As far as I'm concerned, they might as weel turn it into a one-off boss fight at the maximum difficulty, or have it replace the 3 easy missions that has everyone go through the motions every day.
The one thing noone's been clamoring for is 6/7 more fights per day.
SpringSoldier said: I agree with this. I didn't think the new node would make the grind last so much longer, especially since at levels 7 and 8 there are a lot of 4* tier- players and transitioners who don't have many covers of the 5*. Also, the 4th match gives only 250 ISO as reward- it's not really worth it.
BlackWidower said: SpringSoldier said: I agree with this. I didn't think the new node would make the grind last so much longer, especially since at levels 7 and 8 there are a lot of 4* tier- players and transitioners who don't have many covers of the 5*. Also, the 4th match gives only 250 ISO as reward- it's not really worth it. one of them, it's the fifth or sixth, I forget, gives you a standard token... a standard token... seriously.
Jaedenkaal said: BlackWidower said: SpringSoldier said: I agree with this. I didn't think the new node would make the grind last so much longer, especially since at levels 7 and 8 there are a lot of 4* tier- players and transitioners who don't have many covers of the 5*. Also, the 4th match gives only 250 ISO as reward- it's not really worth it. one of them, it's the fifth or sixth, I forget, gives you a standard token... a standard token... seriously. Yeah but the first one is the event token, and the second is the CP. Much better than the days where you got your reward randomly; including a very large chance to get a 25 ISO consolation prize, even when you had real rewards left.
SpringSoldier said: The 5* nodes shouldn't exist in SCL7- the level most used by those transitioning to a 4* roster. Even if some do have 5*, they only have few covers and not worth leveling. And that standard token is ridiculous. At SCL 6 and higher, all standard tokens should just be replaced with ISO.
abmoraz said: Are the nodes really that hard? The first set (StarLord) It took me a few tries to find a working combo, but then they were pretty easy. A bit grindy, but nothing to phone home about.The second set (Spider-Man) was harder to find a combo that worked, but once I did, I sped through the first 4 clears like a fat-man at an all-you-can-eat wing-fest.**The 5-star nodes do a great job of not conforming to the same old strategies. Remember when Wave nodes first started? The forums were awash with "THIS IS TOO HARD! FIX IT!" How about when symbiotes were first announced? The forums were full of "It's impossible to win when there a symbiote feeding Carnage red AP!!!!!" Everytime the Devs do something to upset the meta, the forums go ape. Instead of whinging about how hard it is, try different characters besides your 1 high level 5* or a Medusa/CaptMarvel combo. There are 100+ characters with different abilities. Try using some of the lesser ones or a strategy that doesn't revolve around high-speed nukes. And god forbid people actually have to plan out their strategies or select team-ups and/or power-ups with reason and thought behind them instead of just taking whatever is randomly assigned.Oh, and for the record, my Starlord is level 255 with 5 covers and my spiderman is level 255 with 4. They're both awful and basically just meat shields and I was able to grind out all 6 clears in each sub I played (I missed Sunday because I was hungover and didn't play)**I am that fat guy at a wing-fest.