Nodes of Power Mini-Event, Positive Thread
Comments
-
I'm only human.
I also listed down why I liked it. It was little effort for good rewards. Doesn't mean I agree that it's a good thing.
Just like when I disagreed with the massive rewards in the past, but was happy to collect my mythics.
Was I supposed to lie, or to boycott the event?
The only difference with this event and others was the disproportionate reward to effort ratio. If 3 day events yielded 5 mythics, Barbar wouldn't be complaining about grinding.
People can't possibly have that short a memory can they? The complaints about recharge times and duration when mythics were free flowing as prizes were minimal.1 -
Of course they were minimal. The effort it took to finish top-ten as a coalition was worth a mythic, if you ask me. You have disagreed with everyone who felt that way, yet you felt like grinding for 1st place in qb was worth a mythic. Different goal lines I guess.
1 -
Mainloop25 said:Of course they were minimal. The effort it took to finish top-ten as a coalition was worth a mythic, if you ask me. You have disagreed with everyone who felt that way, yet you felt like grinding for 1st place in qb was worth a mythic. Different goal lines I guess.
I have literally never said QB grind was worth the mythic and have actually stated the exact opposite.
My stance has always been that guaranteed mythics are bad for the game. Period.
During that time, I also encouraged my coalition to play as much as they could. I played the events arguably as hard as any top player to support my coalition. Was I supposed to disband my coalition because I felt the reward structure was bad? What insane logic is this?0 -
I liked the shortened event for several reasons.
The fast and easy rewards being one but mostly the feeling that I had a great chance at actually getting a top prize.
I knew I had a good shot at getting full points and made an effort to do so with only 5 charges.
Most regular events with 20+ charges I know that I will miss out on points due to things out of my control. With so many charges the chance of a Greg cascade or lucky combo, creatureless deck/removal deck to ruin chances for ribbons and such increases alot.
And I dont' have all PWs and decks that suit all events and bonus ribbon objectives
0 -
"I have literally never said QB grind was worth the mythic and have actually stated the exact opposite."
You were at the the top of the leaderboard in a lot of QB brackets. Were you just rune farming or something?
"My stance has always been that guaranteed mythics are bad for the game. Period."
I know you've said this plenty, but I have never read anything that has convinced me of this. But that just might be a difference in philosophy.
"During that time, I also encouraged my coalition to play as much as they could. I played the events arguably as hard as any top player to support my coalition. Was I supposed to disband my coalition because I felt the reward structure was bad? What insane logic is this?"
So your own philosophy went against everyone else's in your coalition? Maybe creating a coalition full of people who agree with you isn't that insane.0 -
You seem to be under the impression that just because I don't think something is good for the game, I will stop playing that part of the game completely.
Yeah I thought QB rewarding mythics was bad. I played QB.
I thought coalition rewarding mythics was bad. I continued to run my coalition.
I think many cycling cards are undercosted. I play those cycling cards.
I think my taxes are unfair. I continue to pay my taxes.
I'm capable of thinking a system is flawed and continuing to live under the system. Aren't you? Everyone here does it. We have complaints. We can't complain and play at the same time?
Or maybe we have some signals crossed. I felt that the rewards were too high for QB and events. And because I felt they were too high, I obviously felt it was worth it to play for them. Is this just a communication error?
I obviously didn't feel the rewards were too much, AND felt they weren't worth my time. Now THAT would be contradictory.
As for your comment on my coalition. I literally have no idea what you're trying to say. Could you rephrase that?3 -
I actually think the 5 mana jewels and BFZ booster pack I received was not all that rewarding even for the minimal effort... (And yes, epic fail on blue node where the AI dropped AOI, Olivia, then eliminate the competition to kill my MWC and HoK stacks the turn before lethal and cost me 3 points from damage).
But yes, I would say that I expect the reward level to be commiserate with my effort level. QB was never worth it to me and so I never won a mythic. 2 days of constant grinding for a mythic is ridiculous to me. It shocks me that you think that was overly generous for the effort.
You could have worked at McDonalds for $8/hr for 20 hours and received roughly $160. Lets say your take home was $100. That would have bought you 3000 crystals which would be 5 big boxes. On average you would get 3.5 mythics + 5 guaranteed rares or better. Instead you grinded for 20 hours for 1.7 mythics and 1 guaranteed rare or better.
Your argument is that the only ways to collect the best cards are pure RNG or whale-like tendencies. Skill or time should not have an impact on collection. Just a really odd way to think of it imo.
