Is there a reason rewards taper off in progression?
Dragon_Nexus
Posts: 3,701 Chairperson of the Boards
I wonder if anyone else feels this. In PvE it feels a lot less rewarding nearer the end of the event. You start off and there are prizes galour but soon you get the 4* cover and suddenly it all dries up. There are a few ISO rewards and such and a bit of HP...and then after a while you hit the final CP and that's it.
It's the same with PvP seasons, in fact it's worse there. It's a load of rewards at the start, constant rewards and covers and stuff...until you hit the 10-pack. Then there's basically nothing and it feels like a long grind to the CP reward at the end.
I don't have this issue for individual PvP events only because I don't aim for 1200, but it's the same there. You hit the 4* cover and then there's nothing for 300 points.
It seems strange to me that there's a significant reward followed by a significant lack of reason to continue.
It's the same with PvP seasons, in fact it's worse there. It's a load of rewards at the start, constant rewards and covers and stuff...until you hit the 10-pack. Then there's basically nothing and it feels like a long grind to the CP reward at the end.
I don't have this issue for individual PvP events only because I don't aim for 1200, but it's the same there. You hit the 4* cover and then there's nothing for 300 points.
It seems strange to me that there's a significant reward followed by a significant lack of reason to continue.
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Comments
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We are reviewing this and will try and see what we can do, there is a new plan coming29
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Huh...and here was me thinking of starting a lively discussion.
I didn't realise I'd stumbled onto something interesting o_o
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And here I am, putting my snarky comment back in my pocket. Hope this news comes soon!
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I've been advocating for a bonus progression system since I started posting here. I play for placement and it always felt weird how once you hit the cp at the end that was it even though the event still had a good day or more left in it. The game is like "Whoa! Look at all of these extra points that are adding up on your total and they don't go towards anymore progression rewards! Isn't that cool?!" No, no it isn't. I want to keep earning iso, hp, cp, tokens and maybe a 4* cover as the final prize for those of us willing to do 6 or more clears in an event.
And please, for the love of Rogue, can we fix the reward structure for nodes too? First four rewards are awesome then the last two, for the hardest of the six clears, are like a handful of iso and a standard token. Yay? The game thinks I'm like a 1* player or something.2 -
shardwick said:I've been advocating for a bonus progression system since I started posting here. I play for placement and it always felt weird how once you hit the cp at the end that was it even though the event still had a good day or more left in it. The game is like "Whoa! Look at all of these extra points that are adding up on your total and they don't go towards anymore progression rewards! Isn't that cool?!" No, no it isn't. I want to keep earning iso, hp, cp, tokens and maybe a 4* cover as the final prize for those of us willing to do 6 or more clears in an event.
And please, for the love of Rogue, can we fix the reward structure for nodes too? First four rewards are awesome then the last two, for the hardest of the six clears, are like a handful of iso and a standard token. Yay? The game thinks I'm like a 1* player or something.
That's true for node rewards. There's a lot in this game that starts off well and tapers off, huh?
Though I understand kind of the progression thing. For those only after progression there's already enough pushback at the idea of needing 5 clears a day. Creating more prizes so that you'd need to do a full 4 clears, then 3 before a sub event ends, then 4 on the new one to get maximum progression would put a lot of people off.
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That's why I call it bonus progression. I would have them go back to max progression (15 cp) being the prize for 4 clears. Then add in extra stuff for those that want to do more so if you have a busy life and really can only spare enough time to do 4 clears then you'll be able to get your cp and can relax for the rest of the event.1
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Boosts
70 ISO
Standard Token
140 ISO
Elite Token
250 ISO
Seems right. Edit: For individual nodes. And obviously keep the CP in the nodes that already have them.0 -
I thought they tailed off because nodes in later subs are worth more points so in order to get a similar number of progression rewards triggering each day, for the same amount of play, the gaps have to become wider.0
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I'm still stunned by a dev reply to a random thread, especially at the start.
Also very excited for progression rewards increases / changes. Hopefully meaningful jumps between 7, 8, & 9 are coming otherwise there's little reason to go above 7 if you know you don't have a high chance of high placement.2 -
Would love some changes. Even just simple ISO or boosts in between would be nice.0
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Presumably it's so you can play to get the 4* cover, and then stop, if the sudden boost of HP and CP at the end isn't worth it to you.
We should probably be thankful that the rewards aren't any more back-loaded than they already are, otherwise you could end up with something like
50% progression: 25% of the rewards
75% progression: 33% of the rewards
85% progression: 40% of the rewards
95% progression: 50% of the rewards
99% progression: 75% of the rewards
100% progression: 100% of the rewards
Now granted, if you're only in it for the CP, then this could already be true. But at least the cover and token rewards provide some nice 'plateaus' where you can stop, and still feel like you've at least accomplished something.
I'm not sure that extra rewards after max progression is really the answer... isn't that just a cunningly-disguised placement reward?0 -
that's the reason i usually stop after exactly those rewards0
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Cthulhu said:We are reviewing this and will try and see what we can do, there is a new plan coming
Thank you for your consideration.0 -
@bluewolf Please don't hijack my topic to grumble about current changes.
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I've never understood why node rewards don't change with clearance levels. Scl 8 and 9 should be giving elite tokens instead of standards and smaller iso rewards should he doubled. Isn't that the reason people play in harder scls.1
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Here's hoping for an overhaul to PvE progression, including completely removing placement rewards and shuffling all of those rewards into the Progression system. Alliance placements can be changed as well, change it to something similar to Boss Event alliance progression rewards, so if everyone in the alliance does 5 clears, then everyone in the alliance that has participated gets full rewards for the event.
While this would upset a great many people, I think it would make a lot more very happy.0
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