Repeat elite pack?
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Can we get the mystery mythic pack back?0
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I didn't like the last elite pack and I don't like the current one. I traded a lot of useful crystals for these jewels and it's starting to look like I made a bad trade. I should have 3 more mythics or masterpieces. Instead I have a useless counter at the top of the screen.0
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Yeah, as a newer player looking over mythics from older sets, it's striking to me how many barely playable mythics (and masterpieces) they make these days. I can understand the financial or technical reasons for a lot of the things I dislike about this game, but turning most of the chase cards to garbage is baffling.0
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I completely agree with the 2 posts above. Even the good mythics from the past have been rendered nearly useless with the card restrictions on events.0
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They're powered down on purpose. The mythics from the Innistrad block were exponentially more powerful than their paper counterparts in order to keep up sales. Now there's Standard, and they don't have to keep trying to out power old cards. It's best to compare current mythics to the ones from Origins, and to that end, I think they've done well evening out the power level.HypnoticSpecter said:Yeah, as a newer player looking over mythics from older sets, it's striking to me how many barely playable mythics (and masterpieces) they make these days. I can understand the financial or technical reasons for a lot of the things I dislike about this game, but turning most of the chase cards to garbage is baffling.4 -
@wereotter I'm with you - Mythics should be playble cards that add value but shouldn't be to the extent that you must have them to compete.3
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Yes. I never want to see another Olivia again. 8-8 flying, haste, and lifelink is already crazy overpowered let alone her additional abilities.2
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I'm not arguing for insanely powerful chase cards. Look at the current Mythic+ Elite pack. Most of the cards are basically garbage. I just want the chase cards, or most of them, to at least be "good," given how difficult it is to acquire them now.0
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Fraying Sanity looks good, but it's ridiculously over costed when compared to Jace's Sanctum. It's the difference of your opponent losing 5 mana at the end of turn or 3 mana at the start of yours, but it's 11 mana difference to cast. Which seems wrong for a higher rarity card.
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I've had some fun running it in TG on Dovin with Overwhelming Splendor and Fraying Sanity creating a sorta soft-lock on the opponent (even without anything else). But I do use both ramp and the "cheat" of Whir in the decks.wereotter said:Fraying Sanity looks good, but it's ridiculously over costed when compared to Jace's Sanctum. It's the difference of your opponent losing 5 mana at the end of turn or 3 mana at the start of yours, but it's 11 mana difference to cast. Which seems wrong for a higher rarity card.
TG I treat as an experimental playground. I like to pick a card I don't usually use and try to build a deck around it each day.2 -
I do too. Sadly though, it's hard to see how viable a standard build is when gabbing so much legacy. Looking forward to the possibility of toggling TG from Standard to Legacy.James13 said:
TG I treat as an experimental playground. I like to pick a card I don't usually use and try to build a deck around it each day.1 -
Toggling TG is a good solution. I always assumed they didn't split it because the 2 halves might not get enough players across all tiers and PW levels.
Choke and Fraying Sanity seem good. The rest is mediocre to awful.1 -
Yes, it looks like it would be good for that, but imagine how much less you'd need on your side to lock down your opponent if you just used Jace's Sanctum. They'd keep two extra mana, but you'd be able to cast the support for 9 mana instead of 20. I'm more just thinking that considering another card exists that does, more or less, the same thing, the mythic rare version should do the exact same for less mana or more for the same. Draining off two more mana per turn at the cost of 11 additional mana to put the support in play seems like a bad deal. Unless maybe the support has an obscene number of shields?James13 said:
I've had some fun running it in TG on Dovin with Overwhelming Splendor and Fraying Sanity creating a sorta soft-lock on the opponent (even without anything else). But I do use both ramp and the "cheat" of Whir in the decks.wereotter said:Fraying Sanity looks good, but it's ridiculously over costed when compared to Jace's Sanctum. It's the difference of your opponent losing 5 mana at the end of turn or 3 mana at the start of yours, but it's 11 mana difference to cast. Which seems wrong for a higher rarity card.
TG I treat as an experimental playground. I like to pick a card I don't usually use and try to build a deck around it each day.0 -
Feels more effective to me. 3 mana is achievable with more on almost any PW off-color matching. 5 mana hits a sweet spot where only the opponent on-color matches have the potential to generate more. As a result you get them yielding negative mana gains frequently in a way that just doesn't happen with -3.wereotter said:Yes, it looks like it would be good for that, but imagine how much less you'd need on your side to lock down your opponent if you just used Jace's Sanctum. They'd keep two extra mana, but you'd be able to cast the support for 9 mana instead of 20. I'm more just thinking that considering another card exists that does, more or less, the same thing, the mythic rare version should do the exact same for less mana or more for the same. Draining off two more mana per turn at the cost of 11 additional mana to put the support in play seems like a bad deal. Unless maybe the support has an obscene number of shields?
20 isn't cost prohibitive if you build for it, utilizing Whir and Deserts.
Additionally, these are "for fun" decks. And while I go flawless in TG with them (funny seeing 3 Samuts in a row thrash unable to cast anything), I don't consider them "competition event" ready.0
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