Some Rework Ideas
Pym Particles 9
Ant-Man’s uses Pym Particles to shrink down and cause pint-sized chaos. Creates a Blue Invisible tile if there isn't one. While a Blue Invisible tile is on the board, this power becomes Grow.
(PASSIVE) While Ant-Man is invisible, create 2 strength 26 Purple Attack tiles each turn.
At Max Level:
Level 3: Creates 2 strength 109 Attack tiles each turn.
Level 4: Creates 3 strength 109 Attack tiles each turn.
Level 5: Creates 3 strength 171 Attack tiles each turn.
Small Time Crooks 9
Ant-Man hops on the back of Ant-Thony and infiltrates the enemy’s base to stage a miniature heist. Creates a Blue Invisible tile if there isn't one. While a Blue Invisible tile is on the board, this power becomes Grow.
(PASSIVE) While Ant-Man is invisible, steal 1 enemy Attack tile every turn.
Level Upgrades:
Level 2: Can also steal Protect tiles.
Level 3: Can also steal Strike tiles.
Level 4: Steals 2 enemy Strike, Protect, or Attack tiles every turn.
Level 5: Steals 3 enemy Strike, Protect, or Attack tiles every turn.
Ants! Ants! Ants 7
No changes.
Grow 9
Grow 9
Ant-Man leaps towards his enemy, restoring himself to full-size in midair to deliver a haymaker. Remove Blue Invisible tiles. This power returns to its previous ability.
(PASSIVE) Deal 617 damage to the target whenever leaving Invisible.
At Max Level:
Level 3: 2199 damage
Level 4: 3176 damage
Level 5: 5131 damage
Comments:
- Creates Invisible tile instead. Active changed to passive.
- Same as above.
- No changes.
- Can just match away the Invisible tile to activate the damage portion. Also, can work with Invisible Woman and Agent Venom. Halved the damage of Grow.
Captain Marvel
Photonic Barrage 8
No changes.
Executive Decision 5
Captain Marvel takes charge and rallies her team to get things done! Reduces a chosen friendly Countdown tile to 0.
(PASSIVE) Whenever a friendly Countdown tile expires, improve 1 random friendly tile(s) by 42.
At Max Level:
Level 3: Improves 2 tiles by 146.
Level 4: Improves 2 tiles by 211.
Level 5: Improves 3 tiles by 320.
Energy Manipulation 0
(PASSIVE) Captain Marvel's energy absorption allows her to deflect enemy attacks and power up her own. Whenever the opponent makes a match in their strongest color, gain 1 AP in your strongest color. If they are the same color, deal 394 damage to the enemy team.
At Max Level:
Level 3: Gain 2 AP and deal 1263 damage to the enemy team.
Level 4: Deal 1682 damage to the enemy team.
Level 5: Gain 3 AP and deal 2207 damage to the enemy team.
Comments:
- No changes.
- Lowered the tile strengthen.
- Lowered the AP gained.
Devil Dinosaur
Prehistoric Stomp 7
Devil Dinosaur stomps the ground, dealing 615 damage and destroys 2 random basic tiles.
Level Upgrades:
Level 2: Deals 861 damage and destroys 3 random basic tiles.
Level 3: Deals 1106 damage and destroys 4 random basic tiles.
Level 4: Deals 1598 damage and destroys 5 random basic tiles.
Level 5: Deals 2582 damage and destroys 5 random Black, Blue, or Yellow basic tiles.
Prehistoric Chomp 7
Devil Dinosaur snatches the enemy with his massive teeth, dealing 1487 damage plus 10% of his current health.
At Max Level:
Level 5: 4851 damage plus 20% of his current health.
Prehistoric Arms 3
Devil Dinosaur waves his foreshortened forearms ferociously, moving one Black tile to the top left of the board.
Level Upgrades:
Level 2: Also moves one Red tile.
Level 3: Also moves one Green tile.
Level 4: Also moves one Yellow tile.
Level 5: Also moves a Purple and a Blue tile.
Comments:
- Removed Prehistoric Bite. Added Prehistoric Stomp. Cheap board shake with some damage. Increased the damage.
- Lowered the cost. Added damage that scaled with his current health.
- Reverted to original Purple ability.
Drax
The Destroyer 10
Drax charges headlong into the battle, viciously destroying anything in sight but leaving his allies high and dry. Deals 500 damage plus 787 extra damage for up to 2 tiles, then destroys up to 2 enemy special tiles If there are no enemy Special tiles, destroy 2 random basic tiles and 2 random tiles surrounding them, dealing damage, but not generating AP.
At Max Level:
Level 3: Deals 1858 damage plus 1713 extra damage for up to 2 tiles.
Level 4: Deals 2525 damage plus 1894 extra damage for up to 2 tiles.
Level 5: Deals 3355 damage plus 2164 extra damage for up to 3 tiles.
Secret Weapon 8
Drax hides around the corner waiting to spring a vicious attack when he sees the signal. Creates a Purple Strike tile with base strength 23, plus 19 strength for each Special tile on the board (maximum 5 Special tiles).
(PASSIVE) Whenever a Countdown tile resolves, deal 111 damage.
At Max Level:
Level 3: Strength 81 Strike tile, strengthened by 69. Deals 396 damage.
Level 4: Strength 117 Strike tile, strengthened by 98. Deals 558 damage.
Level 5: Strength 198 Strike tile, strengthened by 154. Deals 909 damage.
Slice and Dice 8
Drax pulls out a pair of razor-sharp knives and slices away at his enemy with ferocious speed and intensity. Deals 491 damage to the target or 491 damage twice if the target has more than 90% of their total health.
At Max Level:
Level 3: Deals 1714 damage or 1714 damage twice if the target has more than 90% of their total health.
Level 4: Deals 2471 damage or 2471 damage twice if the target has more than 90% of their total health.
Level 5: Deals 4004 damage or 4004 damage twice if the target has more than 90% of their total health.
Comments:
- Added bonus damage from old ability. With enemy Special tiles, damage and minor board shake. Without enemy Special tiles, more board shake, but no bonus damage.
- Lowered the cost. Now applies to all Special tiles. Damage now also applies to enemy Countdown tiles.
- Split the damage for potential of double dipping strike tiles.
Elektra
Double-Double Cross 5
Elektra has "defected" to the enemy team, working for them while feeding her true allies powerful information. Elektra selects and steals 2 enemy Strike tile to become friendly Strike tiles, improving their strength by 73, but she also converts 3 random Purple basic tiles into enemy Strike tiles of strength 9.
(PASSIVE) Whenever a friendly match includes an enemy Special tile, deal 122 damage.
At Max Level:
Level 3: Steal 2 Strike or Attack tiles. Improve strength by 144. Strength 18 enemy Strike tiles. Deal 436 damage.
Level 4: Steal 2 Strike or Attack tiles. Improve strength by 184. Strength 18 enemy Strike tiles. Deal 614 damage.
Level 5: Steal 2 Strike, Attack, or Protect tiles. Improve strength by 243. Strength 18 enemy Strike tiles. Deal 1000 damage.
Shadow Step 8
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 1 random basic tile into Trap tiles. If Elektra would take damage, the damage is negated and a Shadow Step trap tile is destroyed, generating AP and dealing 411 damage.
(PASSIVE) Whenever Elektra fires Double-Double Cross or Ballet of Death, create 1 Shadow Step trap tile.
At Max Level:
Level 3: 2 tiles deal 923 damage each.
Level 4: 3 tiles deal 923 damage each.
Level 5: 4 tiles deal 1388 damage each.
Ballet of Death 6
Death is a dance and only Elektra knows the next step. She converts a Red basic tile into a Repeater tile that deals 152 damage. While one of these are on the board, steal 1 Purple AP.
At Max Level:
Level 2: Deals 441 damage. Also steals 1 Black AP.
Level 3: Deals 639 damage.
Level 4: Deals 835 damage. Also steals 1 Red AP
Level 5: Total damage increased by percentage of missing health of the enemy target.
Comments:
- Lowered the cost. Able to select enemy Special tiles. Added passive that deals damage when enemy Special tiles are matched.
- Lowered the cost and the number of traps. Added a passive that adds Shadow Step trap tiles. Increased the damage by 50%. No longer restricted to Black tiles.
- Lowered the cost. Changed to a Repeater tile. Bumped up each rank. Rank 5 now has an execute modifier, which would be calculated after friendly Strike tiles.
Ghost Rider
Burning Rubber 12
No changes.
Hellfire 9
Ghost Rider unleashes a torrent of the flames of hell. Deals 185 damage to the target, plus 50% of the total value of each friendly Attack tile, if the target is a Villain. Then creates a Red Repeater tile that spreads fire every turn, creating two strength 23 Attack tiles.
At Max Level:
Level 3: 899 damage / 65 Attack tiles / 75%
Level 4: 1393 damage / 90 Attack tiles / 90%
Level 5: 2204 damage / 162 Attack tiles / 110%
Penance Stare 10
No changes.
Comments:
- No changes.
- Changed damage to scale off the total value of friendly Attack tiles.
- No changes.
Invisible Woman
Grant Invisibility 7
No changes.
Force Bubbles 8
The Invisible Woman traps her opponents in transparent bubbles of pure forse, making them easy targets. Locks 2 selected enemy Attack, Protect, or Strike tiles in Force Bubbles and creates 1 strength xx Blue Strike tile.
Level Upgrades:
Level 2: 3 selected enemy S/P/A tiles, stronger Strike tile.
Level 3: 2 weaker Strike tiles.
Level 4: Can also lock Countdown tiles. Stronger Strike tiles.
Level 5: Locks 4 random enemy Strike, Protect, Attack or Countdown tiles and creates 3 strength xxx Blue Strike tiles.
