MPQ: A microtransaction game
Comments
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I agree - MPQ is around the top of the microtransaction world. I have spent around 50 bucks on this game (last transaction probably 2 years ago; grand total represents investment in a AAA game but no AAA game has burned so many hours of my time) but I've been mainly free-to-play. And I enjoy it for 3 years already and I keep playing it. I don't feel I miss something. Sure - I would love to have new covers quicker but I know I will have them at some point. This is great. I hope they maintain this approach because introducing exclusive content will not be accepted by me (not that they care).1
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I must admit that I invested a bit too much on this game than I would have wanted (not a big spender by any means, but compared to buying a new game like FIFA from the shelf, I paid more to MPQ in 3 years), but it is worth it. No other game managed to keep me hooked that long.
I think their model is smart from business perspective, and it's decent for players as well: grinding is decent compared to other similar games, no exclusives, RNG is annoying sometimes, but still decent, and so on.
Also having a collection of playable Marvel heroes is neat0 -
I wouldn't be extremely annoyed by the training event if other issues were resolved already.
-new player experience
- bugs
- 5* rng progress
- placement system
- CL reward structure
- lack of CL10 and shield levels past 125
- lack of ISO
- balancing of characters
But instead the developers CHOOSE to focus their work on a new event that is aimed at vets and whales. There are so many bigger priorities, but what we have here is a bunch of goodies for spenders and close to nothing for everyone else.
Optional events are cool and fine, as long as they are well-designed and well-thought. Shield Training is neither.
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This post brought to you by Hail Corporate.0
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Not arguing with the OP, but I still love how the name microtransaction stuck for games charging from $1 to $100.
Those amounts might be micro compared to a mortgage payment, but not in the video game industry.
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It's a whole lot better than every F2P game I've played and I don't regret spending about 100$ over 2 years (exclusively to buy roster slots in the first few months).
To give an example of a bad microtransaction game: in a city-building game I play from time to time, to build something you need different 'covers'. The 'covers' appear randomly when you finish a building, but some of them are so rare that you basically have to buy them using 'HP'. However you can't earn 'HP' in game, you can only buy it with real money. So, spend money or you can't advance!
MPQ has its flaws and I've ranted about them in the past (haven't we all?), but I'm still playing because it's actually a good game, not great, not perfect, but definitely good enough.
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Well MPQ allows you to obtain every single in game resource for free, rewards you for playing and even gives out free covers of it's top tier characters at certain points, so it is definitely better than most mobile games. Some of the Hero Point packages are a bit pricey but I think VIP is a nice resource to help players speed up progress, even if not for all. The only one that is completely out of touch with reality is Iso prices.
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UK based player, I've spent £15-20 at the most on this game, and that was to open up roster slots about three months into my time playing the game. I'm now on day 846 and I've not spent any more money since, nor do I plan to, since you can earn enough HP from champion levels and PvE/PvP rewards to fund roster slot purchases. The iso prices in the store are insane.1
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I've been playing over 1100 days and JUST paid my first $2 (just missed the sale sadly). My roster is way behind those who have spent and played less days, but it never bothered me because this game is a marathon and it never really ends.
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Very effective bold usage!0
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The other thing MPQ definitely gets right, for me, compared to other similar games, is the "energy" resource, IE, the resource you spend to actually take actions in the game. Build buildings, enter battles, etc. Once you're out, you can't play the game anymore unless you spend money, or time. In MPQ this resource is health, and it is MUCH more generous than the energy resources in basically any other game I've played.8
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I've tried a bunch of FTP games and this is the only one that doesn't make me want to puke via blatant cash-grabbing.1
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I have not spend any $$$ on this game yet. I started in May 2015 and worked for everything I have in my game.1
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I have spent some cash here and there. But anything above $20 for less than a measly 20,000 ISOs (which I can normally attain now within a day) is a no go.
It doesn't matter how many "sales" they throw at me, they're still leaving A LOT of money on the table that a fan like me have and are willing to spend for their characters. The ISOs amount alone needs to be revised to 2017 game standards.
I just figure D3GO and Demiurge aren't dying for money, hence we haven't seen a huge increase in ISOs as of late.0 -
Jaedenkaal said:The other thing MPQ definitely gets right, for me, compared to other similar games, is the "energy" resource, IE, the resource you spend to actually take actions in the game. Build buildings, enter battles, etc. Once you're out, you can't play the game anymore unless you spend money, or time. In MPQ this resource is health, and it is MUCH more generous than the energy resources in basically any other game I've played.
I'm guessing that's why we're about to celebrate the 4th anniversary while most other games are gone in six months to a year.7 -
Dormammu said:Jaedenkaal said:The other thing MPQ definitely gets right, for me, compared to other similar games, is the "energy" resource, IE, the resource you spend to actually take actions in the game. Build buildings, enter battles, etc. Once you're out, you can't play the game anymore unless you spend money, or time. In MPQ this resource is health, and it is MUCH more generous than the energy resources in basically any other game I've played.
I'm guessing that's why we're about to celebrate the 4th anniversary while most other games are gone in six months to a year.0
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