Boss event enemy scaling-still tied to player levels?

My enemy levels are already at 306. Looks like this will be where champing a 5* is going to hurt

Comments

  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    rocks52 said:
    My enemy levels are already at 306. Looks like this will be where champing a 5* is going to hurt
    Apparently so. My side-node levels are 191, currently.

    Makes sense, we didn't select any SCLs when starting, so it stands to reason that scaling is still a thing.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    rocks52 said:
    My enemy levels are already at 306. Looks like this will be where champing a 5* is going to hurt
    Apparently so. My side-node levels are 191, currently.

    Makes sense, we didn't select any SCLs when starting, so it stands to reason that scaling is still a thing.
    No, that makes zero sense when the highest CL we have tops out at 330.
    There's absolutely NO reason to get hit with monster scaling again.
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    Bowgentle said:
    rocks52 said:
    My enemy levels are already at 306. Looks like this will be where champing a 5* is going to hurt
    Apparently so. My side-node levels are 191, currently.

    Makes sense, we didn't select any SCLs when starting, so it stands to reason that scaling is still a thing.
    No, that makes zero sense when the highest CL we have tops out at 330.
    There's absolutely NO reason to get hit with monster scaling again.
    Sorry, I didn't mean it made sense overall to slam you with scaling again. I mean, as a proximate explanation, it makes sense that because this event does not have an SCL selector, it was also not re-tooled with 8 SCLs worth of non-roster-based-scaling side nodes.

    I'm not making any comment about whether or not they should have presented us with an SCL selector, and fixed scaling based on that choice.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Bowgentle said:
    rocks52 said:
    My enemy levels are already at 306. Looks like this will be where champing a 5* is going to hurt
    Apparently so. My side-node levels are 191, currently.

    Makes sense, we didn't select any SCLs when starting, so it stands to reason that scaling is still a thing.
    No, that makes zero sense when the highest CL we have tops out at 330.
    There's absolutely NO reason to get hit with monster scaling again.
    Sorry, I didn't mean it made sense overall to slam you with scaling again. I mean, as a proximate explanation, it makes sense that because this event does not have an SCL selector, it was also not re-tooled with 8 SCLs worth of non-roster-based-scaling side nodes.

    I'm not making any comment about whether or not they should have presented us with an SCL selector, and fixed scaling based on that choice.
    Gotcha :)
  • DapperChewie
    DapperChewie Posts: 399 Mover and Shaker
    Heh, you thought they'd fix all scaling? 

    We've complained about boss event side no scaling since the very first boss event years ago and they've never touched it. 

    I dont see them doing it now. 
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    Ideally the side node enemy levels would be tied to Galactus's level, increasing with each round your alliance completes.

    If they want to reward alliances that complete the event quickly, they could do that by not changing the side node levels until the next 8 hour refresh (so if you complete multiple rounds within 8 hours, the side nodes would match the scaling of the earliest round).
  • Tony_Foot
    Tony_Foot Posts: 1,811 Chairperson of the Boards
    Does it really matter? Most are about done on the 3rd refresh? If the scaling went to 4000 right now I would still be able to get over the line using just the boss battle every refresh.

    Let it scale indefinitely, there should be some pain for those in your alliance that always wait until R7+ to get started to do it with the minimum number of battles while letting every one else do the donkey work.

    Scale even higher not lower  :p
  • Skrofa
    Skrofa Posts: 388 Mover and Shaker
    The problem with the absurd scaling as I see it.

    Which alliances don't actually see this scaling at a point that matters?
    Competitive ones!

    What are competitive alliances?
    Alliances with people who have well-developed rosters with a bunch of champed 4* and maybe 5* guys.

    Which alliances can't finish the event before the insane scaling?
    Casual ones. Alliances with people that might have developed rosters but they are the minority in their group. 

    So, what happens? 
    You've got a bunch of people with champed 4* and 5* stopping the boss event well before the 36 hour mark.
    And on the other hand, you've got the 3* rosters trying to fight against insane scaling just to get something more from the event.

    And before people start saying "3* rosters want more for less". 
    I am not suggesting they get more. If they want more rewards, go for it! But at a scaling that best suits their rosters! Not this insane thing
  • Phumade
    Phumade Posts: 2,496 Chairperson of the Boards
    Why not?