Force Field Crush 10
No changes.
Comments:
- No changes.
- Changed from random to selected.
- No changes.
Iron Man
Repulsor Punch 9
Iron Man pours his energy reserves into his next punch, using repulsors in his elbow for extra force. Depletes his teams Red AP, dealing 76 damage for each.
At Max Level:
Level 3: Deals 270 damage for each Red AP. Each additional , adds 1% of the target's Max HP as damage. (Up to 5%).
Level 4: Deals 390 damage for each Red AP. Each additional , adds 2% of the target's Max HP as damage. (Up to 10%).
Level 5: Deals 630 damage for each Red AP. Each additional , adds 3% of the target's Max HP as damage. (Up to 15%).
Overdrive 11
No changes.
Hulk-Proof 9
The Hulkbuster suit deploys Hulk countermeasures and powers up shielding, ready for incoming damage. Converts 4 Green basic tiles to Red and creates a 1-turn Blue Countdown tile that reduces all damage from Green abilities by 50%.
At Max Level:
Level 3: Converts 5 Green tiles and reduces Green ability damage for 2 turns.
Level 4: Converts 5 Green tiles and reduces Green ability damage by 70%
Level 5: Converts 7 Green tiles and reduces Green ability damage for 3 turns.
Comments:
- Added %Max HP to damage to improve dmg/AP scaling.
- No changes.
- Removed Protect tiles. Replaced with ability damage reduction.
Kingpin
Wilson's Gambit 6
The Kingpin pushes one of his pawns forward in a sacrifice play to fuel a savage reprisal. Kingpin deals 448 damage to the target. If there is a friendly Countdown tile on the board, Kingpin can select and destroy it, dealing an additional 776 damage. For each additional Countdown, up to 2, that the Kingpin selects, deal damage to a non-target enemy and increase the cost by 1.
At Max Level:
Level 3: Deals 1243 + 1895 (3138) damage to the enemy target. Deals 2436 to non-target enemy.
Level 4: Deals 1598 + 2250 (3848) damage to the enemy target. Deals 2866 to non-target enemy.
Level 5: Deals 2309 + 2959 (5268) damage to the enemy target. Deals 3726 to non-target enemy.
The Fisk Defense 8
No changes.
Maggia Pawns 10
Kingpin commands a force rivaling some armies, he pushes his pawns forward to harass his enemies. Kingpin creates 2 Maggia Thug Countdown tiles that deal 731 damage.
Level Upgrades:
Level 2: Kingpin creates 3 Maggia Thug Countdown tiles.
Level 3: Also creates a 5-turn (Blue) Maggia Muscle Countdown tile that deal X damage and stun the enemy target for 1-turn every time a friendly Countdown tile is matched.
Level 4: Also creates a 4-turn (Black) Maggia Hitman Countdown tile that deals 1553 damage.
Level 5: Kingpin creates 3 Maggia Thug Countdown tiles, 2 Maggia Muscle Countdown tiles, and 2 Maggia Hitman Countdown tiles.
Comments:
- Combined the old and new. Retained old mechanics and dmg/AP ratio. Can also deal new team damage, by select up to 2 friendly Countdown tiles, but damage to non-target enemies is less. Still deals 1590 dmg/AP at 270.
- No changes.
- Changed Maggia Muscle to retaliate when friendly Countdown tiles are matched. Increased their duration to 5.
Mr. Fantastic
Fantastic Elastic 7
No changes.
Master of the Fantastic 0
(PASSIVE) Mr.
Fantastic stands against the impossible in defense of his family and
his world. Whenever an enemy matches a friendly Special tile, your team
gets a burst of 204 health. If another Fantastic Four member is on the
team, gain 3 green AP.
At Max Level:
Level 3: Heals for 715. Also destroys 1 AP in the enemies strongest color pool.
Level 4: Heals for 1032.
Level 5: Heals for 1667. Also destroys 2 AP in the enemies highest color pool.
Imaginaut 7
Reed
Richards emerges from his lab with a Fantastic device that defies
imagination. Fortifies the Imaginaut Countdown tile and increases its
timer by 1 turn.
(PASSIVE) If you have at least 5 Black AP, convert a
Black basic tile to a 2-turn Countdown tile. While on the board, deal
176 damage and increase the duration of the tile by 1, whenever a
friendly Red, Green, or Yellow match is made. While the Imaginaut
Countdown tile is greater than 4 turns, disable all enemy passives.
At Max Level:
Level 3: Deals 587 additional damage, 2-turn Countdown tile. Increases the timer by 2 turns.
Level 4: Deals 593 additional damage, 2-turn Countdown tile. Increases the timer by 2 turns.
Level 5: Deals 960 additional damage, 3-turn Countdown tile. Increases the timer by 3 turns.
Comments:
- No changes.
- Can now destroy enemy AP. Also, expand list of F4 members beyond core members: She-Hulk, Ant-Man, Medusa, and etc.
- Now changed to a passive. Spending AP will fortify and increase the duration. Limited to only 1. When the count is high enough, it'll disable enemy passives.
Mordo
Staff of the Living Tribunal 8
Mordo strikes with disciplined, relentless attacks. Deals 482 damage, then converts 2 Black basic tiles to Charged tiles, or if there are 4 or more Black Charged tiles, deals 179 damage for each Black Charged tile (max 6 tiles).
At Max Level:
Level 3: Deals 1696 damage and convert 2 Black basic tiles, or 636 damage for each Black Charged tile.
Level 4: Deals 1696 damage and convert 3 Black basic tiles, or 1012 damage for each Black Charged tile.
Level 5: Deals 2074 damage and convert 4 Black basic tiles, or 1821 damage for each Black Charged tile.
Vaulting Boots of Valtorr 6
Mordo takes to the air, deftly striking his target for 511 damage, then converting 2 basic tiles of the enemy's strongest color to Black Charged tiles.
At Max Level:
Level 3: Deal 1840 damage, then convert 2 basic tiles.
Level 4: Deal 2685 damage, then convert 2 basic tiles.
Level 5: Deal 4027 damage, then convert 3 basic tiles.
Power with Purpose 9
No changes.
Comments:
- Redistributed the damage to 6 Black Charged tiles. Lowered the maximum to 6.
- Lowered the cost and scaled the damage down to 6 AP.
- No changes.
Nick Fury
Avengers Assemble! 10
With the world in peril, Director Fury summons Earth's Mightiest Heroes. The Sentinel of Liberty, Captain America, is first on the scene. (Creates two 163 strength Protect tiles).
At Max Level:
Level 2: Iron Man heeds the call, weapons primed. (Deals 2940 damage to target).
Level 3: Hawkeye, aiming to win. (Places 3 Critical tiles).
Level 4: Hulk lands. Hulk smashes. (Deals 722 damage to all enemies).
Level 5: Appearing from nowhere, Black Widow's arrival stings. (Stuns target for 3 turns).
Demolition 10
No changes.
Escape Plan 11
Enemy intel stolen, Nick Fury leads his team to safety. Deals 6,224 damage and creates a 2-turn Countdown tile that, when activated, steals 6 AP from the enemy's highest color pool before converting to a strength 634 Strike tile.
Comments:
- Reverted strength of Protect tiles. Reverted stun duration to 3.
- No changes.
- Changed from strongest to highest. Reverted the strength of the Strike tile.
Nightcrawler
BAMF! 7
With a puff of smoke and brimstone, Nightcrawler teleports away from danger and into position to strike. Converts up to 4 basic tiles to the the color most present on the board, besides Purple.
(PASSIVE) If the enemy would deal team damage to Nightcrawler, make him Airborne for 1 turn instead.
Level Upgrades:
Level 2: Converts up to 5 basic tiles.
Level 3: Converts up to 6 basic tiles.
Level 4: Converts up to 7 basic tiles.
Level 5: Converts up to 8 basic tiles.
En Garde! 9
No changes.
Everywhere At Once 6
Leaping in and out of the shadows, Nightcrawler uses his enemy's confusion to disarm and disorient. Deals 139 damage for each point of AP in the enemy's strongest color. If the enemy has more than 6 AP in their strongest color, increase the cost by 1 AP for each additional AP (up to 6) and steal 2 AP in their strongest color.
Level Upgrades:
Level 2: Deals 195 damage.
Level 3: Deals 259 damage.
Level 4: Deals 315 damage and steals 3 AP in their strongest color.
Level 5: Deals 435 damage and steals 4 AP in their strongest color.
Comments:
- Changed to prevent flooding the board with Purple basic tiles.
- No changes.
- Halved the cost. Cost now scales with how much AP the enemy has.
Comments
-
Red Hulk
Seeing Red 0
Red Hulk's anger burns so hot the air around him threatens to ignite. If Red Hulk is damaged for 342 damage or more, he creates a 1-turn Red Countdown tile which destroys 2 random basic tiles. Does not generate AP.
Level Upgrades:
Level 2: Destroys 3 basic tiles.
Level 3: Destroys 4 basic tiles.
Level 4: Destroys 5 basic, enemy Attack, Strike, or Protect tiles. (Up to 1 enemy Attack, Strike, or Protect tiles).
Level 5: Destroys 6 basic, enemy Attack, Strike, or Protect tiles. (Up to 2 enemy Attack, Strike, or Protect tiles).
At Max Level:
Level 5: Triggers at 679 damage or more.
Hammer & Anvil 9
No changes.
Gamma Siphon 7
Red Hulk grabs hold of his enemy and drains them of any radiant energy, making him even stronger than before. Drains the enemy team of half their Green AP and generates 1 of his own Green AP.
Level Upgrades:
Level 2: Generates 2 Green AP.
