does scaling make this possible?
The current leader in my hard bracket for simulator has a roster with the highest level being 47, after that he has a 37, the a 30, with everything else being 23 or lower. He is currently overall 1st in the main simulator at a tad over 24k points.
Is this a product of scaling by level? If so I do not see a point of ever leveling.
Is this a product of scaling by level? If so I do not see a point of ever leveling.
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Zhadow wrote:The current leader in my hard bracket for simulator has a roster with the highest level being 47, after that he has a 37, the a 30, with everything else being 23 or lower. He is currently overall 1st in the main simulator at a tad over 24k points.
Is this a product of scaling by level? If so I do not see a point of ever leveling.
Yes, this is a by-product of scaling. Yes, this does remove much of the point of leveling, at least as far as PvE is concerned. Yes, this is a problem.0 -
Zhadow wrote:The current leader in my hard bracket for simulator has a roster with the highest level being 47, after that he has a 37, the a 30, with everything else being 23 or lower. He is currently overall 1st in the main simulator at a tad over 24k points.
Is this a product of scaling by level? If so I do not see a point of ever leveling.
Mine is exactly like that. And guess most other brackets are lead by similar rosters with 1-cover falcon. It was like that through several PVEs, Phantron had a thread about it long ago but devs ignored it along with all other suggestions.0 -
Meh, as the event progresses, those guys are going to be locked out of the event due to scaling, and the mid-high tier players will rise to the top of the leaderboards again. Regardless, you level your guys mainly because of PvP, not PvE.0
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Yep, the bracket leader in my Hard Sim has a L33 IM35 as his strongest character. Nearly everyone else in my Top Ten has a maxed 2*, though, so that's something.
Hopefully, the newbies riding the 1-cover Falcon gravy train will be scaled out in the second set of subs.0 -
Zhadow wrote:The current leader in my hard bracket for simulator has a roster with the highest level being 47, after that he has a 37, the a 30, with everything else being 23 or lower. He is currently overall 1st in the main simulator at a tad over 24k points.
Is this a product of scaling by level? If so I do not see a point of ever leveling.
Your difficulty scales by victories, not by character level. So a new player playing their first PvE after completing prologue will have a very low personal scaling level. They kick out to a massive lead in the first sub and then get blown away as their opponents scale.
Sitting on your current level team while your opponents scale due to your victories isn't going to have a good outcome for you. A higher level team can win more before scaling overwhelms it.0 -
This has been the case of every PvE ever since they introduced the ability to look at other rosters.0
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It's just annoying because the guys with the low-level rosters don't know about scaling yet, so they are more likely to grind their nodes early and drive up community scaling. They'll get blocked eventually, but it will hurt all of us.0
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I see it as the new guys unknowingly performing community service for the rest of us by driving up the points early, allowing us to ride the rubber band and get those progression rewards.0
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^^ yeah, those players also don't know about rubberbanding, so they deplete their nodes way earlier0
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The scaling based on your roster does not consider the boosted level. A level 15 Falcon functions as a level 105 after his boost, but the roster still considers him as a level 15. Therefore, weak rosters with any major boosted hero tend to dominate early on when the enemy aren't even high enough to be max covered, because a level 105 Falcon can easily match 3 his way against level 30 guys that have only 2 covers of each color. As community kicks in this eventually puts the enemy at high enough level where they are no longer crippled on covers but it can take a while.
The irony is that if you want to see less guys with weak rosters at the top, grind more, because the community scaling will catch up to them eventually.0 -
I'm still skeptical that it really uses roster for scaling, as opposed to your pve MMR just naturally being higher from winning those covers in the first place0
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Spoit wrote:I'm still skeptical that it really uses roster for scaling, as opposed to your pve MMR just naturally being higher from winning those covers in the first place
If your roster doesn't matter, there's got to be some guy with 2/3 star roster that somehow sucked bad enough to get whatever low PvE MMR rating a level 50 guy is at for PvE but we've literally never heard of such an event happening. I'm not talking about enemies that are just kind of low. They'd have to be never higher than level 30 for one of those roster where Ironman 35 is their best character to even get anywhere, and I just don't see how nobody ever just sucked that bad while having a 2* or 3* roster.
Keep in mind those guys don't have a heal either, so if all you got is an IM35 at level 50 and you're fighting level 30 guys, you'd only be able to win like 5 fights before you ran out of health packs and there's no way you can get a score at the top of your bracket with only 5 fights, so even level 30 is probably too high for enemies for a 1* roster.0 -
On the other hand, you have people with multiple 141s in the other thread with levels in the 50s, and people with practically the exact same roster starting at the 200s0
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Spoit wrote:On the other hand, you have people with multiple 141s in the other thread with levels in the 50s, and people with practically the exact same roster starting at the 200s
Sure there's a wide range of levels, but none of that is still even beatable for some of the really low end roster. I remember in one heroic event the guy on top of my sub bracket has a single cover lazy Thor as his highest character. Even when you consider lazy Thor is level 105 in that heroic event, it'd be very tough to just match 3 your way against 3 level 50 enemies when you've only one move in one color. There's no way you can win enough games against even level 50 opposition before your health runs out. That guy also didn't have any enabler like Modern Storm, so all he had match 3 damage, and I can't see his enemies higher than level 20 even with a buffed lazy Thor to win enough games to the top of the bracket with only match 3s, and yet I've never heard of anyone facing level 20 enemies with a 3* roster.0 -
...what? How does that have anything to do with the question of whether or not rosters effect scaling? Or if they do, that it's anywhere near as big a factor as you keep repeating like repetition will make it an accepted fact?
That form email said that it was a factor, but IceIX has said in the pass that it wasn't (then again, there seems to be conflicting statements from D3 people whether or not prologue healing effects it too)0
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