Jaedenkaal said: Summon Demons is probably his tamest ability, by far
Beer40 said: I always pick that path first because its the most aggravating to me. I felt like he was getting his attack tiles out quicker than normal too. Oh well, glad to be done with that part of the event.
DarthDeVo said:The issue is, I kind of feel like I need Strang3 to get rid of the Mindless One, but as soon as he's gone, Strang3 becomes much less useful. In my estimation, it's one of the harder nodes in the whole event, and it's the 2* required node. For the life of me, I'll never understand why the devs thought it was a good idea to put that team combo on the 2* node.
TPF Alexis said: DarthDeVo said:The issue is, I kind of feel like I need Strang3 to get rid of the Mindless One, but as soon as he's gone, Strang3 becomes much less useful. In my estimation, it's one of the harder nodes in the whole event, and it's the 2* required node. For the life of me, I'll never understand why the devs thought it was a good idea to put that team combo on the 2* node. Agreed. That Node has beat the tinykitty out of me plenty of times. Making it the 2* required was just mean.On the Mindless One/Ultron Sentry Nodes, I sometimes save the Mindless one for last, and just try to stay on top of its countdowns, while Flames of the Faltine fries the Sentries every time the Mindless One does a thing.
sambrookjm said: I usually kept the Maggia path for last, but now with Kingpin's rework, having him and two Dons feeding him black makes for a very, very annoying fight. The Finger Poke of Death (tm) now smacks your entire team. Other than hoping the Dons use Trap as the black ability, there's not much you can do about it...
TPF Alexis said: sambrookjm said: I usually kept the Maggia path for last, but now with Kingpin's rework, having him and two Dons feeding him black makes for a very, very annoying fight. The Finger Poke of Death (tm) now smacks your entire team. Other than hoping the Dons use Trap as the black ability, there's not much you can do about it... I still have to do my final clears on that one, but it hasn't been bad at all so far. Strange plus R4G or Blade, combined with how many yellow and blue countdowns the Dons kick out generally takes Fisk down pretty quickly.