IM46 House Party Protocol Negating Super Whales
InfectiousYawn
Posts: 72 Match Maker
I had a match in the latest Hood PVP where I planned to super whales a team with a champ IM46 and gain a sizable amount of points. By the time I had enough TU tiles to use the D3adpool Whalesx3 team-up, IM46 had thrown out some House Party Protocol CD tiles. To my surprise after firing the ability, Tony simply ate a CD tile and stayed standing (unlike his teammates). He finished off my team shortly afterwards.
This can't be by design, can it? The whole point of that d3adpool ability is to end the match...period. Is submitting this post all that is needed for the devs to look into the matter?
This can't be by design, can it? The whole point of that d3adpool ability is to end the match...period. Is submitting this post all that is needed for the devs to look into the matter?
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The Deadpool megawhales function has never really been specifically documented in-game as to what the intended effects are. All it says is "I'll hit 'em with every whale I've got." The forum details do say "using all Deadpool points will kill the entire enemy team regardless of skill level", though...
This isn't the first time that the skill has failed to finish everyone off. It used to do fixed 99,999 AoE damage, but eventually some boosted, heavily champed characters managed to exceed that limit and live. The skill was revised to do more damage instead, but it still works as damage. It might be possible that other defensive skills (Elektra black?) block it as well. Being airborne almost certainly prevents it from working.
I'm not saying this isn't a bug, just that it is possible that it's working as intended.0 -
I've always worried that if there are crazy amount/strength of defence tiles or damage reduction that whales might not down the team but have always been assured that the number is ridiculously high.
If if they can code instant kill abilities like gamora, I reckon whales should be changed to use the instant kill code instead. This way, it gets around damage prevention like op's case.0 -
Pongie said:If if they can code instant kill abilities like gamora, I reckon whales should be changed to use the instant kill code instead. This way, it gets around damage prevention like op's case.0
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Hey guys, I just finished talking with the team and it seems that this is normal gameplay functionality. Currently, "downing" an enemy with a power is dealing enough damage to finish them. However, because these abilities are technically dealing damage, abilities that negate or prevent damage will block them.
For example, if you use The Punisher (Dark Reign)'s Punish ability while Elektra (Assassin) is below the death threshold but she has Shadow Step Trap tiles on the board, she will negate the damage dealt to her. We hope this helps to clarify the functionality for these powers better.
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@Tombstone
Do 4* gamora's insta-kill and 5* Doc Ock's instawin work the same way? Would 4*Elektra not die of she has the traps out in both those cases?0 -
Doc Ock's insta-win would be an interesting case. It says it "wins the match" or words to that effect, not downs the team.
On the other hand, actually using that ability successfully is something you do purely to challenge yourself, like an achievement without a badge. He's so bad, he's replaced Hulk as the worst 5*.0 -
Dayv said:On the other hand, actually using that ability successfully is something you do purely to challenge yourself, like an achievement without a badge. He's so bad, he's replaced Hulk as the worst 5*.0
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Dayv said:Doc Ock's insta-win would be an interesting case. It says it "wins the match" or words to that effect, not downs the team.
On the other hand, actually using that ability successfully is something you do purely to challenge yourself, like an achievement without a badge. He's so bad, he's replaced Hulk as the worst 5*.0
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