What to do against perma-airborne Vulture?

JarvisJackrabbitJarvisJackrabbit Posts: 120 Tile Toppler
edited October 11 in MPQ Character Discussion
Vulture has quickly become the opponent I find most aggravating in PVP.

After going airborne, he's often unable to be damaged the rest of the match, downing all three characters on my team and remaining untouchable.

A mega whales team up does nothing. Apparently the whales don't fall from a high enough altitude.

What's to be done to counteract such shenanigans?

***edit***
My apologies, please move from general to character discussion.
Who decided to put all the kitties in Ant-Man suits?! They are soooo tiny.
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Comments

  • Sm0keyJ0eSm0keyJ0e Posts: 256 Mover and Shaker
    Another thread about the "invincible" vulture...

    He lands every two turns. It's not like her circles your team the entire match.
  • MagicMagic Posts: 1,051 Chairperson of the Boards
    edited October 11
    Deny black and prioritize downing him first. I know it's not that simple in many cases but this is the best approach. 

    You might want to counter with Vulture of your own or go invisible on him (but that is a rare skill). 
  • JarvisJackrabbitJarvisJackrabbit Posts: 120 Tile Toppler
    Sm0keyJ0e said:
    Another thread about the "invincible" vulture...

    He lands every two turns. It's not like her circles your team the entire match.
    Except that's exactly what happens when the endpoint of an "entire match" occurs because he went airborne and was not able to be damaged after that.
    Who decided to put all the kitties in Ant-Man suits?! They are soooo tiny.
  • tanis3303tanis3303 Posts: 819 Critical Contributor
    I could be wrong about this, but don't powers that hit "random" enemies still tag him? Stuff like Blades Bloodlust or Gwen's green? If everyone else is down, its not exactly random, and they will have no one to hit but ole flyboy
  • StraycatStraycat Posts: 412 Mover and Shaker
    There's not a lot of specific strategy against regular characters. It's not like Apocalypse, where he wouldn't take damage at all if you didn't know what you're doing. But he's like a lot of good characters, if you let them get rolling then its hard to stop. Same goes for Carol + Wasp, if you let them get enough blue and yellow, you're in trouble.

    As for specific strategy: Stun him when he lands, remove his cd tile while in flight so he can't do damage, steal blue ap so he can't attack on take off, steal black ap so he can't fly away.
  • mexusmexus Posts: 1,155 Chairperson of the Boards
    Sm0keyJ0e said:
    Another thread about the "invincible" vulture...

    He lands every two turns. It's not like her circles your team the entire match.
    Except that's exactly what happens when the endpoint of an "entire match" occurs because he went airborne and was not able to be damaged after that.
    He will eventually run out of AP. 
    The black AP he gains from being airborne is not enough to make him take flight again too many times. After a while he needs to make a move on the board, make sure he can't match black when this happens and surely you have some nice AP pools filled up after his crazy capers in the sky.
    He is not easy and often frustrating but once he's not in the air he's pretty harmless. 
  • mexusmexus Posts: 1,155 Chairperson of the Boards

    tanis3303 said:
    I could be wrong about this, but don't powers that hit "random" enemies still tag him? Stuff like Blades Bloodlust or Gwen's green? If everyone else is down, its not exactly random, and they will have no one to hit but ole flyboy
    Random attacks hit invisible enemies, not airborne ones. They're unreachable!
  • JarvisJackrabbitJarvisJackrabbit Posts: 120 Tile Toppler
    Anybody familiar with the Marvel character, Gravity? Maybe he could bring airborne enemies down to earth or send them skyward for cheap.
    Who decided to put all the kitties in Ant-Man suits?! They are soooo tiny.
  • Daredevil217Daredevil217 Posts: 460 Mover and Shaker
    Vulture is currently my favorite character to play in the game (wish it was a comic character I actually care about).

    I JUST champed him a few days ago and am loving him.

    With all my anniversary-boosted 4* I found myself switching from CarolBladusa to Blade/Vulture/Cloak and Dagger in PVE because those mindless countdowns were going off so fast!

    Cloak and Dagger fuel Vulture
    Vulture fuels Blades green for AOE damage and his own blue for countdown/special tile clearing.

    Two true healers and one usually airborne means minimal healthpack use.

    Yes I know this is another character complaint thread but I love him. 

