What if we kept ALL THE CP's?
Beer40
Posts: 826 Critical Contributor
Buy a Stark for $100 (or whatever your currency rate). Get a "Bonus 7 CP" per alliance member. Not always, but they're giving out 140 CP most of the time, I'd guess.
But what if they just gave you 140 CP in addition to your HP or ISO?
What if they gave you 120 CP and 1 CP for each of your alliance?
Also, this math:
78,000 ISO = 20,000 HP = 140 CP
Where is the option to buy 140 CP for $100?
I've been wondering this for awhile now and thought I'd put it up for discussion.
Edit: Also, 557 ISO = 143 HP = 1 CP. What if you could buy CP with ISO and HP?
But what if they just gave you 140 CP in addition to your HP or ISO?
What if they gave you 120 CP and 1 CP for each of your alliance?
Also, this math:
78,000 ISO = 20,000 HP = 140 CP
Where is the option to buy 140 CP for $100?
I've been wondering this for awhile now and thought I'd put it up for discussion.
Edit: Also, 557 ISO = 143 HP = 1 CP. What if you could buy CP with ISO and HP?
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Comments
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So the game needs more Pay to Win? No thanks. it's already too easy for people so inclined to pay to win.
They do need to fix the ISO values for IRL purchases though.2 -
why would they do that? they make 2000$ for you to get 140 CP right now, they are not going to kill buy clubs
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Also, most people that play don't know anything about buy clubs. Those guys are paying $100 for just 7cp. That is where they get us, because 99% of the population of MPQ doesn't know about line.
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Wonko33 said:why would they do that? they make 2000$ for you to get 140 CP right now, they are not going to kill buy clubsgrunth13 said:Also, most people that play don't know anything about buy clubs. Those guys are paying $100 for just 7cp. That is where they get us, because 99% of the population of MPQ doesn't know about line.broll said:So the game needs more Pay to Win? No thanks. it's already too easy for people so inclined to pay to win.
They do need to fix the ISO values for IRL purchases though.
Anyway, its interesting to hear different takes on this. Grunths suggestion about $100/7 CP seems to make a lot of sense unfortunately.0 -
Beer40 said:Wonko33 said:why would they do that? they make 2000$ for you to get 140 CP right now, they are not going to kill buy clubsgrunth13 said:Also, most people that play don't know anything about buy clubs. Those guys are paying $100 for just 7cp. That is where they get us, because 99% of the population of MPQ doesn't know about line.broll said:So the game needs more Pay to Win? No thanks. it's already too easy for people so inclined to pay to win.
They do need to fix the ISO values for IRL purchases though.
Anyway, its interesting to hear different takes on this. Grunths suggestion about $100/7 CP seems to make a lot of sense unfortunately.
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At one point, you could directly buy covers with HP. This was before 5*. They said they stopped the practice because they wanted to discourage fast paced whaling. So, it seems unlikely that your suggestion would be implemented.
In addition, the current game operates under a business model that seems to work for the devs. Any major change in $ to resources would impact that model; they would only change it if the current model stopped working (or worked less well).
I suppose this is why the FFave tokens are not the deal we all hoped for; it would be too great a departure from current business practice.1 -
Re: buying iso (an insane idea at present), what would be an acceptable amount of iso for the $100 package?0
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maguirenumber6 said:Re: buying iso (an insane idea at present), what would be an acceptable amount of iso for the $100 package?1
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Beer40 said:In a game that is pay to win or can be played that way, the person with the most disposable income towards the game will "win" that battle every time. I'm not sure how this changes that, other than letting people get more for the money they invest? I agree on the ISO values, for sure.
Anyway, its interesting to hear different takes on this. Grunths suggestion about $100/7 CP seems to make a lot of sense unfortunately.
This change could reduce whale spending by a factor of 20. You really think that there would be such an overwhelming swell in sales that the non-whales would make up that difference? I find that extremely unlikely. For the average player $100 is a lot of money to throw at a mobile game once, much less likely repeatedly on some cadence like a whale spends.Beer40 said:
I completely disagree with this, although I'll admit I could be wrong. They're going to get that money anyway, as those people obviously have it to burn on the game. The Whales will all get their 140 CP without buy clubs (and probably more). Rich getting richer and all that... But I think they'd sell more Starks to non-whale players if they put the CP focus on the person actually making the purchase, as opposed to splitting it out with random people.
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