Ducky said: I propose that players be tethered within 1 SCL of their highest available SCL. Doing this will help the lower SHIELD Rank players progress better as they will have access to more placement rewards and it makes the higher SCLs more active since more players will be forced to choose SCL 7 or 8 instead of dropping down to 6 or even 5.
broll said: This is a terrible suggestion. For several reasons.1. SR is not a valid measure of roster strength. I have a side steam account that I only occasionally play. It just crossed over into having access to SCL7, yet it only has 3 3* champs and would struggle to clear SCL6 (I usually play it at SCL4). People who only play casually (as this account was) would be wrecked because playing casual it's easy to get lots of XP via DDQ and low level PvE nodes, but get very little actual roster progress out of.2. As number 1 suggests putting a restriction like this opens the door to break the main thing SCL based scaling fxied, devs boxing players into bad scaling. Choice is amazing and something there is far too little of in the game as whole. Don't take it away.One of the benefits IMO of SCL based scaling is the ability to choose your difficulty. If someone wants to breeze through it for less rewards, let them. If someone wants to play above their weight class and smash into a brick wall for tougher rewards, let them. The only reason people care about this at all (from what I can tell) is the placement rewards and the fact that better roster players can face roll through and get them easier. There are several better solutions to that problem:1. Remove placement from PvE all together. It shouldn't be there anyway. 2. Widen the gap in rewards so much that the cost/penalty of dropping down negates the time save benefit (at least for the ones gaming it for rewards) 3. Allow player to drop down more than 1, but if they do they are completely ineligible for placement rewards or they get some static reward instead.