Boss event enemy scaling-still tied to player levels?
rocks52
Posts: 232 Tile Toppler
My enemy levels are already at 306. Looks like this will be where champing a 5* is going to hurt
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rocks52 said:My enemy levels are already at 306. Looks like this will be where champing a 5* is going to hurt
Makes sense, we didn't select any SCLs when starting, so it stands to reason that scaling is still a thing.0 -
Jaedenkaal said:rocks52 said:My enemy levels are already at 306. Looks like this will be where champing a 5* is going to hurt
Makes sense, we didn't select any SCLs when starting, so it stands to reason that scaling is still a thing.
There's absolutely NO reason to get hit with monster scaling again.
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Bowgentle said:Jaedenkaal said:rocks52 said:My enemy levels are already at 306. Looks like this will be where champing a 5* is going to hurt
Makes sense, we didn't select any SCLs when starting, so it stands to reason that scaling is still a thing.
There's absolutely NO reason to get hit with monster scaling again.
I'm not making any comment about whether or not they should have presented us with an SCL selector, and fixed scaling based on that choice.1 -
Jaedenkaal said:Bowgentle said:Jaedenkaal said:rocks52 said:My enemy levels are already at 306. Looks like this will be where champing a 5* is going to hurt
Makes sense, we didn't select any SCLs when starting, so it stands to reason that scaling is still a thing.
There's absolutely NO reason to get hit with monster scaling again.
I'm not making any comment about whether or not they should have presented us with an SCL selector, and fixed scaling based on that choice.
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Heh, you thought they'd fix all scaling?
We've complained about boss event side no scaling since the very first boss event years ago and they've never touched it.
I dont see them doing it now.0 -
Ideally the side node enemy levels would be tied to Galactus's level, increasing with each round your alliance completes.
If they want to reward alliances that complete the event quickly, they could do that by not changing the side node levels until the next 8 hour refresh (so if you complete multiple rounds within 8 hours, the side nodes would match the scaling of the earliest round).
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The problem with the absurd scaling as I see it.
Which alliances don't actually see this scaling at a point that matters?
Competitive ones!
What are competitive alliances?
Alliances with people who have well-developed rosters with a bunch of champed 4* and maybe 5* guys.
Which alliances can't finish the event before the insane scaling?
Casual ones. Alliances with people that might have developed rosters but they are the minority in their group.
So, what happens?
You've got a bunch of people with champed 4* and 5* stopping the boss event well before the 36 hour mark.
And on the other hand, you've got the 3* rosters trying to fight against insane scaling just to get something more from the event.
And before people start saying "3* rosters want more for less".
I am not suggesting they get more. If they want more rewards, go for it! But at a scaling that best suits their rosters! Not this insane thing4 -
Why not?
The scaling is specifically tuned to their roster. No one else affects their scaling or ability to play the event. They aren't in competition with competitive alliances for prizes.
Its just you and your alliance mates. Everyone has tougher nodes on the third day.0 -
I'd prefer that it was tied to the round being faced. Maybe even following the standard story event curve with 3 insignificant rounds, 3 gradually harder, and then 2 hard rounds.
No reason that people who have jobs or school are effectively punished for not being able to fit in the game until the weekend.
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jackstar0 said:I'd prefer that it was tied to the round being faced. Maybe even following the standard story event curve with 3 insignificant rounds, 3 gradually harder, and then 2 hard rounds.
No reason that people who have jobs or school are effectively punished for not being able to fit in the game until the weekend.
Yesterday had 3 rounds of super easy nodes, Today has 3 rounds of nodes that are pretty close to the highest char on your roster, Tommorrow will have 3 rounds of nodes 75 levels harder than your best char.
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Phumade said:jackstar0 said:I'd prefer that it was tied to the round being faced. Maybe even following the standard story event curve with 3 insignificant rounds, 3 gradually harder, and then 2 hard rounds.
No reason that people who have jobs or school are effectively punished for not being able to fit in the game until the weekend.
Yesterday had 3 rounds of super easy nodes, Today has 3 rounds of nodes that are pretty close to the highest char on your roster, Tommorrow will have 3 rounds of nodes 75 levels harder than your best char.
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Phumade said:jackstar0 said:I'd prefer that it was tied to the round being faced. Maybe even following the standard story event curve with 3 insignificant rounds, 3 gradually harder, and then 2 hard rounds.
No reason that people who have jobs or school are effectively punished for not being able to fit in the game until the weekend.