Level 3: Generates 3 Green AP. Drains 75% of their Green AP.
Level 4: Generates 4 Green AP.
Level 5: Generates 7 Green AP. Drains 100% of their Green AP.
Comments:- Added ability to destroy enemy Attack, Strike, or Protect tiles. More incentive to rank up to 5.
- No changes.
- Reduced Green AP drain at lower ranks. It's more of an AI team-up nerf.
Sam Wilson
Wings of Liberty 9
Sam Wilson swoops through the battlefield, using his shield and wings to block incoming attacks. Transforms all Yellow basic tiles on the board into strength 18 Yellow Protect tiles.
At Max Level:
Level 3: Creates strength 61 Protect tiles. Can transform enemy Yellow Attack, Protect, or Strike tiles.
Level 4: Creates strength 88 Protect tiles.
Level 5: Creates strength 143 Protect tiles. Can transform enemy Yellow Countdown tiles.
Aerial Avenger 0
(PASSIVE) Captain America whips around the battlefield, giving his team an aerial advantage while coordinating their battle-plan from above. Whenever his team makes a Blue match, gain 1 Red AP for each friendly Special tile on the board. Up to 1 Red AP.
Level Upgrades:
Level 2: Up to 2 Red AP.
Level 3: Up to 3 Red AP. Also increases the timer on 2 enemy Countdown/Repeater tiles by 1.
Level 4: Also gain up to 3 Yellow AP.
Level 5: Also increases the timer on 3 enemy Countdown/Repeater tiles by 1.
Dive Bomb 12
Captain America soars high before swooping down towards his opponent, using the strength of his shield to deliver a powerful blow. Deals 945 damage, plus 143 for every friendly Protect tile on the board.
At Max Level:
Level 3: Deals 3312 damage, plus 500 for every friendly Protect tile.
Level 4: Deals 4784 damage, plus 723 for every friendly Protect tile.
Level 5: Deals 7728 damage, plus 1168 for every friendly Protect tile.
Comments:- Rank 3 and 5 transforms enemy Yellow tiles.
- No longer strengthens friendly Attack, Protect, or Strike tiles and reduces friendly Countdown tiles. Now, gains Red and Yellow AP for each friendly Special tiles and increases enemy Countdown/Repeater tiles.
- Lowered the cost.
Sandman
Sand Blast 9
No changes.
Shifting Sands 8
No changes.
Sand Smash 10
Sandman hardens his body in preparation to bring the hammer down on his foes. If there are no friendly Protect tiles, create 4 strength 15 Protect tiles and deal 889 damage plus the total value of each friendly Protect tile. If there are friendly Protect tiles, strengthen 4 of them by 15 and deal 889 damage plus the total value of each friendly Protect tile.
At Max Level:
Level 3: Deals 2702 damage. Creates/Strengthens 5 Protect tiles by 43.
Level 4: Deals 3620 damage. Creates/Strengthens 6 Protect tiles by 52.
Level 5: Deals 5542 damage. Creates/Strengthens 6 Protect tiles by 84.OR
Sand Smash 8
Sandman hardens his body in preparation to bring the hammer down on his foes. Create 4 strength 30 Protect tiles. If there are 7 or more friendly Protect tiles, remove them all and deal 889 damage.
(PASSIVE) If there are 7 or more friendly Protect tiles, remove them all and deal 889 damage.
At Max Level:
Level 3: Create 5 strength 86 Protect tiles or deals 2702 damage.
Level 4: Creates 6 strength 103 Protect tiles or deals 3620 damage.
Level 5: Create 6 strength 168 Protect tiles. If there are 7 or more friendly Protect tiles, remove them all and deal 5,542 damage.
Comments:- No changes.
- No changes.
- No longer removes Protect tiles. Creates/strengthens them, then deals damage that scales off the total value.
Spider-Man
Hide & Seek 6
Miles Morales vanishes into the environment, his amazing spider-powers camouflaging him. Creates a Purple Invisibility tile targeting Miles Morales.
This power becomes Surprise!
Level Upgrades:
Level 2: Also creates 1 Web tile. Surprise! also deals bonus damage for each Web tile on the board.
Level 3: Creates 2 Web tiles.
Level 4: Creates 4 Web tiles. Surprise! deals additional damage.
Level 5: Creates 5 Web tiles. Surprise! deals additional damage.
Surprise! 8
Spider-Man takes advantage of his foe's confusion and swings into battle! Deals 1005 damage and removes any friendly Hide & Seek Invisibility tiles.
This power becomes Hide & Seek.
At Max Level:
Level 3: 1991 damage / 543 for each Web tile.
Level 4: 3276 damage / 543 for each Web tile.
Level 5: 5104 damage / 543 for each Web tile.
Power and Responsibility 0
(PASSIVE) Spider-Man leaps into action, using his webs to save innocent bystanders, their gratitude inspiring him to get back into the fight. Whenever a friendly Yellow match is made, create a Web tile, and if a match that includes a Web tile is made, gain 1 Purple AP.
Level Upgrades:
Level 2: Whenever a friendly Purple, Yellow, or Red match is made, create a Web tile.
Level 3: Creates 2 Web tiles.
Level 4: When a match that includes a Web tile is made, gain 1 Purple and Red AP.
Level 5: When a match that includes a Web tile is made, gain 1 Purple, Blue, and Red AP.
Venom Blast 6
Spider-Man backflips over his enemy, tagging them and delivering a Venom Blast from his fingertips. Stuns the target for 1 turn.
At Max Level:
Level 3: Stuns the target for 1 turn and deals 1682 damage.
Level 4: Stuns the target for 1 turn and deals 3274 damage.
Level 5: Also creates 2 Web tiles.
Comments:- Lowered the cost of Hide & Seek at all ranks.
- Changed to a passive. Making matches in Spider-Man's colors will automatically create Web tiles.
- Increased the damage for Rank 3 and 4. Rank 5 adds Web tiles.
Spider-Woman
Seeking Redemption 9
No changes.
To Love and Fear 8
No changes.
System Shock 12
Spider-Woman unloads her stored bioelectricity on the enemy team, dealing 954 damage to the target, dealing 204 damage to all other enemies, and stunning a random enemy for 1 turn.
At Max Level:
Level 3: Deals 3270 damage to target and 651 damage to other enemies. Stuns a random enemy for 2 turns.
Level 4: Deals 5258 damage to target and 1084 damage to other enemies. Stuns a random enemy for 2 turns.
Level 5: Deals 8658 damage to target and 1771 damage to other enemies. Stuns a random enemy for 3 turns.
Comments:- No changes.
- No changes.
- Lowered the cost.
The Hulk (Amadeus Cho)
Mastermind Excello 11
Hulk's smarts let him apply his titanic strength in a calculated strike, but sometimes he loses his head. Deal 333 damage and destroy a selected 3x3 block of tiles. If the team has at least 10 Blue AP, deal 352 extra damage. Otherwise, destroy 3 random basic tiles. (Destroyed tiles do not deal damage or generate AP.)
At Max Level:
Level 3: 1613 damage / 10 Blue AP for 1859 extra / 5 tiles
Level 5: 5118 damage / 8 Blue AP for 3972 extra / 7 tiles
See the Math of It 0
(PASSIVE) Amadeus Cho uses his genius to think through every possible outcome for maximum smashing! At the start of your turn, if one does not already exist, convert a Blue basic tile to a 4-turn Blue Countdown tile that deals 324 damage and destroys 3 random Green basic tiles, not dealing damage, but generating them as AP. If there are less than 3 Green tiles, convert 3 random basic tiles to Green.
Level Upgrades:
Level 2: Countdown destroys 4 Green basic tiles/converts 4 random basic tiles to Green.
Level 3: 3-turn Countdown. Can destroy Green Charged tiles.
Level 4: Countdown deals 472 damage.
Level 5: Countdown deals 944 damage. Can destroy Green enemy Special tiles.
Hot Dog Stand 7
Thinking and smashing use lots of calories, and Amadeus is a growing Hulk! Heals Hulk for 730 health and converts up to 2 Blue or Green basic tiles to Charged tiles.
At Max Level:
Level 3: 1406 health, 4 tiles.
Level 4: 1622 health, 5 tiles.
Level 5: 1840 health, 6 tiles.
Comments:- Lowered the cost and the blue AP requirement.
- Made generating Green AP easier. Added more utility at higher ranks.
- Doubled the healing.
The Hulk (Main Event)
Grand Entrance 0
(PASSIVE) Hulk smashes his way into the arena and wreaks havoc. At the start of the battle, if there are at least 7 enemy Special tiles, destroy 1 of them, else destroy 4 random tiles. (Destroyed tiles do no deal damage or gain AP.) At the start of your turn, swap 1 random pair of tiles.
Level Upgrades:
Level 2: Destroy 5 random tiles.
Level 3: Destroy 2 enemy Special tiles/6 random tiles.
Level 4: Destroy 3 enemy Special tiles/7 random tiles.
Level 5: At the start of your turn, swap 2 random pair of tiles.
Gamma Powerbomb 14
No changes.
The Crowd Goes Wild 6
Hulk roars at the crowd, and the crowd roars back, cheering on the champ. Create 1 3-turn Fortified Countdown tiles. When the tile ticks down, either deal 111 damage to the enemy team, give the Hulk a burst of 204 health, or gain 2 random AP.
At Max Level:
Level 3: Create 2 3-turn Fortified Countdown tiles.
Level 4: Deals 422 damage or gives a burst of 776 health.
Level 5: Deals 540 damage or gives a burst of 993 health. If one doesn't already exist, create an additional Countdown tile.
