****Spider-Man (Organic)**** Updated 27 Aug 2017

zodiac339
zodiac339 Posts: 1,948 Chairperson of the Boards
edited August 2017 in Speculation and Concepts
An alliance member found a spider living in his tomato plant, and it turned into a question of, "What powers would you get if bitten by an organic spider?"

****Spider-Man (Organic)**** Green/Blue/Yellow

Peter "Pete Moss" Mosser was on a trip to Oscorp Gardens when he was bitten by a spider doused in experimental "organic" fertilizers. After a feverish sleep, he woke up with green hair. And the powers of an organic spider!

The Green Thumb, 7 Green AP.
Organic Spider-Man has learned how to grow some Fantastic plants with his scientific knowledge (and a little cosmic radiation). If one doesn't exist, convert a selected basic green tile into a 4-turn Fantastic Plant Countdown tile. This power becomes Fantastic Plant.
Fantastic Plant (Passive): At the beginning of your turn, if there are at least 9 yellow tiles, gives your team a burst of 400 health. Otherwise, deals 800 damage to the target, steals 1 yellow AP, and OSM takes 400 damage. If there are at least 9 yellow tiles when Fantastic Plant expires or is removed in any way, this power becomes The Green Thumb. Otherwise, the plant is starved of sunlight and Organic Spider-Man becomes corrupted, transforming all of his powers.

Irrigation, 10 Blue AP.
Water, water everywhere for growing plants to drink. Convert a random basic blue tile into a 3-turn Artificial Cloud countdown tile. At the beginning of your turn, convert up to two basic red and yellow (up to 4 of any red and yellow tiles at rank 5) into random green and blue tiles. If this tile is matched or destroyed, the Artificial Cloud bursts, immediately converting all red and yellow tiles to random green and blue tiles.
(Passive) When the enemy team matches green or blue tiles, generate 1 AP in the corresponding color.

Radiant Sun, Yellow.
Sunlight invigorates Organic Spider-Man, and all the amazing, and sometimes dangerous, things he grows.
(Passive) If there are at least 9 yellow tiles at the beginning of your turn, convert 1 (2 at rank 4) random basic tiles to strength 50 strike or attack tiles. If there are less than 9 yellow tiles, Spidey burns out old growth to let sunlight in for new growth, converting 1 random strike, protect, or attack tile into a charged red tile, and converting 1 (3 at rank 5) tiles surrounding it into yellow tiles.

Transformation, Spider-Man (Fungal)

The Black Thumb, 9 Black AP.
Starved of sunlight and weakening, Fungal Spider-Man infests his enemies to take their strength as his own. If one does not exist, convert a random basic black tile into a repeater tile on a targeted enemy. At the beginning of each turn, deals 800 damage to the targeted enemy and heals Fungal Spider-Man for 400 health. If the targeted enemy is below 30% health (50% at rank 5), also steals 1 AP from the targets strongest color health pool. If the target of The Black Thumb is knocked out, Fungal Spider-Man generates 3 AP in each of the target's strongest color pools.

Fire and Ashes, 10 Red AP.
Sometimes, you just have to burn everything and start over. If one doesn't exist, convert a random basic red tile into a repeater tile that creates 1 random strike or attack tile (2 at rank 4) at the beginning of your turn. If there are at least 12 friendly strike and attack tiles at the beginning of your turn, convert all friendly strike and attack tiles to charged tiles and deal 2000 damage to the enemy team.
(Passive) When a charged tile is matched, deal 600 damage to the enemy, and 300 to the ally.

Cosmic Radiance, 12 Yellow AP.
Desperate to fix this mess, Fungal Spider-Man floods the area with cosmic radiation. Or will that make things worse? Destroy all charged tiles on the board, dealing 700 damage for each charged tile destroyed (does not generate AP). If at least 10 red and yellow charged tiles are destroyed by this, Fungal Spider-Man succeeds and transforms back into Organic Spider-Man.
(Passive) Convert 1 random basic red or yellow basic tile into a charged tile (2 at rank 3, may include enemy strike, protect, or attack tiles at rank 5) at the beginning of your turn.

I'm not sure how to balance the damage and healing values to make a comprehensive listing by rank and level, so the numbers are just a general idea.