Game Design article based on Studio Financial Considerations
Kinesia
Posts: 1,621 Chairperson of the Boards
This article is interesting, applies to _all_ the games we play here.
I would love the developers of MPQ and MtGPQ to read this. (I'd love their thoughts too, but would settle just for the reading it!)
https://medium.com/@morganjaffit/why-we-dont-have-loot-boxes-and-why-other-people-do-d84ac37f8bf8
People making games need to know very clearly whether they are doing something to make the Customers happy or to Make Money. It's absolutely the best when it can do both, but not too many decisions manage that, so you need to balance things.
I would love the developers of MPQ and MtGPQ to read this. (I'd love their thoughts too, but would settle just for the reading it!)
https://medium.com/@morganjaffit/why-we-dont-have-loot-boxes-and-why-other-people-do-d84ac37f8bf8
People making games need to know very clearly whether they are doing something to make the Customers happy or to Make Money. It's absolutely the best when it can do both, but not too many decisions manage that, so you need to balance things.
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