0 -
Your clique has always equated my argument against guaranteed mythics in terms of effort, and that's why you will never get it.
It's also why you guys keep thinking of this as a job.
I played because I found it fun. You didn't, and that's OK.
My problem was with the guaranteed mythics. Because they were obviously not designed to be given out to a select group of people many times a week and withheld from others. It would ruin the entire design of the game. It was an insane acceleration into chaos and the inevitable fall as you remember was just as big.0 -
We don't disagree that the reward system was messed up. We just disagree with the reasons why it was messed up and the solution for how to fix it.
The solution that D3 went with was to remove QB, remove mythic prizes from events, and give us fewer mythic cards for every dollar spent on packs.
The solution that would have made the game more fun for everyone and in my opinion more profitable for the company would have been to increase drop rates, implement a targetable crafting system, and general made the game collectible.
I understand that you thought grinding QB was fun.. Do you grind TG now? Play a few hundred or a thousand games on a weekend just for fun? Don't be silly. The only fun part was racing against other players for a truly worthwhile prize.
1 -
You seem to be under the impression that just because I don't think something is good for the game, I will stop playing that part of the game completely.Of course you can play and complain, I just felt it was not only the wrong thing to complain about, but it's a bit contradictory to complain about something that you are going to take advantage of.
Yeah I thought QB rewarding mythics was bad. I played QB.
I thought coalition rewarding mythics was bad. I continued to run my coalition.
I think many cycling cards are undercosted. I play those cycling cards.
I think my taxes are unfair. I continue to pay my taxes.
I'm capable of thinking a system is flawed and continuing to live under the system. Aren't you? Everyone here does it. We have complaints. We can't complain and play at the same time?Or maybe we have some signals crossed. I felt that the rewards were too high for QB and events. And because I felt they were too high, I obviously felt it was worth it to play for them. Is this just a communication error?
I obviously didn't feel the rewards were too much, AND felt they weren't worth my time. Now THAT would be contradictory.
Yeah I get that, but why not abstain from participating in something that you think is harmful for the game out of principle? Of course it's because you want all those prizes but you seem to want there to be MORE effort required to get those same prizes as everyone else here. THAT'S the thing I'll never understand about you.As for your comment on my coalition. I literally have no idea what you're trying to say. Could you rephrase that?Does everyone in your coalition feel the same way about prizes? Are you guys all on the same page regarding austerity? If so, then I see why you didn't get why I was trying to say. If you have found 19 other people who share your "more effort/less prizes" philosophy. then kudos. If your philosophy goes against the philosophy of your coalition mates, why would they want to be in your coalition? With the way prizes are anymore, I guess it doesn't really matter, since the difference between 1-50 is barely there and it's still pretty easy to crack top 50.
It's also why you guys keep thinking of this as a job.
I played because I found it fun. You didn't, and that's OK.I always found this game fun. Still do. What would be more fun is the ability to keep getting new fun cards on a regular basis, which is now pretty much purely at the mercy of booster pack drop rates (not so fun.) I've always thought that the better thing to do would be to increase the size of the rewards to lower tiers and ranks rather than slash the top, with more to buy at cheaper prices. HIbernum didn't, and they aren't around anymore. I don't know the details of why they folded but I bet it's not because this game was making too much money.
0 -
babar3355 said:
We don't disagree that the reward system was messed up. We just disagree with the reasons why it was messed up and the solution for how to fix it.
The solution that D3 went with was to remove QB, remove mythic prizes from events, and give us fewer mythic cards for every dollar spent on packs.
The solution that would have made the game more fun for everyone and in my opinion more profitable for the company would have been to increase drop rates, implement a targetable crafting system, and general made the game collectible.
I understand that you thought grinding QB was fun.. Do you grind TG now? Play a few hundred or a thousand games on a weekend just for fun? Don't be silly. The only fun part was racing against other players for a truly worthwhile prize.
The race was really the fun part it's true. TG is single player, and incredibly boring unless you're testing novel decks.0 -
This thread seems way off topic.
But I might as well chime in here to be contradictory. I love the change from QB to TG. I love the sandbox where I can play with cards with zero need to feel like I need to win every time. QB was boring rerunning the same "optimized" deck ad nauseam and facing the same.0 -
I like and dislike both for different reasons but I don't see why we can't have both.2
-
Since there is no new multiplayer event starting today, I guess that the bonus Nodes of Power event was supposed to start today.
Ok Brigby did not created a Sneak Peak post for October and he did not announce anything when he updated the September page with The return of god Pharaoh event.
Still something is missing today...0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements