Lockjaw (Royal Bulldog)
4-Star Rarity
Affiliations: Heroes, Inhumans
"Loveable bulldog Lockjaw serves as the Inhuman Royal Family's escort, able to teleport groups of people great distances. Roughly the size of a small cow, Lockjaw uses his powerful bite to protect his loved ones. And though his origins remain unclear, Lockjaw certainly is a Very Good Boy!"Character Rebalance **** Lockjaw (Royal Bulldog) ****
Brigby
ADMINISTRATORS Posts: 7,757 Site Admin
(Abilities listed at level 70, followed by 270)
4446 Health / 16465 Health
42 | 10 | 37 | 9 | 33 | 8 | 23 | 3.8x
85 | 13 | 74 | 12 | 65 | 11 | 43 | 3.8x
Loyal Protector - PASSIVE
(PASSIVE) Lockjaw vigilantly stands guard to protect his allies. Whenever an enemy match includes a friendly special tile, Lockjaw jumps to the front, resisting 25% of that damage and dealing 218 damage to the enemy. (Max level 424 damage)
- Level 2: Deals 360 damage. (Max level 700 damage)
- Level 3: Lockjaw resists 50% of the match damage.
- Level 4: Lockjaw resists 75% of the match damage and deals 555 damage. (Max level 1080 damage)
- Level 5: Lockjaw resists 100% of the match damage and deals 918 damage. (Max level 1786 damage)
Royal Escort - 8 AP
Lockjaw teleports an Inhuman friend to the battlefield for help! He will summon someone different depending on which color is most present on the board.
Resonance Frequency - Quake
If Blue is the most present on the board, Lockjaw summons Quake, who emits a high intensity, precision vibration aimed at the enemy's weak point. Destroys up to 5 random tiles in the enemy's strongest color and deals 1204 damage. (Does not generate AP) (Max level 2345 damage)
Bring Out the Best - Kamala Khan
If Yellow is the most present on the board, Lockjaw summons Kamala Khan to inspire everyone around her. She gives the team a burst of 1362 health. (Max level 2652 health)
Quasi-Sonic Whisper - Black Bolt
If Green is most present on the board, Lockjaw summons Black Bolt, who unleashes destruction with a whisper. Destroys the middle two rows and deals 463 damage. Destroyed tiles do not deal damage or generate AP. (Max level 902 damage)
Hair Meddle - Medusa
If Purple is most present on the board, Lockjaw summons Medusa, whos hair wriggles its way through enemy defenses. Swaps 16 pairs of random tiles, stealing any swapped enemy Strike, Protect, or Attack tiles and improving them by 143. (Max level improves by 278)
Some Say The World - Crystal
If Red is most present on the board, Lockjaw summons Crystal, who uses her mastery of the elements to cause mayhem and destruction! Deals 699 damage and creates a Red Attack tile, Blue Protect tile, and Black Strike tile of strength 74. (Max level 1362 damage, 144 strength tile)
Cull The Weak - Karnak
If Black is most present on the board, Lockjaw summons Karnak, who senses the weakness in the enemy team and finds an easy target. Deals 718 damage to the enemy with the lowest health, and stuns each other enemy for 2 turns. (Max level 1398 damage)
If Purple is most present on the board, Lockjaw summons Medusa, whos hair wriggles its way through enemy defenses. Swaps 16 pairs of random tiles, stealing any swapped enemy Strike, Protect, or Attack tiles and improving them by 143. (Max level improves by 278)
Some Say The World - Crystal
If Red is most present on the board, Lockjaw summons Crystal, who uses her mastery of the elements to cause mayhem and destruction! Deals 699 damage and creates a Red Attack tile, Blue Protect tile, and Black Strike tile of strength 74. (Max level 1362 damage, 144 strength tile)
Cull The Weak - Karnak
If Black is most present on the board, Lockjaw summons Karnak, who senses the weakness in the enemy team and finds an easy target. Deals 718 damage to the enemy with the lowest health, and stuns each other enemy for 2 turns. (Max level 1398 damage)
- Level 2: Quake destroys 7 tiles and deals 1778 damage. (Max Level 3464 damage)
- Level 3: Medusa improves swapped tiles by 250. (Max level improves by 486)
- Level 4: Black Bolt also deals 1333 damage. (Max level 2598 damage)
- Level 5: Crystal deals 1292 damage and creates tiles of strength 111. (Max level deals 2517 damage, 216 strength)
- Level 5: Karnak deals 2015 damage. (Max level 3923 damage)
The Dog That Bit You - 8 AP
Lockjaw follows a trail of psionic energy to track down his enemies and attack. Converts 5 random basic tiles to Charged tiles.
(PASSIVE) At the start of the turn, if there is a Charged tile in the enemy's strongest color, deal 111 damage. (Max level 216 damage)
- Level 2: Deals 259 damage at the start of turn. (Max level 503 damage)
- Level 3: Creates 6 Charged tiles.
- Level 4: Deals 639 damage at the start of turn. (Max level 1244 damage)
- Level 5: Creates 8 Charged tiles.
