zodiac339 said: 2. Spawn for either side. This is much less important, but right now, the Hazards were designed with a friendly fire protocol. Thematically, it does make sense for the Danger Room to have environmental dangers, but not for the AI to be immune to them.
Jaedenkaal said: zodiac339 said: 2. Spawn for either side. This is much less important, but right now, the Hazards were designed with a friendly fire protocol. Thematically, it does make sense for the Danger Room to have environmental dangers, but not for the AI to be immune to them. Strictly speaking, the hazards can work against the AI by destroying their tiles. And I think giving the player free CD tiles would be really abusable. Making them not count as CD tiles would help, of course.