OR
The Crowd Goes Wild 9
Hulk roars at the crowd, and the crowd roars back, cheering on the champ. Create 2 3-turn Fortified Countdown tiles. When the tile ticks down, either deal 111 damage to the enemy team, give the Hulk a burst of 204 health, or gain 2 random AP.
At Max Level:
Level 3: Create 3 3-turn Fortified Countdown tiles.
Level 4: Deals 422 damage or gives a burst of 776 health.
Level 5: Create 4 4-turn Fortified Countdown tiles. Deals 540 damage or gives a burst of 993 health.
Comments:- Destroys enemy Special tiles, else destroy random tiles.
- No changes.
- Lowered the cost and number of Countdown tiles created. No longer restricted to Yellow tiles.
- Increase Critical Bonus to 4.0.
The Punisher
Punish 10
No changes.
Army of One 7
No changes.
Merciless Charge 10
No changes.
Weapons Expertise 6
The Punisher’s extensive weapons knowledge ensures he makes the most of his equipment. Creates 1 strength 65 Black Strike tile.
(PASSIVE) Friendly Strike tiles’ strength is increased by 8%.
At Max Level:
Level 3: Creates 2 strength 108 Strike tiles. Friendly Strike tiles’ strength is increased by 16%.
Level 4: Creates 3 strength 96 Strike tiles. Friendly Strike tiles’ strength is increased by 20%.
Level 5: Creates 4 strength 108 Strike tiles. Friendly Strike tiles’ strength is increased by 25%.
Comments:- No changes.
- No changes.
- Lowered the cost. Increased number of friendly Strike tiles, but lowered the strength.
The Thing
It's Clobberin' Time! 10
The Thing's rocky fist clobbers whatever palooka's dumb enough to fight him, right in the kisser! Deals 347 damage, stuns the target for 1 turn, and creates a 1-turn fortified Red Countdown tile that increases the team's damage by 87.
At Max Level:
Level 3: Deals 1955 damage and stuns for 1 turn. Increases damage by 489 damage.
Level 4: Deals 2335 damage and stuns for 2 turns. Increases damage by 584 damage.
Level 5: Deals 4888 damage and stuns for 2 turns. Increases damage by 1222 damage.
Rock Solid 0
(PASSIVE) The ever-lovin' blue-eyed Thing steps up to protect his friends and family. If an ally with less health than the Thing would take 913 or more damage, create 2 strength 137 friendly Protect tiles, then the Thing moves to the front. If the Thing is without allies and below 40% health, activate Rock Solid.
At Max Level:
Level 3: Jumps in at 1629 damage, creates 3 strength 289 Protect tiles (Total strength 867). Self-activates at 50%.
Level 4: Jumps in at 1448 damage, creates 4 strength 289 Protect tiles (Total strength 1159). Self-activates at 60%.
Level 5: Jumps in at 1358 damage, creates 5 strength 361 Protect tiles (Total strength 1805). Self-activates at 80%.
Yancy Street Special 10
The Thing wallops his target so hard they go crashing through the battlefield. Deals 722 damage and destroys a random 3x3 block of tiles on the game board. Destroyed tiles do not deal damage or generate AP.
At Max Level:
Level 3: Deals 2118 damage and destroys 13 tiles (Diamond pattern).
Level 4: Deals 3276 damage and destroys 13 tiles (Diamond pattern).
Level 5: Deals 6100 damage and destroys 16 tiles (4x4 pattern).
Comments:- Added a short fortified countdown tile that increases all damage dealt by the Thing and his team. Self-synergy with cascades from Yancy Street Special.
- Changed order of operations. Create Protect tiles first then take the damage. Can self-activate. Protect tiles no longer restricted to only being Yellow.
- Lowered the cost.
Thor
Smite 10
No changes.
Striking Distance 9
Thor flings Mjolnir at an impossible speed towards her enemies, the impact dashing their plan of attack. Deals 356 damage to the enemy team and converts 1 enemy Strike, Protect, or Attack tile into a Charged tile.
At Max Level:
Level 3: Deals 797 team damage. Turns 3 enemy Strike, Protect or Attack tiles into Charged tiles.
Level 4: Deals 1466 team damage. Turns 3 enemy Strike, Protect, Attack, or Countdown tiles into Charged tiles.
Level 5: Deals 2154 team damage. Turns 3 enemy Strike, Protect, Attack, or Countdown tiles into Charged tiles. Each enemy Special tile reduces the cost by 1, up to a maximum of 3.
Power Surge 9
No changes.
Comments:- No changes.
- Lowered the cost. Rank 5 now has even more cost reduction that scales off enemy special tiles.
- No changes.
War Machine
Aerial Assault 9
War Machine soars skyward to rain down missiles and bullets below! Creates up to 2 2-turn Countdown tiles that deal 301 damage and destroy up to 2 random basic tiles around them, dealing damage but not generating AP.
(PASSIVE) While there are friendly Countdown/Repeater tiles on the board, new tiles have a 15% chance of being strength 41 Attack tiles on War Machine’s turn.
At Max Level:
Level 4: Creates up to 2 1-turn Countdown tiles that deal 1230 damage and destroy up to 4 random basic tiles around them dealing damage but not generating AP. New tiles have a 25% chance of being strength 182 Attack tiles.
Level 5: Creates up to 3 1-turn Countdown tile that deal 1230 damage and destroy up to 5 random basic tiles around them dealing damage but not generating AP. New tiles have a 33% chance of being strength 219 Attack tiles.
Heat Signature Detection 11
No changes.
Gatling Gun 0
(PASSIVE) War Machine revs up his gatling gun and prepares for destruction. At the start of your turn, if one does not exist and War Machine and his team has 8 AP or more, create a Repeater tile that deals 89 damage.
At Max Level:
Level 3: Deals 347 damage. Also destroys one random basic tile.
Level 4: Deals 422 damage.
Level 5: Deals 831 damage. Creates 2 Repeater tiles.
Comments:- Combined original Aerial Assault and Gatling Gun abilities, so no longer need to combo. Attack tile generation moved to a passive.
- No changes.
- Changed be more like Rocket Pack, but as a passive, less damage, and random basic tile destruction to synergize with Aerial Assault's passive.
Winter Soldier
Precision Shot 8
The Winter Soldier fires an expert sniper shot to take out the enemy’s weapons, giving Bucky a chance to strike again. Select a basic tile. Winter Soldier destroys that tile, dealing 176 damage and stealing 2 enemy AP of that color.
At Max Level:
Level 3: Winter Soldier’s sniper shot deals 617 damage and steals 3 enemy AP of that color.
Level 4: Winter Soldier’s sniper shot deals 892 damage and steals 3 enemy AP of that color.
Level 5: Winter Soldier’s sniper shot deals 1441 damage and steals 4 enemy AP of that color. Lower the cost by 2 AP.
Detonator 10
No changes.
Moving Target 12
The Winter Soldier lobs a grenade towards his opponent and quickly draws his weapon, putting the grenade in his sights. Creates a 3-turn Red Countdown tile that deals 1195 damage. If you match it away, gain 3 AP and deal 1899 damage instead. If an enemy matches it, gain 6 AP.
At Max Level:
Level 3: Creates a 3-turn Red Countdown tile that deals 4189 damage. If you match it away, deals 6656 damage instead.
Level 4: Creates a 4-turn Red Countdown tile that deals 6050 damage. If you match it away, deals 8550 damage instead.
Level 5: Creates a 4-turn Red Countdown tile that deals 9773 damage. If you match it away, deals 13800 damage instead.
Comments:- Lowered the cost at rank 5.
- No changes.
- Added AP gain to compete with Bombshell. Bombshell does slightly similar damage, but much easier to execute.
Wolverine
X-Force 6
Wolverine unleashes his berserker rage, cutting with his adamantium claws. Deals 274 damage and destroys 5 tiles in a 3x3 X-shaped pattern. Generates 25% of the destroyed tiles as AP.
At Max Level:
Level 3: Deals 722 damage and destroys 9 tiles. Generates 33% of the destroyed tiles as AP.
Level 4: Deals 2168 damage and destroys 9 tiles.
Level 5: Deals 2710 damage and destroys 15 tiles. Generates 40% of the destroyed tiles as AP.
Surgical Strike 11
Wolverine attacks with ruthless precision, crippling his enemy's ability to retaliate. Select a basic tile and destroy every tile in that color. Does not generate AP.
(PASSIVE) Whenever Wolverine's and his team's abilities and passives destroy tiles in the enemy team's strongest color, deal 55 damage per tile.
At Max Level:
Level 3: Deals 273 damage per tile.
Level 4: Deals 445 damage per tile.
Level 5: Deals 781 damage per tile.
Recovery 0
(PASSIVE) Wolverine's healing factor repairs his wounds, and he ferociously lashes out if interrupted. At the start of your turn, if you have at least 6 , place a 3-turn Yellow Countdown tile that heals for 132 each turn. If the Countdown tile is matched, Wolverine destroys 6 random tiles, dealing 55 damage per tile. Does not generate AP.
At Max Level:
Level 3: Heals Wolverine for 471 each turn or destroys 6 tiles. 273 damage per tile.
Level 4: Heals Wolverine for 670 each turn or destroys 6 tiles. 400 damage per tile.
Level 5: Heals Wolverine for 1099 each turn or destroys 9 tiles. 400 damage per tile.
Comments:- Lowered the cost. Added random AP gain. Doubled the damage.
- Added ability select which color to destroy. Moved damage to passive. Increase synergy with other board destroyers.
- Changed to passive. Changed heal over time.
- Increase Max health.
Venom
Symbiotic Fury 7
Venom crashes through the battlefield, human rage fueling their alien power. Deals 306 damage, then destroys a random tile for each enemy special tile on the board (does not generate AP).
