Strange Sights Book of Vishanti Path
jtsings
Posts: 278 Mover and Shaker
I think everyone else is experiencing the same thing as me, but just so everyone knows the Doom levels are giving Doom 4 black AP on every turn, regardless of whether he gets a black match or not. So basically after turn 3 he's got Summoning Demons out. Faster obviously, if he gets 4 AP from a regular black match. I don't remember this happening before in this event, right?
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His minions generate 2 black AP per turn. That's how he Sumnons Demons so quickly.3
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I always pick that path first because its the most aggravating to me. I felt like he was getting his attack tiles out quicker than normal too. Oh well, glad to be done with that part of the event.1
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Summon Demons is probably his tamest ability, by far0
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Jaedenkaal said:Summon Demons is probably his tamest ability, by far
Also, for whatever reason, the teams I'm using lately tend to want way more black than blue, so his Technopathic Strike sometimes ends up helping me as much as him.
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Beer40 said:I always pick that path first because its the most aggravating to me. I felt like he was getting his attack tiles out quicker than normal too. Oh well, glad to be done with that part of the event.
Sure enough, I got stuck going for a 7th clear on Daken's required node. I was using him, Strang3 and champed boosted Bl4de, but I couldn't keep enough red tiles on the board or match them myself to make Bl4de effective, nor could I match green or blue, and that fricking Flyer sentry kept eating the special tiles to boost their health. I finally got enough green for Tools of the Trade, but it took FOREVER. That, in combination with a crash in one of the wave nodes, meant I didn't get a 7th clear anywhere else. Probably killed any chance at T10, but I guess we'll see.
The issue is, I kind of feel like I need Strang3 to get rid of the Mindless One, but as soon as he's gone, Strang3 becomes much less useful.
In my estimation, it's one of the harder nodes in the whole event, and it's the 2* required node. For the life of me, I'll never understand why the devs thought it was a good idea to put that team combo on the 2* node.0 -
DarthDeVo said:The issue is, I kind of feel like I need Strang3 to get rid of the Mindless One, but as soon as he's gone, Strang3 becomes much less useful.
In my estimation, it's one of the harder nodes in the whole event, and it's the 2* required node. For the life of me, I'll never understand why the devs thought it was a good idea to put that team combo on the 2* node.
On the Mindless One/Ultron Sentry Nodes, I sometimes save the Mindless one for last, and just try to stay on top of its countdowns, while Flames of the Faltine fries the Sentries every time the Mindless One does a thing.
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TPF Alexis said:DarthDeVo said:The issue is, I kind of feel like I need Strang3 to get rid of the Mindless One, but as soon as he's gone, Strang3 becomes much less useful.
In my estimation, it's one of the harder nodes in the whole event, and it's the 2* required node. For the life of me, I'll never understand why the devs thought it was a good idea to put that team combo on the 2* node.
On the Mindless One/Ultron Sentry Nodes, I sometimes save the Mindless one for last, and just try to stay on top of its countdowns, while Flames of the Faltine fries the Sentries every time the Mindless One does a thing.1 -
The first time Strange Sights ran, the 2* essential was Storm. That was not fun. I was demolished on this node every time.
Stupid sentries.
I've been brute-forcing everything with GotG +/- Medusa. I miss watching Strange melt off their faces, but seeing Gamora do it instead is kind of fun too.1 -
I usually kept the Maggia path for last, but now with Kingpin's rework, having him and two Dons feeding him black makes for a very, very annoying fight. The Finger Poke of Death (tm) now smacks your entire team. Other than hoping the Dons use Trap as the black ability, there's not much you can do about it...0
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sambrookjm said:I usually kept the Maggia path for last, but now with Kingpin's rework, having him and two Dons feeding him black makes for a very, very annoying fight. The Finger Poke of Death (tm) now smacks your entire team. Other than hoping the Dons use Trap as the black ability, there's not much you can do about it...
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TPF Alexis said:sambrookjm said:I usually kept the Maggia path for last, but now with Kingpin's rework, having him and two Dons feeding him black makes for a very, very annoying fight. The Finger Poke of Death (tm) now smacks your entire team. Other than hoping the Dons use Trap as the black ability, there's not much you can do about it...
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My R4G is only at 11 Covers as well. They were leveled up to like 230 for the event, tho. Any Strike generator will do, tho. They're just the one that kicks in the fastest.
I do have HoboFist Champed, so all his Nodes were pretty easy for me. Just noticed that I never did respec him from 5/5/3 after I Champed him. At that point, his green and black actually do about the same damage. Which was plenty to deal with most things at SCL7 scaling.
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