Ohboy said: jimpark said: I would like to see an actual money spent to drop rate ratio. Of course spending money to buy packs will increase your chances but I wonder if there are brackets. Spending X amount puts you in a monetary teir, i.e. an internal VIP system that offers slightly better drop rates. As we know, businesses like profit and there are many that would implement such methods... but it's just a suspicion and hopefully it is nothing at all. So your hypothesis is that they identify players willing to pay... And give them better stuff so they don't have to buy as much?
jimpark said: I would like to see an actual money spent to drop rate ratio. Of course spending money to buy packs will increase your chances but I wonder if there are brackets. Spending X amount puts you in a monetary teir, i.e. an internal VIP system that offers slightly better drop rates. As we know, businesses like profit and there are many that would implement such methods... but it's just a suspicion and hopefully it is nothing at all.
Volrak said:I'd be very interested to see that data. Needless to say, it's easy to see patterns in noise, but whether some factor is truly forcing or not on a particular outcome can be tested statistically, and it's not clear that it has been. So I take "this is a known fact" with a rather large grain of salt.
shteev said: Which one of those sounds more like D3 to you?
Corn Noodles said: In case anyone is wondering, after 6 in a row, this is my response from D3:Unfortunately, we will be unable to provide any compensation regarding this issue. In addition, you are welcome to use the duplicates you have acquired with the Booster Crafting feature, once it is implemented. We apologize for any inconveniences.Pardon my french, but that's tinykitty. AT THE VERY LEAST, I expect my 400 jewels to be refunded. Fix this @Brigby. Fix it @LakeStone. Fix it now.
Ah, the door has slammed shut. I hope everyone will see why myself and Ohboy were attempting to deter players from gaming the system.
It's unfortunate you are a victim, but there were two entire threads full of heated debate at why certain players were going to ruin it for the rest of the community.
Steeme said:It's unfortunate you are a victim, but there were two entire threads full of heated debate at why certain players were going to ruin it for the rest of the community.
Corn Noodles said: Steeme said:It's unfortunate you are a victim, but there were two entire threads full of heated debate at why certain players were going to ruin it for the rest of the community. It's anti-customer, but I'm not a "victim". If I cannot get redress from D3, Apple will be more than happy to provide it.
You're free to charge back the purchase. It's not the right thing to do, but I can understand why you would do it.
Technically, you're supposed to keep the dupe and burn it down for tokens. Everyone knows this up front. The minute you click the purchase button, you've already agreed to those terms.
Steeme said: You're free to charge back the purchase. It's not the right thing to do, but I can understand why you would do it.
Corn Noodles said: Steeme said: You're free to charge back the purchase. It's not the right thing to do, but I can understand why you would do it. Mana Jewels from a real money transaction were used in the purchase of the Elite Pack. D3 (and now Brigby) refuse to compensate me fairly for a legitimate support issue and both tell me to wait for Booster Crafting. Booster Crafting has no release date and the only tangible news we have is that the developer of the game has closed. D3 (and Brigby) refuse to give us any more detailed information on the transition or the release date of this "feature". This is why Apple has a refund policy; it's to deal with situations like this. Think me of however you want, but I'm in the right here.I would have accepted (grudgingly) a refund of my 400 jewels in order to get a pack in the next rotation, but that was never even offered as an option. So tell me, how is what D3 is doing (or not doing) "the right thing"?
I don't want to stir up another heated debate, but Elite packs were never meant to give you a non-dupe.
The problem is that you would have been able to re-roll on your first dupe until you got a non-dupe. Unfortunately, due to brazen community trolling of the support process, they were forced to change the policy to place a hard cap.
This is just another scenario where D3 will get blamed for something where their hand was forced.
My feeling and I know this has been gone over before is that the packs never should have resulted in dupes in the first place.
Elite Packs are of enough value to ensure you get a new; non-dupe card.
It's funny that there is an argument in this thread suggesting that giving better drop rates to player that spend some money on the game will keep them engaged and lead to even more spending.
Wouldn't the logical conclusion then be that giving better drop rates to ALL players would encourage more spending as a community?
Sorry, I just had to chime in with another swipe at the foolishness of removing the collectability aspect of a game that has thrived on the ability to actually collect the cards. Give us better prizes, better drop rates and a functional dupe system so we can actually enjoy and spend money on this game.
I will not be buying Immiment Doom. Seems like a fun card with broken swarm intelligence and whir. Don't look forward to seeing it played against me. But not worth $40 when the jewels, packs and crystals have no value to me. If I was going for a complete set, I would buy it in a heart beat. Oh well.
Corn Noodles said: Did I do this as well? You bet. Easiest way to do it was to wait to claim your rare card prize until the specific time noted for your best chance at a certain card.
Corn Noodles said: This is why Apple has a refund policy; it's to deal with situations like this. Think me of however you want, but I'm in the right here.