    The scaling is specifically tuned to their roster.  No one else affects their scaling or ability to play the event.  They aren't in competition with competitive alliances for prizes.


    Its just you and your alliance mates.  Everyone has tougher nodes on the third day.
  • jackstar0
    jackstar0 Posts: 1,280 Chairperson of the Boards
    I'd prefer that it was tied to the round being faced. Maybe even following the standard story event curve with 3 insignificant rounds, 3 gradually harder, and then 2 hard rounds.

    No reason that people who have jobs or school are effectively punished for not being able to fit in the game until the weekend.
  • Phumade
    Phumade Posts: 2,496 Chairperson of the Boards
    jackstar0 said:
    I'd prefer that it was tied to the round being faced. Maybe even following the standard story event curve with 3 insignificant rounds, 3 gradually harder, and then 2 hard rounds.

    No reason that people who have jobs or school are effectively punished for not being able to fit in the game until the weekend.
    I assume your talking about the side nodes.  In any case, most people would actually say that they are doing that.

    Yesterday had 3 rounds of super easy  nodes,  Today has 3 rounds of nodes that are pretty close to the highest char on your roster, Tommorrow will have 3 rounds of nodes 75 levels harder than your best char.


  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    Phumade said:
    jackstar0 said:
    I'd prefer that it was tied to the round being faced. Maybe even following the standard story event curve with 3 insignificant rounds, 3 gradually harder, and then 2 hard rounds.

    No reason that people who have jobs or school are effectively punished for not being able to fit in the game until the weekend.
    I assume your talking about the side nodes.  In any case, most people would actually say that they are doing that.

    Yesterday had 3 rounds of super easy  nodes,  Today has 3 rounds of nodes that are pretty close to the highest char on your roster, Tommorrow will have 3 rounds of nodes 75 levels harder than your best char.
    Days != rounds
  • jackstar0
    jackstar0 Posts: 1,280 Chairperson of the Boards
    Phumade said:
    jackstar0 said:
    I'd prefer that it was tied to the round being faced. Maybe even following the standard story event curve with 3 insignificant rounds, 3 gradually harder, and then 2 hard rounds.

    No reason that people who have jobs or school are effectively punished for not being able to fit in the game until the weekend.
    I assume your talking about the side nodes.  In any case, most people would actually say that they are doing that.

    Yesterday had 3 rounds of super easy  nodes,  Today has 3 rounds of nodes that are pretty close to the highest char on your roster, Tommorrow will have 3 rounds of nodes 75 levels harder than your best char.


    You assumed correctly about the side nodes, as that's what this thread is about.

    As for your assessment of things: jamesh made the point that days and rounds are not the same thing, which is also my point. If the rounds against big G dictated the difficulty rather than the refresh/day/time, that would create an equivalent experience for all players regardless of when they are able to play during the event.

    As it stands, alliances that can get going right away have a HUGE advantage in facing side-nodes that are insignificant for most of their climb. Sometimes all of it.
  • Phumade
    Phumade Posts: 2,496 Chairperson of the Boards
    jackstar0 said:
    I assume your talking about the side nodes.  In any case, most people would actually say that they are doing that.

    Yesterday had 3 rounds of super easy  nodes,  Today has 3 rounds of nodes that are pretty close to the highest char on your roster, Tommorrow will have 3 rounds of nodes 75 levels harder than your best char.


    You assumed correctly about the side nodes, as that's what this thread is about.

    As for your assessment of things: jamesh made the point that days and rounds are not the same thing, which is also my point. If the rounds against big G dictated the difficulty rather than the refresh/day/time, that would create an equivalent experience for all players regardless of when they are able to play during the event.

    As it stands, alliances that can get going right away have a HUGE advantage in facing side-nodes that are insignificant for most of their climb. Sometimes all of it.
    Why are you complaining or even care about what other people do??  Their result has no affect on your play or your resutls.


    At this exact moment in time.

    My side nodes are 50 levels lower than my avg A team.  Seems pretty easy to me.

    At the end of the day are the nodes easier or harder than your normal A team?

    If it is lower, then the scaling seems pretty fair and appropriate to me.


