A solution for the booster crafting
Koolmind
Posts: 39 Just Dropped In
hi everybody, some of you will hate me after this post but that is just my point of view to do not wait a long time for the booster crafting, we know the issue for the devs is the money lost of this fonction but they can use a timer for use it again, 24 Hours should be correct because we have near 200 mythic, 40 Mp, and more then 300 rares, and a lot of updates, new cards every 3 months. Old and new players could be more interested in the game and less players deceived.
ps: sorry for my English
ps: sorry for my English
0
Comments
-
Koolmind said:hi everybody, some of you will hate me after this post but that is just my point of view to do not wait a long time for the booster crafting, we know the issue for the devs is the money lost of this fonction but they can use a timer for use it again, 24 Hours should be correct because we have near 200 mythic, 40 Mp, and more then 300 rares, and a lot of updates, new cards every 3 months. Old and new players could be more interested in the game and less players deceived.
ps: sorry for my English4 -
Sorry but I have no idea what you are trying to say0
-
I think his idea is to have a timer (e.g. 24 hours) after using booster crafting to make a card of your choice, before you can use it again.
0 -
Oh, well I don't think we will ever get to craft a card of our choice. Nor do I think that is necessarily a good idea.0
-
If we are able to craft new non-duplicate cards it will be an improvement. I'm not holding my breath.1
-
Mainloop25 said:Oh, well I don't think we will ever get to craft a card of our choice. Nor do I think that is necessarily a good idea.
I disagree mainloop, look at games like hearthstone where you can target specific cards. It doesnt break the game at all.
Also it'd help with the frustration of chasing one card and only get dupes till you give up. And giving up means not buying anymore.1 -
Oh ok I know nothing about Hearthstone. Do you play? And if not, what made you quit?0
-
Hearthstone has a crafting system. They also have a system where you can afford a single booster every 3 days or so I think, unless you grind. Then maybe every 2 days or so?
Could have changed in the year I was away.
Basically to play a draft a day, I had to juggle 3 accounts.0 -
Ah ok now I understand, it's a cool idea1
-
From what I understand as to what we'll be getting is this, unless of course it changes in development.Duplicate cards, once introduced, will automatically convert to some kind of currency or token which can be used to craft boosters. These tokens will come in two types, which I'll refer to as Standard and Legacy. So in our current environment, from what I remember, duplicates from the Kaladesh block and Amonkhet block would convert into standard tokens, and duplicates from all other sets, including Origins, would convert into legacy tokens. Exact quantities received from duplicates are unknown, but I would hope that more tokens would be granted for duplicates of higher rarities than lower.
Each token type will be able to be used to craft boosters targeting cards from the blocks you can get those tokens from, so standard tokens will be able to target standard cards, and legacy tokens will target legacy cards. The specifics here are also not yet known.We then would get a bit more complication when it comes to targeting. So let's say I'm trying to craft a Lightning Runner. I'll need standard tokens, but if I want to be able to target, I would imagine there's a sort of tax off the base cost of crafting a booster to add in perimeters for the card I'm targeting. So add additional tokens to tell it to give me a red card, more tokens to say I want a creature, more to say I'm after a card from Aether Revolt, and a massive amount more to say I want that card to be mythic rare. Given all those perimeters, there's still only a 50/50 chance of getting the card I'm after, which is probably what they want as you could get Kari Zev instead of Lightning Runner.0 -
At this point all we have are speculations on how crafting will work. I am also a bit more frustrated that they pushed back the release in favor of pushing the new set forward. I understand the reasoning, but the result has been a bit disappointing.
0 -
We know what little they said in the initial announcement which is that cards will automatically be converted once the system is implemented and that all duplicates going forward will be duplicated as well, and that there will be two types of tokens, standard tokens and legacy tokens, and those can be used for crafting two different types of packs. We also know we will be able to target certain cards with the crafting system, which implies we won't be able to say "I want this card" and make it specifically.All the rest is speculation. And of course, all that could be changed entirely during the course of development.0
-
Whatever they come up with, I'm willing to bet they could achieve exactly the same benefit to the players with a lot less coding by just upping the drop rates.
Plus, if they did that, people like me who'd been sat on their duplicates from day 1 wouldn't suddenly get what some perceive to be a sudden unfair advantage.
0 -
They could, but let's just say certain people will still make sarcastic remarks about drop rates not changing to their advantage because of incompetence or some other reason.
The need for control is a driving force for people who cannot accept random results. By giving them the illusion of control(you make the decision to craft), they avoid having to argue over changing the drop rates.
This is why casinos have those games instead of just high card draw(some actually have these. Tables are always empty). The more you feel you're making decisions, the less you blame randomness.
2 -
When the booster crafting feature is introduced (if it will ever...), I would like to request to be able to get some kind of overview of the number of duplicates I have in my inventory for each rarity level. Currently I have absolutely no idea how many dupes I have and on which rarity.
0 -
I hope they balance the wishes of the players with the need for income and create something that players will
-happily- spend money on instead of grudgingly....1 -
-
shteev said:Ohboy said:noThey could, but let's just say certain people will still make sarcastic remarks about drop rates not changing to their advantage because of incompetence or some other reason.
Don't be silly. You don't have a monopoly on sarcasm. And you surely wouldn't ever misinform people on purpose.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements