Prologue -- Will it ever be updated or changed?
It's been left as-is for quite a long time now, but isn't it overdue for either expansion or some evolution?
Or will it never be touched again?
Comments
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It does what it needs to = acts as a tutorial and gets new players off the ground.
No real reason to do anything with it.2 -
Dormammu said:It does what it needs to = acts as a tutorial and gets new players off the ground.
No real reason to do anything with it.
I reckon it should swap to a "Danger Room" simulator after the missions are all completed - as a reward for completing the prologue missions.
2 -
Back in June I posted this in a "wish list" thread... Here's my dream for Prologue once it's finished as a tutorial...
I'd like to introduce Lore Mode, a new Non-Competitive PvE (NCPvE) feature:- Existing Story tab would remain Competitive PvE (CPvE) as it is now, where the latest story-related events would appear, Boss Events, etc.
- Rename the Prologue tab to "Lore".
- Once the existing Prologue chapters are completed, another chapter appears and it's the main page of the next MPQ Story event (I don't know what it is, but whatever happened after the Dark Avengers storyline).
- Then proceed through each main/sub-page of every existing Story Event that has ever been, with new ones being added after their initial run in CPvE.
- Each node is available to play only a limited number of times (2-4?) before it is red-checked on through until the whole MPQ canon is played through.
- Rewards are on nodes and via Progression (with bonus for each chapter/sub and full-event completed).
- Rewards and enemy scaling are based on SHIELD Clearance Level (SCL).
- One thought I had for rewards besides the usual ISO, HP, and CP, is that at any point that a player would get a token (even standard) or a cover, they instead get a Lore Token which could be a new type that contains all the vaulted 3 and 4* characters (no 2*) with a 75/25% draw rate (I'd be ok with 65/25/10% to get 5* in there). And these Lore tokens should rain down on a player at the higher SCL.
- Lore Tokens should be made available in an HP store at all times and with daily discounts like Heroics, but at Event Tokens rates.
- Players can play at their leisure, there's no placement/competitive nature here.
- The whole MPQ Storyline can be played through from Prologue to the latest Guardians of the Galaxy content, and once all nodes are red-checked, it's locked down to prevent over-grind. But again, as new events are born, they'll eventually show up here.
- NCPvE is unlocked and reopened periodically for replay from the very beginning with refreshed rewards. This can be so many times per year, maybe every 10-20 SCL completed, possibly before or after each new NCPvE event, or my preferred vote would be to tie it in to every 30-90 days in SHIELD Resupply Days.
Lore Mode would allow players to enjoy the MPQ Storyline, get some true non-competitive play into the game, adds another revenue for rewards of all flavors, and if Lore Tokens are added, offers an additional vaulting solution.
Final note that just because events are added to NCPvE, it doesn't mean they can't be re-run ad infinitum as they are now in CPvE. Nothing has to change in existing CPvE.
4 -
Felonius said:
Back in June I posted this in a "wish list" thread... Here's my dream for Prologue once it's finished as a tutorial...
I'd like to introduce Lore Mode, a new Non-Competitive PvE (NCPvE) feature:- Existing Story tab would remain Competitive PvE (CPvE) as it is now, where the latest story-related events would appear, Boss Events, etc.
- Rename the Prologue tab to "Lore".
- Once the existing Prologue chapters are completed, another chapter appears and it's the main page of the next MPQ Story event (I don't know what it is, but whatever happened after the Dark Avengers storyline).
- Then proceed through each main/sub-page of every existing Story Event that has ever been, with new ones being added after their initial run in CPvE.
- Each node is available to play only a limited number of times (2-4?) before it is red-checked on through until the whole MPQ canon is played through.
- Rewards are on nodes and via Progression (with bonus for each chapter/sub and full-event completed).
- Rewards and enemy scaling are based on SHIELD Clearance Level (SCL).
- One thought I had for rewards besides the usual ISO, HP, and CP, is that at any point that a player would get a token (even standard) or a cover, they instead get a Lore Token which could be a new type that contains all the vaulted 3 and 4* characters (no 2*) with a 75/25% draw rate (I'd be ok with 65/25/10% to get 5* in there). And these Lore tokens should rain down on a player at the higher SCL.
- Lore Tokens should be made available in an HP store at all times and with daily discounts like Heroics, but at Event Tokens rates.
- Players can play at their leisure, there's no placement/competitive nature here.
- The whole MPQ Storyline can be played through from Prologue to the latest Guardians of the Galaxy content, and once all nodes are red-checked, it's locked down to prevent over-grind. But again, as new events are born, they'll eventually show up here.
- NCPvE is unlocked and reopened periodically for replay from the very beginning with refreshed rewards. This can be so many times per year, maybe every 10-20 SCL completed, possibly before or after each new NCPvE event, or my preferred vote would be to tie it in to every 30-90 days in SHIELD Resupply Days.
Lore Mode would allow players to enjoy the MPQ Storyline, get some true non-competitive play into the game, adds another revenue for rewards of all flavors, and if Lore Tokens are added, offers an additional vaulting solution.
Final note that just because events are added to NCPvE, it doesn't mean they can't be re-run ad infinitum as they are now in CPvE. Nothing has to change in existing CPvE.
0 -
Unless it adds a reason for people to spend money on shields, characters or health tokens it is unlikely to get much love. True PvE doesn't do this because you play at your own pace. The only way I can see a true PvE mode being created is if it is a timed mode with a very limited time and/or a limited set of characters, so players would need to use health tokens or expand rosters.
Look at the last new event added. It required you to have a newly added character championed within a week to finish. It was true PvE but it was also exactly what I described above.1
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