Infinity Season MMR
Dormammu
Posts: 3,531 Chairperson of the Boards
In PvP events I typically see opponents with boosted 4-star champs and under-covered 5-stars (anywhere between 300-350 level), with only a few over-achieving 3-star teams sprinkled in. This is to be expected as I am a player with 20 or so 4-star champs. But in this 'off'-season test of the new PvP progression system I am seeing waaay more 3-star teams, boosted as well as unboosted. I also queued far fewer seed teams than usual (I jumped in at the very beginning of my slice in both events).
Just curious if anyone else sensed a 'relaxed' MMR, if there was some other explanation, or if I've entered an alternate reality.
Just curious if anyone else sensed a 'relaxed' MMR, if there was some other explanation, or if I've entered an alternate reality.
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Comments
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I never play PvP because I lose too many points before getting to the good rewards. With this new system I do play PvP (and enjoy it). Maybe this goes for more people with a mediocre roster and causes a more diverse playing field.0
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Nope.
Same dual champed 5s, triple champed 5s in Nefarious.2 -
Yes in Nefarious Foes
No in Best Friends
Take the 'Yes' with a grain of salt, it could be altered perception as rather than skipping low point targets without looking at the character levels this time I was skipping high leveled characters without looking for the point value. Kinda flipped entire play on it's head. I suspect nothing was changed to MMR and it's a perception thing.0 -
Dormammu said:In PvP events I typically see opponents with boosted 4-star champs and under-covered 5-stars (anywhere between 300-350 level), with only a few over-achieving 3-star teams sprinkled in. This is to be expected as I am a player with 20 or so 4-star champs. But in this 'off'-season test of the new PvP progression system I am seeing waaay more 3-star teams, boosted as well as unboosted. I also queued far fewer seed teams than usual (I jumped in at the very beginning of my slice in both events).
Just curious if anyone else sensed a 'relaxed' MMR, if there was some other explanation, or if I've entered an alternate reality.
Still not sure about if any retaled or not, but I've had the widest variety of teams that I've ever gotten to play against in an event. Dual boosted 4*, Boosted/non boosted 4*, dual non boosted 4*, boosted 4*/boosted 3*, 4*/boosted 3*, dual boosted 3*, dual 3*'s...its been a lot of fun!0 -
both of these events have odd mmr scaling thats very different than regular season.
Nefarious foes allows 3 5*, which is way different the the normal 3* featured format.
BFF is a dual team event, which also has weird effects on mmr.
Do read too much into how offseason events play. The rule sets are so different that comparisions aren't really apples to apples1 -
Nefarious Foes was an absolutely horrible parade of Red Hulk, Thano5, Black Bolt, Panther, Vulture, Mordo, Carnage, etc...
BFF is slightly better, but only because it's 2 characters teams. A 74K C4ge is a hell of an enemy to have to down.... and the protect tiles he puts out when you fire a power.... tinykitty that tinykitty......
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Enough people definitely do approach these test events differently to mix things up a bit. I suspect that Phumade's comments about the way the different team construction rules skew things has more to do with it, tho.
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I never saw a low points matchup (below 41pts.) during either event in new PVP.
It seems the opposite of the regular PVP. where I had to skip 7-10 times to even find a 40+ point match.
Also my opponents were orders of magnitude ahead of me in power levels.
I didn't win as much this time around as I did with the first test of NEW PVP. I didn't even come close to the 4* cover.
What I'm really looking for in PVP is a fair matchup based on the team I choose.
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