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MPQ Character Discussion
What one balanced power would you like on lockjaw?
Wumpushunter
Posts:
627
Critical Contributor
September 2017
in
MPQ Character Discussion
Almost everyone has a nuke, most have special tile generation and some are AP batteries. What new weird yet balanced power would you like to see on Lockjaw?
Tagged:
Lockjaw
powers
0
Comments
Asmodaeus
Posts:
100
Tile Toppler
September 2017
I imagine his teleportation ability will manifest as either damage avoidance (similar to spider woman's black) or tile swapping. Either would be pretty cool. Or maybe he can stun someone by encasing them in dog drool..
0
Power_Stryke
Posts:
20
Just Dropped In
September 2017
Possibly were he disables a power or emery with his lockjaw ability. I never forget reading a fantastic four were he & the thing was locked in tug of war with a door handle. The thing could not budge him
0
KGB
Posts:
2,904
Chairperson of the Boards
September 2017
Not sure that it would be 'balanced' but I'd love if he got the mutation 'Guard Dog' passive.
It would be perfect for Cardusa
KGB
1
Jarvind
Posts:
1,684
Chairperson of the Boards
September 2017
The power to inspire the devs/
@Cthulhu
/whoever to start doing proper character previews again.
0
DAZ0273
Posts:
9,580
Chairperson of the Boards
September 2017
Maybe he could teleport an ally out of the game for a set amount of rounds - they would be able to heal and be immune from damage until they return. I guess would have to be a countdown tile you want kept on the board.
0
Warbringa
Posts:
1,289
Chairperson of the Boards
September 2017
I would love for a character to have an activated power that puts out a special tile (ala web or invisible tiles) + some damage that would suppress a chosen enemies random passive power while that tile is on the board. You would choose the character but if they have more than one passive, it is random. For Lockjaw I really wish that is what The Dog That Bit You Power would have been.
0
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