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bk1234
Posts: 2,924 Chairperson of the Boards
They’re listening.
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I've also posted the 2.2.3 patch notes if anyone is interested in taking a closer look at the changes, @bken1234
@babar3355
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Krishna said:
I'd say it's harder to actually get one you aim for.
If you're like me you can scrape together jewels for one pack/month (rewards from mainly placing in 25-50 spots and doing all five ToP every week).
With the former packs you waited out a rotation that had one or more cards you wanted and you had a (not in reality with Masterpieces having lower chance though) 1/8 to get your card.
Now there is 1/15 with this pack.
But maybe others like this approach to just increase the chance of a non-dupe, not really caring wich one.
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Thanks @Brigby this week has been a breath of fresh air!5
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All I have to say is WOW.
Cannot believe that they not only switched to 6 hour charges, but also reduced the progression requirement. In addition, the Boss health is at 35% right now (Sunday morning EST) which indicates that they may have also reduced the Boss HP.
It's simply amazing that these modifications all make the event better. Hibernum would have made one single change, and broken four other things in the process.
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33% increase in time between charges.
20% decrease in boss hp
20% decrease in max progression
It's a rare occasion when they release actual numbers.
Event's not over yet, but it would seem that for the first weekend of the new format at least... Looks like the losers are the ones who have difficulty doing complete clears.
It's not better for everyone.
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I think it's enough of an improvement to the rest of the player base that I don't mind the strugglers taking somewhat of a hit on this one. You were right in the other thread that the number of tries is reduced.0
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Thank you thank you thank you. Now can you please post your drop rates so octal9s Work load can decreas as well.0
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Yeah, kudos on the 6-hour recharge. 8 would've been better, but this is still a step-up, so thanks.0
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I think i like 6 more than 8 now. 6 hours lets me do stuff on the weekend without the pressure of feeling like my charges are filling up, and it still lets the boss hp fall steadily. I think it's perfect as is.
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Mainloop25 said:I think i like 6 more than 8 now. 6 hours lets me do stuff on the weekend without the pressure of feeling like my charges are filling up, and it still lets boss hp fall steadily. I think it's perfect as is.
I agree. 6 hours really seems like a sweet spot. Well done, Oktagon.1 -
i too like the new 6 hour refreshes for rotgp. it's Goldilocks.0
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