    On defense hes he’s not without weaknesses. He doesn’t give the amounts of AP IM40 does, nor does he have the super high health (for his tier) so the opponent isnt usually getting off multiple powers if they cascade into black (which you should be denying!). If the opponent is getting enough black AP to stay airborne an ENTIRE match you need to look at what you’re doing and not blame the character. As a human controlled Vulture with an amazing battery focusing on black I can’t even pull that off often at all.  My guy lands constantly without the AP to go airborne.
  • BorstockBorstock Posts: 500 Mover and Shaker
    There's also the strategy of just skipping teams with Vulture on them.


    "There's always more gators in the bayou."
  • StarfuryStarfury Posts: 539 Critical Contributor
    edited October 11
    Sm0keyJ0e said:
    The dude lands every two turns. Come on people. Stun him, nuke him, steal his black, deny him black... there are many, many ways to defeat this clown.


    Does the AI wait a turn before it goes airborne again? Because a player sure doesn't have to.

    When I used him together with C&D, I had around 14 black AP saved up when the rest of the team got killed. My Vulture didn't lose another hitpoint while slowly picking apart the rest of the enemy team.

  • JarvisJackrabbitJarvisJackrabbit Posts: 120 Tile Toppler
    I know addition of single digits should not invoke many surprises, but on two occasions during this particular match, I looked at enemy AP and the description of Vulture's black, and it seemed as though he would have to land and not be able to fire his green. Both times, he immediately fired green and went airborne again. 

    Not only was the match itself frustrating, I ceased to be able to perform basic cognitive tasks.
    Who decided to put all the kitties in Ant-Man suits?! They are soooo tiny.
  • mexusmexus Posts: 1,155 Chairperson of the Boards
    Starfury said:
    Sm0keyJ0e said:
    The dude lands every two turns. Come on people. Stun him, nuke him, steal his black, deny him black... there are many, many ways to defeat this clown.


    Does the AI wait a turn before it goes airborne again? Because a player sure doesn't have to.

    When I used him together with C&D, I had around 14 black AP saved up when the rest of the team got killed. My Vulture didn't lose another hitpoint while slowly picking apart the rest of the enemy team.

    Sometimes he needs to land a turn.
    The power cost is 6 black and he will generate 4 black AP when airborne for 2 turns.

    If you have a pool of 9 or more black AP you can take off again upon landing for a while but eventually you will need to make a black match to get going.
  • JarvindJarvind Posts: 1,262 Chairperson of the Boards
    edited October 11
    His black costs 6 and generates 4. Ergo, if you deny black he will be forced to land sooner or later. Obviously you can't do anything about cascades but this should be a valid strategy 90% of the time.

    Also, I believe AP drains (Dormammu's Aid, Aggressive Recon, etc) will work against him since they don't target a specific character.
    You're in a coma. We don't know how this message will reach you. Please wake up.
  • tiomonotiomono Posts: 227 Tile Toppler
    Or wait till you have a usable rogue and laugh at how pitiful he is when never airborn.
  • aesthetocystaesthetocyst Posts: 4,833 Chairperson of the Boards
    Silly, silly hyperbolic forum.

    I'm guessing the OP had a bad match against Vulture and came to vent.

    Generally, if the AI has the AP to do something, it does it. The idea that the AI is always saving up AP so it can then send Vulture airborne repeatedly is farfetched. If he has tile-moving allies and they are collecting black, then maybe. 

    Yeah, you can't damage an airborne character and that is an oversight on the dev's part. Some character that targets airborne characters has been suggested many times. Heck, several chars already in game ought to be able to.

    Every time he takes off, you have 2 turns to do something about it. One less opponent, and if he's the last enemy, you have free reign over the board!

  • Punisher5784Punisher5784 Posts: 2,574 Chairperson of the Boards
    *5 Thor's red skill, Berserker Strength Blast deals massive damage to all enemies, including airborne.

    Sucks that it costs 14 AP but fortunately red is his strongest color so I bring 4* Cyke for blue and yellow to gather red for Thor. Don't bring 5/3* Gambit though because he won't let Thor use his red due to his black ability.

    Stampcollector: Co-Commander - T50 PVE Alliance


    icon_punisherpng Punishing since 2014: SHIELD Rank 100

  • moogles85moogles85 Posts: 167 Tile Toppler
    *5 Thor's red skill, Berserker Strength Blast deals massive damage to all enemies, including airborne.

    Sucks that it costs 14 AP but fortunately red is his strongest color so I bring 4* Cyke for blue and yellow to gather red for Thor. Don't bring 5/3* Gambit though because he won't let Thor use his red due to his black ability.
    I wish I had a 5* thor. Didn't know one of those existed.
    Alliance: Thunderkittens
    IGN: muie811 - http://mpq.gamependium.com/rosters/muie811/
    100% F2P
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