Starfury said: 1. Side missions scaling independently of the boss, resulting in weaker alliances being shut out not by a difficult boss, but by his bouncers.
Starfury said:2. If you're in a stronger alliance, you're done with the event halfway through. My Apocalypse stands there in round 8 with 8/8 rewards given out. I now have 36 hours of potential boss fights for no reward whatsoever. The only thing guaranteed to be worth anything are the sidenodes.
The Viceroy Returns said:Starfury said:2. If you're in a stronger alliance, you're done with the event halfway through. My Apocalypse stands there in round 8 with 8/8 rewards given out. I now have 36 hours of potential boss fights for no reward whatsoever. The only thing guaranteed to be worth anything are the sidenodes.Honestly, this is kind of a First World Problems issue. Alliances that can fully complete all rounds halfway through the event are such a small % of the player base. These forums distort that because the most active/dedicated players are the ones more likely the seek out and find the forums.That being said, something could probably be done here. Maybe the 8/8 boss reward is better (probably should be)? This boss with his full health healing & insty-kill mechanics makes it a bit tougher to figure out damage dealt on a loss (and therefore points earned), but something could be figured out I'd think. Maybe on a loss, you simply earn a flat amount of "consolation points" that is based on the active round?
Starfury said: Definitely a first world problem, but to me it's just really sad that boss events are the only event in the game where I deliberately lose matches because it's the smart thing to do.
Definitely a first world problem, but to me it's just really sad that boss events are the only event in the game where I deliberately lose matches because it's the smart thing to do.