Character Rebalance **** Lockjaw (Royal Bulldog) **** 34 votes
5/5/3
29%
10 votes
5/4/4
2%
1 vote
5/3/5
44%
15 votes
4/5/4
8%
3 votes
4/4/5
0%
0 votes
3/5/5
14%
5 votes
0
Comments
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Interesting. What happens if there's a tie for colour most present on the board? Is it in the order presented? Are Team-ups ignored in the determination?
I'm not in a position to test these scenarios out for myself, otherwise I would. Probably.
1 -
I would run a 5/5/3.
Prevent as much damage to team as possible while keeping the random power ever changing. The two additional charges tiles and additional damage for the green skill is not as enticing to me. Thor 4* can build more charges tiles and bring more damage.
if you do combo, Lockjaw with Medusa and Black Bolt then maybe 5/3/5, but if Lockjaw is with Medusa and Carnage, then better make use of 5/5/3.0 -
Finally I can ask my question. Ok, lets say we have 4Deadpool, Spiderwoman and Lockjaw on a team and Spiderwomans black is active will Lockjaw and Deadpool get to do their passive defensive attacks? We can throw Colossus and Electra in here as well but I see some real potential playing those three depending on how the damage and passives resolves . If Lockjaw and Deadpool get to do their passive attack/defend power that is nice and if Spiderwoman dodges the attack and nobody takes any damage that is even better. I realize some special tiles need to be on the board for Lockjaw to activate his but it is doable with the right cards or if Countdown to What counts (even more damage).2
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hopper1979 said:Finally I can ask my question. Ok, lets say we have 4Deadpool, Spiderwoman and Lockjaw on a team and Spiderwomans black is active will Lockjaw and Deadpool get to do their passive defensive attacks? We can throw Colossus and Electra in here as well but I see some real potential playing those three depending on how the damage and passives resolves . If Lockjaw and Deadpool get to do their passive attack/defend power that is nice and if Spiderwoman dodges the attack it all that is even better.0
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That is what I would hope, ideally Deadpool or Lockjaw would jump up front then the next one finally Spiderwoman would jump back to the front because of he black power and dodge the attack and nobody would receive damage. I cannot test this one out myself, I only have Spiderwoman in a usable state. Electra might work really well here as well, she can generate special tiles upping the chance of Lockjaw activating, with her black out and her up front.0
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Aside from his Yellow he seems kind of underwhelming. His yellow is a 5. The others I'm not sure about.0
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I don't know yet, a lot depends on my questions above. Even if that all falls through he will be a great partner for 4Thor with his green she will destroy people, throw them behind a tanky 5 and watch out. He seems like a very solid support character, yellow and green are both very useful. I am a big fan of charged tiles (I know I am in the minority on that one) so he will have his uses even if his damage is a little underwelming on paper. Damage resolution with really dictate how good he is.0
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You can already test the spider-woman/deadpool reaction right now. I'm assuming since SW (and Lockjaw) reduce the damage by 100%, X-Enforcer will not trigger.0
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I cant because I do not have Deadpool leveled The point you make is my concern whose passive activates first and when does the damage count as being reduced 100%. Electra might be better for this question than Spiderwoman since she does not reduce it she just avoids it. I dont know, a year down the road when I have Lockjaw and Deadpool completely covered I will mess around with this.0
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Lockjaw Yellow with Cardusa is pretty much immortal.1
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1
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While with kk in my team he summoned kk anyway, she casted a heal and procced my heal from my kk.1
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Moon Roach said:
Interesting. What happens if there's a tie for colour most present on the board? Is it in the order presented? Are Team-ups ignored in the determination?
I'm not in a position to test these scenarios out for myself, otherwise I would. Probably.
pstar782004 said:Brigby
Can you post max level numbers for Lockjaw, 5* Daredevil and 3* Electkra please?1 -
Bulls said:While with kk in my team he summoned kk anyway, she casted a heal and procced my heal from my kk.
2 -
Good meme, haa.
Now, that extra-heal just sounds like overkill, or wasted on at least 1 character.
Why not just wait until the board has a different color as the most present? Do something better with it, like damage etc.0 -
Anyone used enough to have a good feel for the most useful/powerful "most color" summon? I've been underwhelmed by all, but have only really played around with loaners.0
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mexus said:He's also a potential good Goddess Thor partner but didn't experiment much yet.0
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mexus said:I've been posting picture my Line alliance chat. When I use Thor, Lockjaw and Vulture I often end up lock-stunning the opponents while Vulture is up there doing his thing whatever it is he's doing to generate AP for both Thor and Lockjaw. It usually ends with the entire board bering charged (apart from TU tiles) and Thor's one-hitting 5*s (40K+ damage).
Slow and unreliable strategy, but fun. If Lockjaw treated charged tiles the way he treats special tiles he would be a winner.0 -
Then you need to work on your timing I cannot wait to get him leveled. I am a huge fan of charged tiles and think they are very underrated by many on this board. I wish his other powers did a little more damage but this is a great support character and it is centered around tile generation and damage minimization.0
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Bark.
I am not sure if Electra does do it better. On the right team you can spam a lot of friendly tiles to exploit, Carnage, Blade, Carol, 4Cage, Rocket/Groot and Gemora all come to mind and his power does not cost 11 ap and a match does not screw it up, it triggers it instead. I am far from play-testing him but the potential is there. I think he is being underrated right now because not too many people have him covered yet.
Bark!0
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