At Max Level:
Level 3: Deals 1497 damage.
Level 4: Deals 2398 damage.
Level 5: Deals 4201 damage.
Give and Take 0
No changes.
Lethal Protector 9
No changes.
Comments:- Lowered the cost. Cost no longer scales with enemy Special tiles.
- No changes.
- No changes.
Vulture
Circling Prey 6
Vulture flies far above his target, getting in position to strike. Vulture goes Airborne for 2 turns.
(PASSIVE) At the start of the turn, if Vulture was Airborne, gain 2 Green AP and 1 Blue AP.
Level Upgrades:
Level 2: Gains 3 Green AP.
Level 3: Gains 2 Blue AP.
Level 4: Gains 3 Blue AP.
Level 5: Gains 4 Green AP.
One Fell Swoop 9
No changes.
Hybrid Tech Slicer 10
No changes.
Comments:- No longer generates Black AP.
- No changes.
- No changes.
X-23
Berserker Fury 7
X-23 rips and tears at her foes, dealing 548 damage and creating 2 strength X Strike tiles.
At Max Level:
Level 3: Deals 1955 damage and creates 2 strength 103 Strike tiles.
Level 4: Deals 2824 damage and creates 2 strength 148 Strike tiles.
Level 5: Deals 4561 damage and creates 2 strength 239 Strike tiles.
Savage Healing 0
No changes.
Tracking Prey 10
X-23 tracks her enemy's scent. She creates a Purple Trap tile that deals 1370 damage when matched by the enemy. If X-23's team matches this tile, it deals 913 damage and creates a Black Strike tile of strength 54. Costs 1 AP less for each friendly Strike tile on the board (Minimum 6).
At Max Level:
Level 3: 4885 damage. Friendly: 3258 damage and 1 strength 193 Strike tile.
Level 4: 7056 damage. Friendly: 4706 damage and 1 strength 278 Strike tile.
Level 5: 11399 damage. Friendly: 7602 damage and 1 strength 449 Strike tile.
Comments:- Lowered the cost. Removed Holding Back to start off with Berserker Fury.
- No changes.
- Lowered the cost.
0 -
Black Panther
Battle Plan 9
T'Challa uses his expert strategic mind to give his allies a tactical advantage. Converts 3 Yellow basic tiles to strength 22 Strike tiles. If the team has 6 or more Team-Up AP, converts 3 Yellow basic tiles to strength 33 Strike tiles instead.
At Max Level:
Level 3: Creates 3 Strike tiles with strength of 96 or 139 (288 or 417 total).
Level 4: Creates 3 Strike tiles with strength of 123 or 173 (269 or 519 total).
Level 5: Creates 3 Strike tiles with strength of 175 or 260 (525 or 780 total).
Defense Grid 8
T'Challa deploys Vibranium-based Wakandan technology to slow the enemy assault. Places a Blue Repeater tile that converts a basic color tile to a strength 22 Protect tile every 2 turns. if 3 or more Protect tiles are in play, conversion is suspended.
At Max Level:
Level 3: Creates Protect tile with Strength of 105.
Level 4: Creates Protect tile with Strength of 105.
Level 5: Creates Protect tile with Strength of 140. Lower the cost by 2.
Rage of the Panther 12
No changes.
Comments:- Lowered the Team-Up AP requirement.
- Lowered the cost of Rank 5.
- No changes.
Black Widow
Sniper Rifle 15
No changes.
Pistol 8
Black Widow fires 1 shot at the board, clearing a block of tiles, dealing damage for each tile and an additional 274 damage to the current target. Does not generate AP.
Level Upgrades:
Level 2: Costs 7 AP.
Level 3: Target size increased, destroying 2x3 tiles.
Level 4: Costs 5 AP.
Level 5: Target size increased, destroying 3x3 tiles.
Deceptive Tactics 11
No changes.
Comments:- No changes.
- Scaled the cost to 1 shot.
- No changes.
Bullseye
Lethal Improvisation 7
Bullseye grabs anything at hand and hurls it with deadly accuracy. Turns 2 selected Attack, Protect, or Strike tiles to basic tiles and deals 246 damage. Deals an additional 20% if friendly tiles are removed.
At Max Level:
Level 3: Converts up to 2 tiles and deals 1320 damage.
Level 4: Converts up to 2 tiles and deals 1859 damage.
Level 5: Converts up to 2 tiles and deals 2936 damage.
Contract Killer 0
No changes.
Deadly Precision 8
Bullseye lets loose a torrent of projectiles, weakening his opponent for the final blow. Destroys 3 chosen basic tiles and deals 77 damage. Destroyed tiles don't deal damage or generate AP.
At Max Level:
Level 3: Destroys 4 chosen tiles and deals 608 damage.
Level 4: Destroys 4 chosen tiles and deals 1076 damage.
Level 5: Destroys 5 chosen tiles and deals 1927 damage.
Comments:- Bonus if friendly tiles are removed.
- No changes.
- Lowered the cost.
Captain Marvel
Photonic Blasts 7
Captain Marvel unleashes the amazing cosmic power of her photonic blasts, shattering her enemy's defenses. and Destroys up to 2 enemy Protect tiles, and deals 208 damage. Destroyed Protect tiles don't generate AP or do damage. If there are no enemy Protect tiles, deals 208 damage to the enemy team.
At Max Level:
Level 3: Deals 892 damage.
Level 4: Deals 1494 damage.
Level 5: Deals 1494 damage (Also Destroys All Enemy Protect Tiles).
Hypersonic Punch 9
Captain Marvel flies headlong into battle, striking her target with enough force to send them reeling. However, the direct attack leaves Carol open to retaliation. Deals 491 Damage and stuns her target for 1 turn. Then places a strength 22 Enemy Strike tile.
At Max Level:
Level 3: Deals 1972 damage and Creates a strength 53 Enemy Strike tile.
Level 4: Deals 3038 damage and Creates a strength 53 Enemy Strike tile.
Level 5: Deals 3506 damage and Creates a strength 53 Enemy Strike tile.
Energy Absorption 0
No changes.
Comments:- Increased the damage by adding AoE if there are no enemy Protect tiles.
- Increased the damage by 40%.
- No changes.
Colossus
Immovable Object 8
No changes.
Colossal Punch 11
No changes.
Fastball Special 8
Colossus pitches a teammate into the sky and toward the fray! Sends a chosen teammate Airborne (inactive, but immune to damage & stun) for 3 turns. Upon landing, they activate one power at no cost. The enemy target takes 169 damage. If Colossus is alone, then Fastball Special uses a random Team-up ability.
At Max Level:
Level 3: Deals 1070 damage to the enemy (Airborne duration is 3 turns).
Level 4: Deals 1070 damage to the enemy (Airborne duration is 2 turns).
Level 5: Deals 1070 damage to the enemy (Airborne duration is 1 turn).
Comments:- No changes.
- No changes.
- Lowered the cost. Removed damaging ally portion.
Daredevil
Radar Sense 8
Daredevil uses his Radar Sense to avoid his enemy's assault and strike at their weaknesses. Converts up to 3 random enemy Attack, Protect, or Strike tiles to basic tiles and deals 71 damage for each tile converted.
At Max Level:
Level 3: Converts up to 3 tiles, dealing 417 damage each (total possible 1251).
Level 4: Converts up to 4 tiles, dealing 417 damage each (total possible 1668).
Level 5: Converts up to 5 tiles, dealing 574 damage each (total possible 2870). Increase the cost by 2.
Billy Club 9
No changes.
Ambush 6
Daredevil lurks in the shadow, ready to strike. Creates a Red Trap tile that, when matched by the enemy, deals 822 damage. If you match the tile, the enemy takes 279 damage and it changes locations. Enemies cannot see the tile.
At Max Level:
Level 3: Deals 3564 damage when the enemy matches the tile, 1304 damage when you match it.
Level 4: Deals 4347 damage when the enemy matches the tile, 1826 damage when you match it.
Level 5: Deals 5447 damage when the enemy matches the tile, 3044 damage when you match it.
Comments:- Lowered the cost for Ranks 1 to 4.
- No changes.
- Lowered the cost.
Doctor Octopus
Manipulation 11
No changes.
Insult to Injury 0
No changes.
Armed and Dangerous 10
Doctor Octopus’ metal arms strike, constrict and mangle all his opponents at once. Deals 268 damage to all enemies, then stuns a random enemy for 1 turn, and strengthens a random friendly special tile by 16.
At Max Level:
Level 3: Deals 1125 damage to all enemies, then stuns a random enemy for 1 turn, and strengthens a random friendly special tile by 130.
Level 4: Deals 1125 damage to all enemies, then stuns a random enemy for 2 turns, and strengthens a random friendly special tile by 185.
Level 5: Deals 1517 damage to all enemies, then stuns a random enemy for 2 turns, and strengthens a random friendly special tile by 185. Reduce the cost to 9 AP.
Comments:- No changes.
- No changes.
- Lowered the cost. Removed AP steal.
Gambit
Ragin' Cajun 11
No changes.
Aces & Eights 7
No changes.
Stacked Deck 0
Gambit finds an advantage for himself at any cost. At the start of the turn, gain 1 Purple AP. Gambit's allies may not fire powers the same color as Gambit's active powers.
Level Upgrades:
Level 2: Also gain 1 Red AP.
Level 3: Ally Purple abilities are no longer restricted.
Level 4: Ally Red abilities are no longer restricted.
Level 5: Also gain an additional random Purple or Red AP.
Comments:- No changes.
- No changes.
- Lowered the AP gain. Removed active power restrictions.
