Devil Dino leveling cost quirk/bug
DeNappa
Posts: 1,396 Chairperson of the Boards
I find myself in the posession of a fully covered Devil Dino. He's been sitting on level 200 for a while, but since I eventually intend to champ him, I've recently started giving him an extra level every day or so (no rush here, just a slow but steady flow of levels).
Doing so, I noticed something odd about his level cost. After giving him a level, the level cost suddenly spikes temporarily. To illustrate, let's have a look at him right now at level 209:
Cost to level 210: 2,815 ISO
Now I give him 1 level and it displays:
Cost to level 211: 20,304 ISO.
If I now force close the app and restart it, and open DD again:
Cost to level 211: 2,815 ISO.
Now I give him 1 level and it displays:
Cost to level 212: 20,467 ISO.
Not sure what's going on here.
Doing so, I noticed something odd about his level cost. After giving him a level, the level cost suddenly spikes temporarily. To illustrate, let's have a look at him right now at level 209:
Cost to level 210: 2,815 ISO
Now I give him 1 level and it displays:
Cost to level 211: 20,304 ISO.
If I now force close the app and restart it, and open DD again:
Cost to level 211: 2,815 ISO.
Now I give him 1 level and it displays:
Cost to level 212: 20,467 ISO.
Not sure what's going on here.
0
Comments
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From what I recall, DD was always cheaper to level than other 4* characters. From the discussions on here in the past, it's as if there's a discount on his cost, which sometimes isn't presented well. But it's a cosmetic bug rather than functional.
You could always test it by levelling him, and seeing what it actually costs :evilgrinemoji:
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OJSP said:My discussion thread with some helpful examples from others. You could experiment and make you own conclusion too. I thought the new Level Up button would solve this problem,.. apparently I was wrong.
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Glad to know the discount/bug is still there. Mine is currently level 70 with 13 covers. I'm planning to level manually from 70 > 270 as close to the anniversary as possible. I'll report the ISO spent vs what the level all at once button showed.0
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Oh, I kinda forgot about this thread. I have in the meantime champed Dino, but I did try the leveling thing, and can confirm it was a display bug only. It listed the next level for higher than it actually cost.1
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Over the last few days I've levelled mine from 70 > 267 1 level at a time. 0 ISO savings doing it that way confirmed. :-/1
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Moon Roach said:
From what I recall, DD was always cheaper to level than other 4* characters. From the discussions on here in the past, it's as if there's a discount on his cost, which sometimes isn't presented well. But it's a cosmetic bug rather than functional.
You could always test it by levelling him, and seeing what it actually costs :evilgrinemoji:
You do pay the (higher) displayed value.0 -
I've currently got my Devil Dinosaur at level 152 with 13 covers. It says he costs 961 iso for one level (compared to 1063 for others), and 330,727 for all levels (which I think is the regular cost). After levelling him a single time, the cost jumps up a lot until I restart the game.
Does this mean that at present I'm best off doing single levels with a restart in between?
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DeNappa, I'm a bit confused. You mentions that the display cost is bugged but the actual iso cost per level is indeed less than the display.
Starfury Meanwhile , you say you pay the higher display value.
I'm trying the 1 level per game restart, but it is painful. I'd rather do it from lvl x->270 if it is confirmed the amount is accurate to the max level up cost, or equal to the individual single level per game start.0 -
Yeah, sorry, I'm pretty sure this is what I observed, but with voices saying otherwise I'm starting to doubt myself too. There's no redoing it to recheck it, though, unless I'm rostering a 2nd Dino (which is not gonna happen, folks ). It shouldn't be too hard for a dev or tester (not talking about the playerbase, in this case ) to verify this or see what actually happens.0
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I posted this image of my results from doing a single level per restart of the game in the thread in general discussion:
As you can see, it is offering me two different costs to go to level 270. I believe clicking the one on the right would bring me up to the regular cost of levelling a 4* character. Using the button on the left will net a 28.5k iso discount.
I didn't use this method from level 70, so it is possible you could make even bigger savings.
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I spent an hour trying this last night, it didn't work at all. Maybe it only works for certain devices. At least I got a champed Dino out of it, so...yay?
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jamesh said:I posted this image of my results from doing a single level per restart of the game in the thread in general discussion:
As you can see, it is offering me two different costs to go to level 270. I believe clicking the one on the right would bring me up to the regular cost of levelling a 4* character. Using the button on the left will net a 28.5k iso discount.
I didn't use this method from level 70, so it is possible you could make even bigger savings.
To take my Dino from 135 to 136 is 802 ISO, this then goes to 3280 unless I reset and this goes to 802 ISO again. That's the error, there isn't actually a saving. My XFW is showing Level 170 and 1278 ISO to go up. Dino is showing 4k per level unless you reset.
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The discounted ISO costs for Devil Dinosaur have been so weird and buggy in so many ways that the devs really ought to just give him normal ISO costs so he can stop having a weird level cost feature for them to break, and then rebalance his powers to have a more viable ability set, like fellow limited 4* Howard the Duck has.2
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@Brigby
Any chance to gather more information from the devs about Dino's leveling cost or maybe bringing the issue to their attention? I know, like most here said, that Dino used to have built-in ISO discount because of his limited availability. The current display bug makes it look like the discount actually turned into a ISO penalty. I'm close to champion him, but I don't want to waste any ISO.
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jamesh said:I posted this image of my results from doing a single level per restart of the game in the thread in general discussion:
As you can see, it is offering me two different costs to go to level 270. I believe clicking the one on the right would bring me up to the regular cost of levelling a 4* character. Using the button on the left will net a 28.5k iso discount.
I didn't use this method from level 70, so it is possible you could make even bigger savings.0 -
Hi everyone, it's been confirmed that this is, indeed, a bug and that the team is currently aware of it. According to the information I received, it costs less Iso-8 to level this character one level at a time as there is definitely something going on with the Iso-8 costs.0
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Black Bolt is also suffering from this as well. I stopped leveling him at level 364. Noticed this about a month ago but stumbled on this thread by chance today0
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