tfg76 said: I remember back in the days when Revolt Against the Consulate was considered difficult (Tezzeret especially), and I really felt the pressure to finish quickly to make sure I could get progression in before event end. That was fun. Now there´s just an overflow of charges that really just takes all pressure off, and instead replaces it with some kind of guilt that I´m not willing to grind endlessly so that my coalition can get an extra unobtanium or two.
tfg76 said: Generally, these discussions come down to two groups of players:- Experienced players: These have no trouble completing the nodes, possibly also the secondary objectives. They get "burned out" by playing the same trivial, but time-consuming nodes again and again.- New players: These may struggle completing nodes or secondary objectives, and appreciate many chances to do so and complete progression.
Others have suggested this, which seemed like a good idea : fixed length for the coalition race, then extended time for the players who want to make progression
shteev said: I vote 'introduce a completely different format of event'.
Last week you were talking about coalitions acting as a team to take down the big guy. What's your idea ?
https://forums.d3go.com/discussion/68137/a-new-way-to-score-pve-events#latest
Link to Mainloop25's Suggestion thread for those of us too lazy to track it down:
tfg76 said: I remember back in the days when Revolt Against the Consulate was considered difficult (Tezzeret especially), and I really felt the pressure to finish quickly to make sure I could get progression in before event end. That was fun. Trust me it's still hard for plenty of people. Specially tezz. Even planar makes you sweat. You either got the cards or you don't