Gamora
Skull Cracker 9
Gamora grabs two of her enemies and smashes their heads together before throwing them into a third enemy. Gamora stuns up to 2 random enemies for 1 turn. She deals 82 damage to the enemy team.
At Max Level:
Level 3: Gamora deals 696 damage, stuns 2 enemies for 1 turn.
Level 4: Gamora deals 1148 damage, stuns 2 enemies for 1 turn.
Level 5: Gamora deals 1148 damage, stuns 2 enemies for 2 turns.
Razor's Edge 5
No changes.
Bad Reputation 12
Gamora's reputation as the "Most Dangerous Woman in the Galaxy" precedes her. She creates a strength 18 Strike tile for every 4 tiles that bear her symbol.
At Max Level:
Level 3: Strength 80 Strike tiles.
Level 4: Strength 103 Strike tiles.
Level 5: Strength 148 Strike tiles.
Comments:- Lowered the cost.
- No changes.
- Removed color restriction for creating Strike tiles.
The Hood
Twin Pistols 12
Parker Robbins fires his twin Lorcin .380’s, destroying two selected 3x3 blocks of tiles, dealing 11 damage per tile. Does not generate AP.
At Max Level:
Level 3: Deals 102 damage per tile destroyed (Total damage of 1836).
Level 4: Deals 172 damage per tile destroyed (Total damage of 3096).
Level 5: Deals 317 damage per tile destroyed (Total damage of 5706).
Dormammu's Aid 0
No changes.
Intimidation 9
No changes.
Comments:- Lowered the cost. No longer ends turn.
- No changes.
- No changes.
Hulk
Thunderous Clap 8
Hulk clap. Creates a sonic shockwave that rips through the battlefield, dealing 274 damage to the target and destroying 3 non-Green tiles plus one for every two Green AP the team has. Does not generate AP.
At Max Level:
Level 3: Deals 1025 damage to the target.
Level 4: Deals 1112 damage to the target.
Level 5: Deals 1199 damage to the target.
Smash 12
Hulk smash. Deals 657 plus 44 for each Green AP as damage.
At Max Level:
Level 3: Deals 2503 damage to the target plus 209 for each Green AP.
Level 4: Deals 2712 damage to the target plus 261 for each Green AP.
Level 5: Deals 2920 damage to the target plus 348 for each Green AP.
Anger 0
(PASSIVE) Hulk angry! When damaged for over 5% of his health, a random Red basic tile becomes a 1-turn Countdown that changes 1 basic tile(s) to Green.
Comments:- Changed to Black. Lowered the cost. No longer destroys Green tiles.
- Changed to Green. Lowered the cost. No longer drains friendly Green AP. No longer damages allies.
- Changed to Red.
Human Torch
Fireball 8
No changes.
Inferno 10
The Human Torch erupts in flame, scorching the opponent. Creates 8 strength 27 Attack tiles around the center of the board.
At Max Level:
Level 3: Deals 157 damage per tile.
Level 4: Deals 191 damage per tile.
Level 5: Deals 226 damage per tile.
Flame Jet 5
No changes.
Comments:- No changes.
- No longer reduces friendly AP.
- No changes.
Psylocke
Psychic Knife 8
No changes.
Bewilder 8
No changes.
Psi-Katana 6
Psylocke carves the enemy up with her psionic katana, leaving them bleeding. Deals 137 damage and creates a strength 33 Black Attack tile.
At Max Level:
Level 3: Deals 696 damage and creates a strength 166 Black Attack tile. Lowers the timer of a Bewilder Countdown tile by 1 turn.
Level 4: Deals 1131 damage and creates a strength 166 Black Attack tile.
Level 5: Deals 1131 damage and creates a strength 270 Black Attack tile. Lowers the timer of a Bewilder Countdown tile by 2 turns.
Comments:- No changes.
- No changes.
- Also lowers the duration of Bewilder Countdown tiles.
The Punisher
Molotov Cocktails 7
The Punisher lobs a bottle of liquid mayhem. Deals 246 damage to the enemy team and creates a Repeater tile that spreads fire every 2 turns, creating a strength 16 Attack tile.
Level Upgrades:
Level 2: Increases Attack tile damage to 20.
Level 3: Increases initial team damage to 246.
Level 4: Increases Attack tile damage to 24.
Level 5: Reduces Countdown to 1.
At Max Level:
Level 3: Deals 1176 damage to enemy team and deals extra 65 damage per Attack tile.
Level 4: Deals 1176 damage to enemy team and deals extra 78 damage per Attack tile.
Level 5: Deals 1176 damage to enemy team and deals extra 78 damage per Attack tile.
Judgement 8
The Punisher unloads his arsenal. Select and destroy a 3x3 group of tiles, doing damage but not generating AP, then create a strength 27 Strike tile.
At Max Level:
Level 3: Creates 2 Strike Tiles with strength of 104 (total strength of 208).
Level 4: Creates 2 Strike Tiles with strength of 122 (total strength of 244).
Level 5: Creates 3 Strike Tiles with strength of 122 (total strength of 366).
Retribution 8
No changes.
Comments:- Increased the damage. Removed the color restriction and lowered the interval of the Repeater tile.
- Able to select block of tiles.
- No changes.
Quicksilver
Idle Hands 8
Quicksilver just can’t help using his speed to make the enemy look stupid. Swaps the position of 2 selected basic tiles. Costs 1 AP less for every Locked Team-Up tile on the board (minimum 5 AP).
At Max Level:
Level 3: Deals 261 damage.
Level 4: Deals 435 damage.
Level 5: Deals 1131 damage. Can move friendly tiles.
Supersonic 0
(PASSIVE) Quicksilver dashes through the battlefield messing with the enemy's plans and causing a bit of chaos. Whenever anyone makes a Blue match, Quicksilver locks 1 random Team-Up tile. If there are already at least 3 Locked Team-Up tiles, they detonate, dealing 312 damage to the enemy team instead.
At Max Level:
Level 3: Deals 1364 damage.
Level 4: Deals 1753 damage.
Level 5: Deals 2532 damage.
Fist of Fury 8
No changes.
Comments:- Can move friendly tiles at Rank 5. Lowered the cost.
- Lowered the requirement to 3 Locked tiles to trigger the AOE.
- No changes.
Ragnorok
Godlike Power 10
Ragnarok slams his hammer down, releasing a wave of electricity that scars the battlefield. Deals 203 damage to all enemies and 137 to himself. Destroys a random column. Does not generate AP.
At Max Level:
Level 3: Deals 1048 damage and 435 to himself.
Level 4: Deals 1460 damage and 435 to himself.
Level 5: Deals 2276 damage and 435 to himself.
Thunderclap 6
No changes.
Lightning Rod 8
Ragnarok hurls his hammer into the thunderclouds, where it absorbs the power of the storm. Creates 1 Green Charged tile. Catching the hammer charges the cyborg with electricity, giving him a burst of 312 health.
At Max Level:
Level 3: Creates 3 Charged tiles. Ragnarok heals 1179 health.
Level 4: Creates 3 Charged tiles. Ragnarok heals 1562 health.
Level 5: Creates 3 Charged tiles. Ragnarok heals 1754 health.
Comments:- Lowered the cost. No longer damages allies.
- No changes.
- Increased the number of charged tiles created at rank 3 and 4.
She-Hulk
Settlement 9
She-Hulk flexes her legal muscle, striking a deal to balance the scales of justice. Randomly selects up to 2 enemy Protect, Strike, or Attack tiles and redistributes them between both teams. Friendly tiles are improved by 27.
At Max Level:
Level 3: An enemy tile is converted and improved by 122.
Level 4: Up to 3 enemy tiles are converted and improved by 122.
Level 5: Up to 5 enemy tiles are converted and improved by 191.
Furious Charge 6
No changes.
Power of the Attorney 9
She-Hulk strikes the ground, causing the earth to shift under her enemies' feet. Destroys 10 tiles from the bottom of the board, leaving any friendly tiles, and deals 192 damage to the enemy team. Does not generate AP.
At Max Level:
Level 3: Destroys 13 tiles and deals 883 damage.
Level 4: Destroys 13 tiles and deals 1261 damage.
Level 5: Destroys 16 tiles and deals 1644 damage.
Comments:- Increased number of stolen tiles.
- No changes.
- No longer destroys friendly tiles.
Sentry
Supernova 11
The Sentry projects an epic energy blast. Damages the enemy team for 329 before shattering up to 4 random Red tiles. Each tile damages the enemy team for 82 but does not generate AP.
At Max Level:
Level 3: Damages the enemy team for 1199. Each red tile destroyed also damages the enemy team for 261. Max total damage is 2504 to enemies.
Level 4: Damages the enemy team for 1356. Each red tile destroyed also damages the enemy team for 261. Max total damage is 3183 to enemies.
Level 5: Damages the enemy team for 1565. Each red tile destroyed also damages the enemy team for 261. Max total damage is 3914 to enemies.
World Rupture 12
Sentry flies into the heart of the battlefield, sending waves of kinetic energy rippling outward. Creates 2-turn Countdown tiles that do 44 damage to enemies and 27 to allies.
At Max Level:
Level 3: Deals 156 damage to the enemy and 74 to allies per tile being destroyed. (10 tiles - Maximum 1560 damage to enemies, 740 to allies)
Level 4: Deals 165 damage to the enemy and 64 to allies per tile being destroyed. (12 tiles - Maximum 1980 damage to enemies, 768 to allies)
Level 5: Deals 182 damage to the enemy and 64 to allies per tile being destroyed. (16 tiles - Maximum 2912 damage to enemies, 1024 to allies)
Sacrifice 8
The Sentry sacrifices himself for the good of the team. He takes 323 damage, but converts a selected Yellow tile into a strike tile with a strength of 104.
