals 2778 damage instead.
- (Level 2) Deals 1984 damage...color, deals 3482 damage instead.
- (Level 3) Deals 2525 damage...color, deals 4203 damage instead.
- (Level 4) Deals 3337 damage...have 10 or more AP...color, deals 5321 damage instead.
- (Level 5) Deals 5050 damage...color, deals 8118 damage instead.

Leaping in and out of the shadows, Nightcrawler uses his enemy's confusion to disarm and disorient. Deals 271 damage for each point of AP in the Enemy's strongest color and steals 2 of that AP.
- (Level 2) Deals 379 damage...
- (Level 3) Deals 506 damage...
- (Level 4) Deals 614 damage...steals 3 of that AP.
- (Level 5) Deals 614 damage...steals 3 of that AP.
**** Nightcrawler (Classic) **** Updated (1/4/19) 31 votes
1
Comments
Did they just hotfix his Blue?
It's considerably more appealing now, in terms of it's damage potential. Still, the limit on targeting the enemy's strongest colour only (compared to the largest pool like Mordo) feels like just a bit too much of a limitation for me, so I'll stick with 5/5/3 as preferred build for now.
Can you ask the devs to add an indicator to his Purple? This way we don't have to count tiles to see what basic tiles will be created. They can use the recent Lockjaw as an example. His blue also uses the most color tiles on the board and the ability tells you, so they should be able to code it.
Also, this is an awesome format for a character details post.
(The only thing it's missing is values at level 270... /flee)
Play Cyc yellow - which should guarantee that red is now the most plentiful on the board, then play Nightcrawler purple. Oh man, it turns into a red explosion.
You will be able to fire Cyc red after this of course (maybe twice), but what's funny is, when a random line is destroyed by the optic blast, you'll probably make even more red matches from those that were left standing.
And surprisingly enough, his blue came in quite handy a few times when the enemy Cyclops got up to 10 red.
I don't doubt that it can happen, I doubt that it's a reliable strategy. Any strategy that relies on a color being present on the board leaves too much in the hands of randomness.
Magfinite - that was real. Stormfinite - that was real. Ragfinity - that is real. Bamfinite? Meh.
However, NC plays quite well vs Thanos. The green CD cannot hurt NC, and if it goes off on your team and it downs someone, he will be airborne to avoid this damage as well. Too bad his health is quite low, so Thanos will be sure to injure him a bit from that alone.
But this is not what makes this match up good.
Nightcrawler's blue will do significant damage if black is the enemy teams strongest color and they have no way to spend it (often the case on Thanos teams). Or, plan to down a different enemy that uses black before they can fire this power so black continues to build up. NC's blue can hit for nearly 15K if they have 18-19 black AP. That is a whole lot, but NC blue should probably be considered a final blow power to end the match anyway.
At 5 covers in red, it only takes 10 AP in your team's strongest color to hit for good damage, costing only 9 red AP.
I usually set his purple at 3 covers, and use it when there are clearly a large amount of a color on the board that would help you.
I think many people would just bring NC along for matches where you would only plan to be using his purple, due to his other powers taking a lot of planning to rely upon. In this case certainly you would set it to 5 covers.
He actually pairs well with TA Hulk - and vs. TA Hulk. Since you are saving blue for Cho's big green punch anyway, NC can use it once you are done punching. Cho's black helps to charge blue tiles for easy building, and once the CD adds green to the board, use NC's purple to add even more green to cascade everywhere. Enemy Cho get a lot of green? Great, if it's their strongest color.
Who else have you been paring him with? C&D to bamf some crazy black? Others?
The 3rd partner is switch. She generates the purple to get Bamf started as well as sometimes triggering her own cascades.