catcusvader said: Finally somebody notices these annoying things. I look everywhere and nobody but you brings this up. Its such a huge advantage for anybody that can use timer expires to their advantage. I want to know why they exist and why they were not stickyed for anybody to read on why they are in the game. If I have a special tile on the board and one these timers goes off there goes my special tile because of a random tile drop in the game for no reason??
Jaedenkaal said: catcusvader said: Finally somebody notices these annoying things. I look everywhere and nobody but you brings this up. Its such a huge advantage for anybody that can use timer expires to their advantage. I want to know why they exist and why they were not stickyed for anybody to read on why they are in the game. If I have a special tile on the board and one these timers goes off there goes my special tile because of a random tile drop in the game for no reason?? That's not new to hazard CD tiles. Your special tile could have been destroyed in any number of ways, and hazard tiles are just as likely to destroy the enemy special tiles as well.
Blindman13 said: They were originally added in the GotG PvE events as a way to add challenge/interest to the endless barrage of Mindless Ones and Symbiote nodes.They were then added to this Danger Room PvP event, again as a way to add complexity to the event. That whole 'puzzle' part of MPQ.They do not cause you damage when they go off, but cascades caused by them do count as damage for the enemy team, and they are treated as countdowns for the enemy team for their abilities.I like the added layer of game play these bring, but they currently provide advantages to the enemy team that does not seem logical.