At Max Level:
Level 3: Sentry takes 862 damage and creates a strike tile with a strength of 363.
Level 4: Sentry takes 862 damage and creates a strike tile with a strength of 442.
Level 5: Sentry takes 862 damage and creates a strike tile with a strength of 571.
Comments:- No longer damages allies. No longer ends turn.
- Reduced the duration of Countdown tiles to 2.
- Halved the health cost.
Squirrel Girl
The Bigger They Are 9
The Unbeatable Squirrel Girl rolls up her sleeves and faces off against an opponent twice her size. Creates 3 Yellow Protect tiles with 22 strength. If the target enemy has 80% or more health, reduce the strength of enemy special tiles by 11.
At Max Level:
Level 3: Creates 3 Protect tiles strength 88. Reduces strength of enemy special tiles by 51.
Level 4: Creates 3 Protect tiles strength 88. Reduces strength of enemy special tiles by 85.
Level 5: Creates 4 Protect tiles strength 88. Reduces strength of enemy special tiles by 103.
Nuts From Above 9
No changes.
Furry Friends 11
No changes.
Comments:- No longer ends turn. Now also reduces enemy special tiles.
- No changes.
- No changes.
Star-Lord
Something Good 10
Star-Lord swoops in with a last minute rescue, looking surprisingly heroic in the process. Convert 4 basic tiles of the enemy’s strongest color to Green Charged tiles. If Star-Lord or one of his teammates has less than 40% health, give the team a burst of 162 healing.
At Max Level:
Level 3: Convert 5 basic tiles of the enemy's strongest color to Green Charged tiles. If Star-Lord or one of his teammates has less than 40% health, give the team a burst of 886 healing.
Level 4: If Star-Lord or one of his teammates has less than 50% health, give the team a burst of 886 healing.
Level 5: If Star-Lord or one of his teammates has less than 50% health, give the team a burst of 1686 healing.
Something Bad 8
No changes.
Bit of Both 12
No changes.
Comments:- Now also factors in Star-Lord.
- No changes.
- No changes.
Steve Rogers
Sentinel of Liberty 9
Captain America courageously rushes to protect the team's flank. Select 3 basic tiles and create 3 strength 28 Yellow protect tiles.
At Max Level:
Level 3: Creates 3 strength 139 Yellow Protect Tiles (total strength of 417).
Level 4: Creates 3 strength 170 Yellow Protect Tiles (total strength of 510).
Level 5: Creates 2 strength 340 Yellow Protect Tiles (total strength of 680).
Star-Spangled Avenger 11
No changes.
Peacemaker 12
No changes.
Comments:- Halved the cost and the strength of the Protect tiles.
- No changes.
- No changes.
Thor
Mjolnir's Might 8
Thor brings his hammer down on the enemy, dealing 192 damage. The magical energies of his hammer begin to charge his next strike, adding 3 Yellow basic tiles to the board.
At Max Level:
Level 3: Deals 1370 damage.
Level 4: Deals 1751 damage.
Level 5: Deals 2132 damage and adds 4 basic Yellow tiles to the board.
Thunder Strike 12
No changes.
Call of the Storm 14
No changes.
Comments:- Increased the number of Yellow basic tiles created at Rank 5.
- No changes.
- No changes.
Vision
Density: Heavy 5
Vision alters his density, making himself heavy and strong. Creates a 3-turn Blue Countdown Tile. While this tile is on the board, Vision and his team deals 128 more match damage and his Red power becomes Heavy Strike. Removes any existing Density: Light Countdown tile.
At Max Level:
Level 3: Deals 560 more match damage.
Level 4: Deals 720 more match damage.
Level 5: Deals 1040 more match damage.
Attack Protocol 10
Changes based on Vision's density.
Solar Beam - Deals 279 damage and destroys a random + of tiles. Does not generate AP.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 220 per tile.
Heavy Strike - Deals 307 damage to the enemy team.
At Max Level:
Level 3: 1115 / 1136 x2 / 2257 to team
Level 4: 1647 / 1584 x2 / 2604 to team
Level 5: 2710 / 2481 x2 / 3319 to team
Density: Light 5
Vision reduces his density, becoming intangible. Creates a 3-turn Yellow Countdown Tile. While this tile is on the board, Vision moves to the front, takes 128 less damage, and his Red power becomes Light Disruption. Removes any existing Density: Heavy Countdown tile.
At Max Level:
Level 3: Reduces damage to Vision by 560.
Level 4: Reduces damage to Vision by 720.
Level 5: Reduces damage to Vision by 1040.
Comments:- Now only applies to match damage, but for the entire team. Lowered duration of the Countdown tile.
- Increased damage of Heavy Strike to compensate.
- Now moves Vision to the front. Lowered duration of the Countdown tile.
0 -
Black Bolt
Quasi-Sonic Whisper 10
No changes.
Energy Channeling 0
No changes.
The Silent King 8
Black Bolt’s noble stoicism and supreme wisdom motivate his subjects to work their hardest. If one does not exist, converts a random basic tile into a 4-turn Motivation tile targeting 1 other ally, increasing all their powers by 1 level (to a max of 5).
Level Upgrades:
Level 2: Motivation tile lasts 6 turns.
Level 3: Motivation tile targets all allies
Level 4: Motivation tile increases all powers by 2 levels (to a max of 5).
Level 5: Generate 2 AP in each active ally's strongest color. Increase the cost by 1 AP.
Comments:- No changes.
- No changes.
- Moved each rank up by 1. Rank 5 now generates strongest color AP for each active ally.
Black Widow
Tell Me Everything 12
Black Widow finds the enemy's secrets and dismantles their carefully laid plans. Deals 557 damage and removes up to 3 selected enemy Attack, Protect, Strike, or Countdown tiles. Costs 1 AP less for each enemy Special tile on the board (minimum cost 7 AP).
At Max Level:
Level 3: Deals 6496 damage.
Level 4: Deals 8624 damage.
Level 5: Deals 10752 damage.
Acrobatic Takedown 12
No changes.
Red in My Ledger 10
Black Widow pays her debts. Deals 2090 damage. If any allies are below 33% health, steal 2 random enemy AP and deal an extra 1588 damage.
(PASSIVE) Whenever one of Black Widow's allies is stunned, stun a random enemy for 1 turn.
At Max Level:
Level 3: 12321 / 2 AP / 6384.
Level 4: 12321 / 4 AP / 8960.
Level 5: 14114 / 4 AP / 8960. Stun a random enemy for 2 turns.
Comments:- Can select enemy Special tiles to be removed. Cost reduction scales with enemy Special tiles.
- No changes.
- Loosened the ally health restriction. Rank 5 passive now stuns for 2 turns.
Doctor Octopus
Superior Science 10
Doctor Octopus sets to work on a new invention. He grabs hostages, forcing them to work before tossing them away. Stuns the target for one turn and creates a 3-turn Countdown tile. While on the board, it stuns the target for 1 turn each turn. When it expires, the target takes 857 damage and it creates 2 strength 143 friendly Strike tiles. If there are Tentacle tiles on the board, reduce the cost by 1 AP for each Tentacle tile.
At Max Level:
Level 3: Creates strength 269 Strike Tiles and deals 4591 damage.
Level 4: Creates strength 1068 Strike tiles.
Level 5: Creates strength 1492 Strike tiles and deals 6656 damage.
Tentacles 7
Doc Ock’s tentacles lash out constantly. If he has fewer than 4 on the board, Doc Ock creates a Tentacle tile. Then he deals 857 damage for each Tentacle tile he controls.
At Max Level:
Level 3: Each tentacle deals 4223 damage.
Level 4: Each tentacle deals 5004 damage. Creates 2 Tentacle tiles if there are none.
Level 5: Each tentacle deals 6565 damage.
Cunning Scheme 0
(PASSIVE) Doctor Octopus generously creates a nuclear reactor to power the city, but secretly rigs it to blow. At the start of your turn, if you have 6 or more Green AP and you don’t have one already, place a 10-turn Nuclear Reactor Countdown tile on the board that deals 3974 damage to each enemy, as long you have 10 or more Green AP. This power becomes Phase 2.
Phase 2 8
Doctor Octopus’s generator powers hospitals. Upgrade the Nuclear Reactor tile to give a burst of 514 health to each friendly character each turn. This power becomes Phase 3.
(PASSIVE) If the Reactor is matched, gain 4 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
Phase 3 6
Upgrade the Nuclear Reactor tile so that it deals 457 damage to each enemy each turn. This power becomes Final Phase.
(PASSIVE) If the Reactor is matched, gain 7 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
Final Phase 0
All his work has led to this perfect moment. If Doc Ock’s Nuclear Reactor is matched away when it’s timer reads “1” he wins the battle! If Doc Ock’s Nuclear Reactor is matched at another time, gain 9 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
Comments:- Added cost reduction that scales with Tentacle tiles.
- Lowered the cost. Rank 4 increase the rate that Tentacle tiles are placed on the board.
- Changed to passive.
Doctor Strange
Crimson Bands of Cyttorak 9
No changes.
Eye of Agamotto 0
(PASSIVE) By Agamotto’s all-revealing light - let the Eye see through your plans with mystic sight! If one does not exist, creates a colorless eye tile that activates each turn, spending 3 Purple AP and removing a random enemy Attack or Protect tile. The Eye tile can’t be matched and doesn’t fall.
Level Upgrades:
Level 2: Removes a random enemy Attack, Protect, or Strike tile.
Level 3: Removes a random enemy Attack, Protect, Strike, Invisibility, or Trap tiles.
Level 4: Spends 2 Purple AP and removes 2 random enemy Attack, Protect, Strike, Invisibility, or Trap tiles.