Yesterday had 3 rounds of super easy nodes, Today has 3 rounds of nodes that are pretty close to the highest char on your roster, Tommorrow will have 3 rounds of nodes 75 levels harder than your best char.
As for your assessment of things: jamesh made the point that days and rounds are not the same thing, which is also my point. If the rounds against big G dictated the difficulty rather than the refresh/day/time, that would create an equivalent experience for all players regardless of when they are able to play during the event.
As it stands, alliances that can get going right away have a HUGE advantage in facing side-nodes that are insignificant for most of their climb. Sometimes all of it.
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jackstar0 said:
You assumed correctly about the side nodes, as that's what this thread is about.I assume your talking about the side nodes. In any case, most people would actually say that they are doing that.
Yesterday had 3 rounds of super easy nodes, Today has 3 rounds of nodes that are pretty close to the highest char on your roster, Tommorrow will have 3 rounds of nodes 75 levels harder than your best char.
As for your assessment of things: jamesh made the point that days and rounds are not the same thing, which is also my point. If the rounds against big G dictated the difficulty rather than the refresh/day/time, that would create an equivalent experience for all players regardless of when they are able to play during the event.
As it stands, alliances that can get going right away have a HUGE advantage in facing side-nodes that are insignificant for most of their climb. Sometimes all of it.
At this exact moment in time.
My side nodes are 50 levels lower than my avg A team. Seems pretty easy to me.
At the end of the day are the nodes easier or harder than your normal A team?
If it is lower, then the scaling seems pretty fair and appropriate to me.
What are you really asking for level 40 opponents on the third day?0 -
Phumade said:jackstar0 said:
You assumed correctly about the side nodes, as that's what this thread is about.I assume your talking about the side nodes. In any case, most people would actually say that they are doing that.
Yesterday had 3 rounds of super easy nodes, Today has 3 rounds of nodes that are pretty close to the highest char on your roster, Tommorrow will have 3 rounds of nodes 75 levels harder than your best char.
As for your assessment of things: jamesh made the point that days and rounds are not the same thing, which is also my point. If the rounds against big G dictated the difficulty rather than the refresh/day/time, that would create an equivalent experience for all players regardless of when they are able to play during the event.
As it stands, alliances that can get going right away have a HUGE advantage in facing side-nodes that are insignificant for most of their climb. Sometimes all of it.
At this exact moment in time.
My side nodes are 50 levels lower than my avg A team. Seems pretty easy to me.
At the end of the day are the nodes easier or harder than your normal A team?
If it is lower, then the scaling seems pretty fair and appropriate to me.
What are you really asking for level 40 opponents on the third day?
I also don't dispute that the last day side nodes are beatable. The question is why that difficulty level is tied to the day number rather than the fact you've hit round 8?
My alliance has a number of newer players and we didn't complete the event. It's hard to keep those lower level players motivated when the nodes get more difficult despite the fact that we hadn't progressed to a new round.
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I don't know if I'm just in some sweet spot right now or what, but I never felt side no scaling was out of control the whole event. Side nodes felt relatively easy start to finished. I cleared all 5 side nodes every 8 hours.1
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jamesh said:
I also don't dispute that the last day side nodes are beatable. The question is why that difficulty level is tied to the day number rather than the fact you've hit round 8?
My alliance has a number of newer players and we didn't complete the event. It's hard to keep those lower level players motivated when the nodes get more difficult despite the fact that we hadn't progressed to a new round.
If the side noes are beatable is there a legitimate issue, or do you just want more participation gifts? Are you here to sound an alarm about boss node unfairness, so you can pontificate about MPQ?
For your low level colleagues, where their side nodes harder than their best teams? If not, then lets have the conversation of what powers, boosts and matches will enable them to beat nodes that are lower than their best combinations,.
vs complaining about a scaling design that actually stayed lower than their highest team.
The ultimate answer to your question is that the designer made a choice. Simple as that. My level of outrage to those choices will be linked to how they scale to a roster. Here they don't scale past the top end of my roster (and i suspect they don't for you either)0 -
broll said:I don't know if I'm just in some sweet spot right now or what, but I never felt side no scaling was out of control the whole event. Side nodes felt relatively easy start to finished. I cleared all 5 side nodes every 8 hours.0
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Phumade said:The ultimate answer to your question is that the designer made a choice. Simple as that. My level of outrage to those choices will be linked to how they scale to a roster. Here they don't scale past the top end of my roster (and i suspect they don't for you either)
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Why bother? Neither choice makes a difference with respect to my ability to clear the node0
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