Game Design article based on Studio Financial Considerations

KinesiaKinesia Posts: 263 Mover and Shaker
This article is interesting, applies to _all_ the games we play here.

I would love the developers of MPQ and MtGPQ to read this. (I'd love their thoughts too, but would settle just for the reading it!)

https://medium.com/@morganjaffit/why-we-dont-have-loot-boxes-and-why-other-people-do-d84ac37f8bf8

People making games need to know very clearly whether they are doing something to make the Customers happy or to Make Money. It's absolutely the best when it can do both, but not too many decisions manage that, so you need to balance things.


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