    What are you really asking for level 40 opponents on the third day?
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    Phumade said:
    jackstar0 said:
    I assume your talking about the side nodes.  In any case, most people would actually say that they are doing that.

    Yesterday had 3 rounds of super easy  nodes,  Today has 3 rounds of nodes that are pretty close to the highest char on your roster, Tommorrow will have 3 rounds of nodes 75 levels harder than your best char.


    You assumed correctly about the side nodes, as that's what this thread is about.

    As for your assessment of things: jamesh made the point that days and rounds are not the same thing, which is also my point. If the rounds against big G dictated the difficulty rather than the refresh/day/time, that would create an equivalent experience for all players regardless of when they are able to play during the event.

    As it stands, alliances that can get going right away have a HUGE advantage in facing side-nodes that are insignificant for most of their climb. Sometimes all of it.
    Why are you complaining or even care about what other people do??  Their result has no affect on your play or your resutls.


    At this exact moment in time.

    My side nodes are 50 levels lower than my avg A team.  Seems pretty easy to me.

    At the end of the day are the nodes easier or harder than your normal A team?

    If it is lower, then the scaling seems pretty fair and appropriate to me.


    What are you really asking for level 40 opponents on the third day?
    Do you really not understand the point being made here?  I don't think anyone is under the impression that their progress is linked to that of any other alliance.  The point is that those alliances that complete early don't need any extra assistance, and those that are playing slower don't need extra road blocks.

    I also don't dispute that the last day side nodes are beatable.  The question is why that difficulty level is tied to the day number rather than the fact you've hit round 8?

    My alliance has a number of newer players and we didn't complete the event.  It's hard to keep those lower level players motivated when the nodes get more difficult despite the fact that we hadn't progressed to a new round.
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    I don't know if I'm just in some sweet spot right now or what, but I never felt side no scaling was out of control the whole event.  Side nodes felt relatively easy start to finished.  I cleared all 5 side nodes every 8 hours.
  • Phumade
    Phumade Posts: 2,496 Chairperson of the Boards
    jamesh said:

    Do you really not understand the point being made here?  I don't think anyone is under the impression that their progress is linked to that of any other alliance.  The point is that those alliances that complete early don't need any extra assistance, and those that are playing slower don't need extra road blocks.

    I also don't dispute that the last day side nodes are beatable.  The question is why that difficulty level is tied to the day number rather than the fact you've hit round 8?

    My alliance has a number of newer players and we didn't complete the event.  It's hard to keep those lower level players motivated when the nodes get more difficult despite the fact that we hadn't progressed to a new round.
    I understand the point.  people whining about perceived inbalances vs actually learning to play and win the game.

    If the side noes are beatable is there a legitimate issue, or do you just want more participation gifts?  Are you here to sound an alarm about boss node unfairness, so you can pontificate about MPQ?

    For your low level colleagues, where their side nodes harder than their best teams?  If not, then lets have the conversation of what powers, boosts and matches will enable them to beat nodes that are lower than their best combinations,.

    vs complaining about a scaling design  that actually stayed lower than their highest team.


    The ultimate answer to your question is that the designer made a choice.  Simple as that.  My level of outrage to those choices will be linked to how they scale to a roster.  Here they don't scale past the top end of my roster (and i suspect they don't for you either)
  • Phumade
    Phumade Posts: 2,496 Chairperson of the Boards
    broll said:
    I don't know if I'm just in some sweet spot right now or what, but I never felt side no scaling was out of control the whole event.  Side nodes felt relatively easy start to finished.  I cleared all 5 side nodes every 8 hours.
    Yeah I agree, Even at the hardest level, my side nodes were significantly lower than my A team. The only people this event was inaccessible too where those who didn't have time to play.
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    Phumade said:
    The ultimate answer to your question is that the designer made a choice.  Simple as that.  My level of outrage to those choices will be linked to how they scale to a roster.  Here they don't scale past the top end of my roster (and i suspect they don't for you either)
    So you do understand the complaint then: that's good.  Let's turn it around then.  Why do you think the current behaviour of increasing the difficulty at fixed time increments is a good idea, as opposed to linking the scaling increases to e.g. passing rounds?
  • Phumade
    Phumade Posts: 2,496 Chairperson of the Boards
    Why bother?   Neither choice makes a difference with respect to my ability to clear the node