**** Lockjaw (Royal Bulldog) ****





4 Star Rarity (Legendary)
"Lovable bulldog Lockjaw serves as the Inhuman Royal Family's escort, able to teleport groups of people great distances. Roughly the size of a small cow, Lockjaw uses his powerful bite to protect his loved ones. And though his origins remain unclear, Lockjaw certainly is a Very Good Boy!"
(All abilities are listed at base level)
Loyal Protector - Passive

Lockjaw vigilantly stands guard to protect his allies. Whenever an enemy match includes a friendly Special tile, Lockjaw jumps to the front, resisting 25% of that damage and dealing 196 damage to the enemy.
- (Level 2) Whenever an enemy match includes a friendly Special tile, Lockjaw jumps to the front, resisting 25% of that damage and dealing 324 damage to the enemy.
- (Level 3) Whenever an enemy match includes a friendly Special tile, Lockjaw jumps to the front, resisting 50% of that damage and dealing 324 damage to the enemy.
- (Level 4) Whenever an enemy match includes a friendly Special tile, Lockjaw jumps to the front, resisting 75% of that damage and dealing 499 damage to the enemy.
- (Level 5) Whenever an enemy match includes a friendly Special tile, Lockjaw jumps to the front, resisting 100% of that damage and dealing 826 damage to the enemy.
Royal Escort - 9

Lockjaw teleports an Inhuman friend to the battlefield for help! He will summon someone different depending on which color is the most present on the board.
Quake -

If Blue is most present on the board, Lockjaw summons Quake, who emits a high intensity, precision vibration aimed at the enemy's weak point. Destroys up to 5 random tiles in the enemy's strongest color and deals 769 damage. Does not generate AP.
Kamala Khan -

If Yellow is most present on the board, Lockjaw summons Kamala Khan to inspire everyone around her. She gives the team a burst of 1278 health.
Black Bolt -

If Green is most present on the board, Lockjaw summons Black Bolt, who unleashes destruction with a whisper. Destroys the middle two rows and deals 463 damage. Destroyed tiles do no deal damage or generate AP.
Medusa -

If Purple is most present on the board, Lockjaw summons Medusa, whose hair wriggles its way through enemy defenses. Swaps 16 pairs of random tiles, stealing any swapped enemy Strike, Protect, or Attack tiles and improving them by 86.
Crystal -

If Red is most present on the board, Lockjaw summons Crystal, who uses her mastery of the elements to cause mayhem and destruction! Deals 417 damage and creates a Red Attack tile, Blue Protect tile, and Black Strike tile of strength 50.
Karnak -

If Black is most present on the board, Lockjaw summons Karnak, who senses the weakness in the enemy team and finds an easy target. Deals 445 damage to the enemy with the lowest health, and stuns each other enemy for 1 turn.
- (Level 2) Quake destroys up to 7 random tiles in the enemy's strongest color and deals 1390 damage.
- (Level 3) Medusa swaps 16 pairs of random tiles, stealing any swapped enemy Strike, Protect, or Attack tiles and improving them by 187.
- (Level 4) Black Bolt destroys the middle two rows and deals 926 damage.
- (Level 5) Crystal deals 927 damage and creates a Red Attack tile, Blue Protect tile, and Black Strike tile of strength 86.
- (Level 5) Karnak deals 1622 damage to the enemy with the lowest health.
The Dog That Bit You - 8

Lockjaw follows a trail of psionic energy to track down his enemies and attack. Converts 5 random basic tiles to Charged tiles. (Passive) At the start of the turn, if there is a Charged tile in the enemy's strongest color, deal 111 damage.
- (Level 2) At the start of the turn, if there is a Charged tile in the enemy's strongest color, deal 194 damage.
- (Level 3) Converts 6 random basic tiles to Charged tiles.
- (Level 4) At the start of the turn, if there is a Charged tile in the enemy's strongest color, deal 509 damage.
- (Level 5) Converts 8 random basic tiles to Charged tiles.
What do you think is Lockjaw's best build? Vote down below!
**** Lockjaw (Royal Bulldog) **** 34 votes
5/5/3
29%
10 votes
5/4/4
2%
1 vote
5/3/5
44%
15 votes
4/5/4
8%
3 votes
4/4/5
0%
0 votes
3/5/5
14%
5 votes
0
Comments
Interesting. What happens if there's a tie for colour most present on the board? Is it in the order presented? Are Team-ups ignored in the determination?
I'm not in a position to test these scenarios out for myself, otherwise I would. Probably.
Prevent as much damage to team as possible while keeping the random power ever changing. The two additional charges tiles and additional damage for the green skill is not as enticing to me. Thor 4* can build more charges tiles and bring more damage.
if you do combo, Lockjaw with Medusa and Black Bolt then maybe 5/3/5, but if Lockjaw is with Medusa and Carnage, then better make use of 5/5/3.
Can you post max level numbers for Lockjaw, 5* Daredevil and 3* Electkra please?
I can see if I can acquire those numbers, but usually Cthulhu is the one that has that information available. If I can acquire them, then I'll definitely update the numbers to max level.
Now, that extra-heal just sounds like overkill, or wasted on at least 1 character.
Why not just wait until the board has a different color as the most present? Do something better with it, like damage etc.
I am not sure if Electra does do it better. On the right team you can spam a lot of friendly tiles to exploit, Carnage, Blade, Carol, 4Cage, Rocket/Groot and Gemora all come to mind and his power does not cost 11 ap and a match does not screw it up, it triggers it instead. I am far from play-testing him but the potential is there. I think he is being underrated right now because not too many people have him covered yet.
Bark!