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Wodny33
Posts: 5 Just Dropped In
Why are this titles on pvp for the opponent? (captain Marvel yellow) makes no sence for me.
why this titles anyway available on 3 on 3 pvp?
why this titles anyway available on 3 on 3 pvp?
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Comments
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Finally somebody notices these annoying things. I look everywhere and nobody but you brings this up. Its such a huge advantage for anybody that can use timer expires to their advantage. I want to know why they exist and why they were not stickyed for anybody to read on why they are in the game. If I have a special tile on the board and one these timers goes off there goes my special tile because of a random tile drop in the game for no reason??
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catcusvader said:Finally somebody notices these annoying things. I look everywhere and nobody but you brings this up. Its such a huge advantage for anybody that can use timer expires to their advantage. I want to know why they exist and why they were not stickyed for anybody to read on why they are in the game. If I have a special tile on the board and one these timers goes off there goes my special tile because of a random tile drop in the game for no reason??
I agree, Hazard tiles should not be "owned" by the enemy team.1 -
Jaedenkaal said:catcusvader said:Finally somebody notices these annoying things. I look everywhere and nobody but you brings this up. Its such a huge advantage for anybody that can use timer expires to their advantage. I want to know why they exist and why they were not stickyed for anybody to read on why they are in the game. If I have a special tile on the board and one these timers goes off there goes my special tile because of a random tile drop in the game for no reason??
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They were originally added in the GotG PvE events as a way to add challenge/interest to the endless barrage of Mindless Ones and Symbiote nodes.
They were then added to this Danger Room PvP event, again as a way to add complexity to the event. That whole 'puzzle' part of MPQ.
They do not cause you damage when they go off, but cascades caused by them do count as damage for the enemy team, and they are treated as countdowns for the enemy team for their abilities.
I like the added layer of game play these bring, but they currently provide advantages to the enemy team that does not seem logical.0 -
Blindman13 said:They were originally added in the GotG PvE events as a way to add challenge/interest to the endless barrage of Mindless Ones and Symbiote nodes.
They were then added to this Danger Room PvP event, again as a way to add complexity to the event. That whole 'puzzle' part of MPQ.
They do not cause you damage when they go off, but cascades caused by them do count as damage for the enemy team, and they are treated as countdowns for the enemy team for their abilities.
I like the added layer of game play these bring, but they currently provide advantages to the enemy team that does not seem logical.0 -
Yeah, they were perfectly reasonable when they were in missions with almost only goons. But when there can be anybody on the other side of them, some of those combos get really vicious.
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