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MtGPQ Bugs & Technical Issues
Act of Heroism
OhanaUnited
Posts:
85
Match Maker
September 2017
in
MtGPQ Bugs & Technical Issues
The text says "Target creature is enabled and gets +2/+2 until the end of turn". But if your creature is disabled by supports (Claustrophobia, Hixus, etc.), as soon as the creature becomes enabled by this spell, the support goes on top of the stack and disables the creature again.
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Comments
HypnoticSpecter
Posts:
190
Tile Toppler
September 2017
Same with Vizier of Tumbling Sands. It remains to be seen if this is the intended functionality or not. I can see how it might not be a bug.
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wereotter
Posts:
2,064
Chairperson of the Boards
September 2017
Claustrophobia creates a state-based disable of the first creature slot, so enabling the creature would lead to it being immediately disabled again.
Hixus, however, shouldn't be causing that issue
1
Kinesia
Posts:
1,621
Chairperson of the Boards
October 2017
I know it works properly with the desert that disables your own creature.
By wording even with Claustrauphobia you should get one attack then it should be disabled again at end of turn due to the state-based disable.
Hixus should do exactly the same thing but for different reasons, since you attacking will retrigger Hixus.
0
Zzyzzx
Posts:
248
Tile Toppler
February 2018
Confirming that this still hasn't been fixed in the new release...assuming it is a bug and not intentional.
The text reads "Target creature is enabled then gains +2/+2 and Defender until the beginning of your next turn."
With Desert's Hold on the board, my 1st creature (the target of this spell) was Enabled, given Defender and +2/+2, and then disabled again by Desert's Hold before casting the next card in my hand.
I could swear I've brought a critter out of Cast Out before with this card.
I could be wrong though because Cast Out is targeted and Desert's Hold/Claustrophobia/Suppression Bonds are not.
As mentioned above, it still works as expected when I stun my own critter with Survivor's Encampment.
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James13
Posts:
665
Critical Contributor
February 2018
Cast out isn't a constant effect in the way desert's hold, claustrophobia, suppression bonds are. While those three supports are on the field the first creature slot is unable to act whatsoever.
Think of those as disabling the creature slot rather than the creature. Therefore, even enabling the creature in the first slot will have no effect on escaping disable as long as it occupies the first slot.
By contrast, cast out isn't disabling the creature slot, but the creature. This is also the case with many one-turn disable effects. Same with Hixis. Therefore the creature can escape the disable state by enabling.
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