How environment tiles are counted?

Sometimes I get ammount of environment AP that isn't divisible by strength of characters, both from normal & critical matches.

Comments

  • Environmental AP is affected by the cascade modifier. For example first cascade is something like 75%, so if you have say 3 EAP and matched 3, it'd be 3 * 3 * 0.75 = 6.75 which is probably rounded to 7.
  • TheHueyFreeman
    TheHueyFreeman Posts: 472 Mover and Shaker
    Phantron wrote:
    Environmental AP is affected by the cascade modifier. For example first cascade is something like 75%, so if you have say 3 EAP and matched 3, it'd be 3 * 3 * 0.75 = 6.75 which is probably rounded to 7.
    I never knew this. Is this discussed or explained somewhere?
  • Phantron wrote:
    Environmental AP is affected by the cascade modifier. For example first cascade is something like 75%, so if you have say 3 EAP and matched 3, it'd be 3 * 3 * 0.75 = 6.75 which is probably rounded to 7.
    I never knew this. Is this discussed or explained somewhere?

    It's something you'll notice if you watch your cascades very carefully, because you'll see environmental matches at the end of a long cascade will be worth like 1 or 2 EAP just like long cascades of regular match is worth very little damage at the end. I calculated this for a 1 chain cascade before and it matches the pattern, and anything more complicated than that I don't know the modifier off hand not to mention it's pretty hard to setup anything more complicated than a 1 chain cascade on purpose. EAP is also modified by crits, so the EAP you get is actually the 'damage' of the the environmental tiles, so to speak.

    This means you should always match environmental and cascade into something else rather than the other way around assuming both result the same cascades. If you have a move that makes 2 match 3s simultaneously, make sure you're moving the environmental tile into the match, since the tile you're moving is by default the first match and not subject to the cascade penalty. This assumes you're in an environment that is valuable, of course.
  • over_clocked
    over_clocked Posts: 3,961
    Phantron, you're gold when not bringing up the nerf bat.

    Where's that meme with you? Sec...
    Edit:
    ihdqttll.png
  • locked wrote:
    Phantron, you're gold when not bringing up the nerf bat.

    Where's that meme with you? Sec...

    Yeah, he's usually on point... except when he's at the plate icon_e_biggrin.gif
  • Huh! Never knew this.... Now, how do you know who is going to be the one in front while swiping environmental tiles?? Is it based on the environment tile point value for the 3 heroes? What if there is a tie?
  • r0cky143 wrote:
    Huh! Never knew this.... Now, how do you know who is going to be the one in front while swiping environmental tiles?? Is it based on the environment tile point value for the 3 heroes? What if there is a tie?

    Yep, based on the environmental tile point value. If there's a tie it goes by the order you put them in before the fight: Middle->Right->Left
  • Thanks for the answer. So middle is the key! Got it!
  • Phantron wrote:
    Environmental AP is affected by the cascade modifier. For example first cascade is something like 75%, so if you have say 3 EAP and matched 3, it'd be 3 * 3 * 0.75 = 6.75 which is probably rounded to 7.
    Tnx for the answer. It's good, that developers weren't lazy to add explanation about environment AP generation, meaning of characters' position, mission point changing & other details in the game.
  • r0cky143 wrote:
    Thanks for the answer. So middle is the key! Got it!

    I believe some characters have priority over env tiles in case of a tie, notwithstanding position in lineup. If all char have 3 env strength, i think obw has priority regardless of position. There may also be something that causes a character to have env priority, when that character has no other tile priority.
  • Bugpop wrote:
    r0cky143 wrote:
    Thanks for the answer. So middle is the key! Got it!

    I believe some characters have priority over env tiles in case of a tie, notwithstanding position in lineup. If all char have 3 env strength, i think obw has priority regardless of position. There may also be something that causes a character to have env priority, when that character has no other tile priority.

    A long time ago someone made a grouping of players that have priority on environmental damage. I suspect for whatever reason they actually have values like 3.4 versus 3.2 or whatever despite environmental damage. That said someone with environmental damage of 4 will always have precedence over someone with environmental damage of 3.
  • I found the Topic about environment tiles:

    viewtopic.php?f=6&t=3467
  • WolfmanX25 wrote:
    I found the Topic about environment tiles:

    viewtopic.php?f=6&t=3467


    Thanks for this... i was going to come back and say that the earlier information about where someone is in the lineup was not true due to OBW being placed in the 3rd position with doom and lazy cap and still having OBW swipe the environmental tile.

    This makes much more sense now.
  • You can click on the tile and it will name the person that will get credit for the environmental tile match. That's what I do since I never pay attention to what order my peeps are in pre-battle.
  • Phantron wrote:
    Environmental AP is affected by the cascade modifier. For example first cascade is something like 75%, so if you have say 3 EAP and matched 3, it'd be 3 * 3 * 0.75 = 6.75 which is probably rounded to 7.
    When environment match is 3rd in cascade, it gives 5 AP instead of 9. MB it's just lowered by 2 after each match.
  • Phantron wrote:
    Environmental AP is affected by the cascade modifier. For example first cascade is something like 75%, so if you have say 3 EAP and matched 3, it'd be 3 * 3 * 0.75 = 6.75 which is probably rounded to 7.
    When environment match is 3rd in cascade, it gives 5 AP instead of 9. MB it's just lowered by 2 after each match.


    Phantron seems to be dead - on

    ( C ) ^ ( n ) * ( X )
    C = Cascade Coefficient (believed to be 75%)
    n = number of matches already made in the cascade
    X = Environmental AP or Damage

    In a typical match - 3, where environmental power is 3, X = 9
    Match	Outcome
    1	( 3 / 4 ) ^ ( 0 ) * 9 = ( 1 ) * ( 9 ) = 9
    2	( 3 / 4 ) ^ ( 1 ) * 9 = ( 3 / 4 ) * ( 9 ) = 6.75 ≈ 7
    3	( 3 / 4 ) ^ ( 2 ) * 9 = ( 9 / 16 ) * ( 9 ) = ( 81 / 16 ) = 5.0625 ≈ 5
    4	( 3 / 4 ) ^ ( 3 ) * 9 = ( 27 / 64 ) * ( 9 ) = ( 243 / 64 ) = 3.796875 ≈ 4 
    5	( 3 / 4 ) ^ ( 4 ) * 9 = ( 81 / 256 ) * ( 9 ) = ( 729 / 256 ) = 2.84765625 ≈ 3
    6	( 3 / 4 ) ^ ( 5 ) * 9 = ( 243 / 1024 ) * ( 9 ) = ( 2187 / 1024 ) = 2.1357421875 ≈ 2
    7	( 3 / 4 ) ^ ( 6 ) * 9 = ( 729 / 4096 ) * ( 9 ) = ( 6561 / 4096 ) = 1.601806640625 ≈ 2
    8	( 3 / 4 ) ^ ( 6 ) * 9 = ( 2187 / 16384 ) * ( 9 ) = ( 19683 / 16384 ) = 1.20135498046875 ≈ 1
    

    Lets say you match 2 Environmental with a Critical tile on your 3rd, 5th, or 7th match
    3	( 3 / 4 ) ^ ( 2 ) * 36 = ( 9 / 16 ) * ( 36 ) = ( 324 / 16 ) = 20.25 ≈ 20
    5	( 3 / 4 ) ^ ( 4 ) * 36 = ( 81 / 256 ) * ( 36 ) = ( 2916 / 256 ) = 11.390625 ≈ 11
    7	( 3 / 4 ) ^ ( 6 ) * 36 = ( 729 / 4096 ) * ( 36 ) = ( 26244 / 4096 ) = 6.4072265625 ≈ 6
    

    The above is fairly consistent with what I've seen