Level 5: Generate 1 Yellow AP for each removed enemy Attack, Protect, Strike, Invisibility, or Trap tiles.
Flames of the Faltine 14
No changes.
Comments:- No changes.
- Changed to passive. Rank 5 generates Yellow AP.
- No changes.
Gambit
Ragin' Cajun 11
Gambit unleashes a torrent of kinetically charged playing cards, targeted at his opponents' weak spots. Create 3 3-turn Countdown tiles, replacing up to 3 enemy Special tiles, which each deal 2,678 damage.
Aces & Eights 7
No changes.
Stacked Deck 0
(PASSIVE) Gambit finds an advantage for himself at any cost. At the start of the turn, gain 1 Purple AP. Gambit's allies may not fire powers the same color as Gambit's active powers.
Level Upgrades:
Level 2: Also gain 1 Red AP.
Level 3: Ally Purple abilities are no longer restricted.
Level 4: Ally Red abilities are no longer restricted.
Level 5: Also gain an additional random Purple or Red AP.
OR
Stacked Deck 0
(PASSIVE) Gambit finds an advantage for himself at any cost. Whenever a friendly match includes a Charged tile, deal X damage
Level Upgrades:
Level 2: Also generate 2 Purple AP.
Level 3: Deal X damage and also generate 2 Red AP.
Level 4: Deal X damage.
Level 5: Generate 3 Purple AP.
OR
Stacked Deck 0
(PASSIVE) Gambit finds an advantage for himself at any cost. At the start of the turn, if there is a Charged tile in the team's strongest color, gain 2 Purple AP.
Level Upgrades:
Level 2: Also gain 1 Red AP.
Level 3: Gain 2 Red AP.
Level 4: Gain 3 Purple AP.
Level 5: Gain 3 Red AP.
Comments:- No longer overwrites Invisibility tiles.
- No changes.
- Lowered the AP gain. Removed active power restrictions.
Green Goblin
Goblin Glider 8
No changes.
Trick or Treat 9
No changes.
Goblin King 6
Osborn uses his maniacal genius to manipulate those around him. Reduce up to 2 random friendly Countdown tiles by 1 turn.
(PASSIVE) At the start of your turn, fortify 2 random friendly Countdown tiles.
Level Upgrades:
Level 2: Reduce up to 3 random friendly Countdown tiles by 1 turn.
Level 3: Reduce up to 3 random friendly Countdown tiles by 1 turn. At the start of your turn, fortify 3 random friendly Countdown tiles.
Level 4: Reduce up to 4 random friendly Countdown tiles by 1 turn and fortify a random friendly Special tile. Increase the cost by 1 AP.
Level 5: Reduce all friendly Countdown tiles by 1 turn and fortify 3 random friendly Special tiles. Increase the cost by 2 AP.
Comments:- No changes.
- Lowered the cost.
- Lowered the cost. At Rank 4 and 5, the active will fortify friendly Special tiles at an increased cost.
Iron Man
The Winning Team 9
No changes.
Girl FRIDAY 10
No changes.
House Party Protocol 8
Welcome to the party, boys. Iron Man empties his vault and calls back-up armor to his aid. Creates 2 3-turn Yellow Countdown tiles that deal 1169 damage. If Iron Man would take 1632 or more damage, remove one of those tiles and prevent damage.
At Max Level:
Level 3: Deals 6580 damage and if Iron Man would take 6558 damage or more, remove one tile to prevent the damage.
Level 4: Deals 7520 damage.
Level 5: Create 3 3-turn Yellow Countdown tiles that deals 8468 damage. Increase the cost by 4 AP.
Comments:- No changes.
- No changes.
- Lowered the cost and the number of Countdown tiles by 1. Rank 5 is unchanged.
Spider-Man (Back in Black)
Taek-web-do 6
Spider-Man unleashes a vicious flurry of precision kicks and acrobatic flips, striking his enemy's weakest points. If Spider-Man is Invisible, he deals 1419 damage to the target. Otherwise, he stuns the target for 1 turn and deals 133 damage.
At Max Level:
Level 3: 6241 damage while invisible, otherwise 2252 and stun for 1 turn..
Level 4: 7133 damage while invisible, otherwise 3169 and stun for 1 turn.
Level 5: 8024 damage while invisible, otherwise 4087 and stun for 2 turns.
Automotive Artillery 14
No changes.
Shadowy Acrobatics 0
(PASSIVE) Peter darts through the shadows, using his foe's confusion to disappear completely. Enemy Strike tiles add 45% less damage (to a minimum of 1). While at least one enemy is stunned, Spider-Man is Invisible.
Level Upgrades:
Level 2: Enemy strike tiles add 55% less damage.
Level 3: Enemy strike tiles add 75% less damage.
Level 4: Enemy strike tiles add 100% less damage.
Level 5: Whenever Spider-Man recovers from being Invisible, generate 2 Green AP.
Comments:- Rank 5 stuns 2 turns.
- No changes.
- Increased the strength of each rank. Rank 5 generates Green AP.
Star-Lord
Something Good 10
Star-Lord swoops in with a last minute rescue, looking surprisingly heroic in the process. Convert 4 basic tiles of the enemy’s strongest color to Green Charged tiles. If Star-Lord or one of his teammates has less than 40% health, give the team a burst of 828 healing.
At Max Level:
Level 3: Convert 5 basic tiles of the enemy's strongest color to Green Charged tiles. If Star-Lord or one of his teammates has less than 40% health, give the team a burst of 4590 healing.
Level 4: If Star-Lord or one of his teammates has less than 50% health, give the team a burst of 4590 healing.
Level 5: If Star-Lord or one of his teammates has less than 50% health, give the team a burst of 6032 healing.
Something Bad 8
While everyone’s distracted by the chaos, Star-Lord quietly pockets some loot. What? It’s not like they’re going to miss it. Steals up to 2 random enemy Strike, Attack, or Protect tiles. If there are none, steals 4 enemy AP from the highest pool instead.
Level Upgrades:
Level 2: If there are no enemy Special tiles, steals 5 enemy AP from the highest pool instead.
Level 3: If there are no enemy Special tiles, steals 6 enemy AP from the highest pool instead.
Level 4: Steals up to 3 random enemy Strike, Attack or Protect tiles. If there are no enemy Special tiles, steals 7 enemy AP from the highest pool instead.
Level 5: Steals up to 4 random enemy Strike, Attack or Protect tiles. If there are none, steals 8 enemy AP from the highest pool instead.
Bit of Both 12
No changes.
Comments:- Now also factors in Star-Lord.
- Now steals from highest pool.
- No changes.
The Hulk
Gamma Ray Experiment 0
(PASSIVE) Dr. Banner tinkers with deadly gamma radiation, focusing its power to achieve maximum potential. At the start of your turn, if there are fewer than 10 Green tiles on the board, deal 272 damage and transform 1 random basic tile to Green.
At Max Level:
Level 3: Deals 1093 damage and transform 1 random basic or enemy Attack/Protect/Strike tile to a Green basic tile.
Level 4: Deals 1093 damage and transform 2 random basic or enemy Attack/Protect/Strike tiles to Green basic tiles.
Level 5: If there are fewer than 14 Green tiles on the board.
Smartest Guy in the Room 7
Bruce devises a plan to stall his enemies. Creates a 2-turn Countdown tile that destroys 1 AP in the enemy's highest pool each turn.
Level Upgrades:
Level 2: Creates 2 2-turn Countdown tiles.
Level 3: Destroys 2 AP.
Level 4: Increase Countdown tile duration to 3 turns.
Level 5: Generate 2 Green AP when removed.
The Other Guy 0
(PASSIVE) Banner strains to control his inner nature. At the start of your turn, if you have 8 or more Green AP and you don’t have one already, create a 2-turn Transform Countdown tile. When it goes off, Banner transforms into Hulk form. (Hulk replaces Banner until downed and makes matches for his team at turn start.)
Level Upgrades:
Level 2: Banner's transformation begins at 7 Green AP or more.
Level 3: Banner’s transformation begins at 6 Green AP or more.
Level 4: Reduce the duration of the Countdown to 1 turn.
Level 5: Generate 3 Green AP.
After Transformation
GRAAAGH 0
(PASSIVE) The Hulk goes berserk, wreaking havoc on your foes. At the start of each turn, Hulk makes a match for you, dealing damage (50% more for Green matches) but receiving only Green AP. This clears lines and creates Critical tiles as normal (but no extra turns). When the Hulk is downed he returns to Banner form.
Smash 9
No changes.
Gamma Charged 0
(PASSIVE) Whenever Hulk makes a non-Green match, convert 2 random non-Green basic tiles to Green.
Comments:- Rank 3 and 4 bumped up to remove enemy Special tiles. Rank 5 loosens the requirement.
- Changed Smartest Guy in the Room to destroying enemy AP instead of generating Attack tiles.
- Lowered the requirement for transformation. Rank 5 generates Green AP.
- GRAAAGH damage increased by 50% for Green matches. Green matches will generate AP.
- Added a second passive for the Hulk form.
Wolverine
Living Legend 9
No changes.
Die Hard 0
(PASSIVE) Logan's healing factor keeps him standing, but ain't quite what it used to be. At the start of your turn. Wolverine restores 193 health for each team member still in the fight.
At Max Level:
Level 3: 1089 health for each team member.
Level 4: 1245 health for each team member.
Level 5: 1400 health for each team member.
Reluctant Hero 0
No changes.
After Transformation
Still Sharp 7
No changes.
Old Habits 6
No changes.
Reluctant Hero 8
No changes.
Comments:- Die Hard reverted back to include Wolverine, but uses new numbers.
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