PVE Scaling - How can I lower it?
It took me three tries just to get through the team to unlock the easy mode for the Simulator, and I needed to get a couple lucky cascades to do it. The enemies for the first node are over ten levels higher than the enemies I just barely beat. What the tinykitty am I supposed to do? Should I just quit playing the game? It doesn't seem like I'll be able to do any PVEs if this is what I have to deal with.
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I think that's the question that everyone is trying to answer. A lot of people seem to agree that the scaling has gone overboard. I'm all for a challenge, but dying repeatedly just isn't fun. The worst part is that scaling for this event is at least partially based on performance in the last event, where different characters were boosted.0
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People are frustrated with the situation. They don't know why they're fighting opponents so high level while their peers are fighting opponents very low level, and they don't know how these rules are set.
The scaling system, even if it's terrible in its essence, should at least have more transparent rules. I'd say it would be better to just drop it altogether, as there is already scaling in terms of normal and hard mode, but in any case, it would be a fiasco if the devs don't act on it.0 -
It's already a fiasco...0
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There is a threshold on the PvE. If you are having trouble getting in then it means you need to spend more time leveling up your characters. It has nothing to do with the scaling that happens in the event itself.
Theoretically scaling means that as you get better, the difficulty rises with you. If you are using boosts all the time to win then you are doing it to yourself.0 -
The problem is you start the event and can win nearly every node. As it rolls on the nodes go up in level to the point you simply can not win. So you stop playing.
If I think a node is too hard I won't attempt it. So no defeats are registered and the scaling just keeps pushing the levels up because of the community scaling thats going on.
In the The Hunt I was getting lvl 300 nodes. I can't level anymore (Have 141s) so simply stopped playing.
I think after a certain number of defeats the levels should drop a fixed percentage. Say after 5 defeats the levels drop 20%. Defeats being starting the match with 3 full health characters and ending the fight with all characters downed to stop people just retreating with tank teams. The way the scaling currently works is stopping people from playing the game.
D3 needs to understand that more challenging does not equal more fun. Focus on making the game fun first.0 -
kerravon wrote:D3 needs to understand that more challenging does not equal more fun. Focus on making the game fun first.
The problem with that is if they got rid of scaling entirely, the event would either be laughably easy for the higher level players (like re-playing the prologue) which would be equally boring. Or unplayable for newer players. There has to be a middle way somewhere, but atm I can't see it...0 -
NighteyesGrisu wrote:kerravon wrote:D3 needs to understand that more challenging does not equal more fun. Focus on making the game fun first.
The problem with that is if they got rid of scaling entirely, the event would either be laughably easy for the higher level players (like re-playing the prologue) which would be equally boring. Or unplayable for newer players. There has to be a middle way somewhere, but atm I can't see it...
That'd prevent people from grinding like mad, and keep community scaling in check.
I don't know why they don't bring that back, I think it was perfect in Thick As Thieves.
And reset the PVE MMR after each event.0 -
Bowgentle wrote:NighteyesGrisu wrote:kerravon wrote:D3 needs to understand that more challenging does not equal more fun. Focus on making the game fun first.
The problem with that is if they got rid of scaling entirely, the event would either be laughably easy for the higher level players (like re-playing the prologue) which would be equally boring. Or unplayable for newer players. There has to be a middle way somewhere, but atm I can't see it...
That'd prevent people from grinding like mad, and keep community scaling in check.
I don't know why they don't bring that back, I think it was perfect in Thick As Thieves.
And reset the PVE MMR after each event.
+1 to kerravon
+1 to Bowgentle
If at least rewards were proportional... But is completely nuts to fight 300+ lvl enemies for 20 iso and the same score that a player fighting versus 20lvl characters :S :S :S0 -
NighteyesGrisu wrote:kerravon wrote:D3 needs to understand that more challenging does not equal more fun. Focus on making the game fun first.
The problem with that is if they got rid of scaling entirely, the event would either be laughably easy for the higher level players (like re-playing the prologue) which would be equally boring. Or unplayable for newer players. There has to be a middle way somewhere, but atm I can't see it...
In the original Hunt, Hulk and other good-memory events it worked fine, nodes were increasingly more difficult, starters could play the first couple, advanced players could play more of them, it made perfect sense and we loved it (except for jozier ofcuz).
We still yet to see explanation for the idea why the communist system is any good, in a game that is about developing characters how it makes sense to slant the field so more development means no advantage or even a huge disadvantage -- while you can get top places with roster having levels 30, 18 and rest 15 and lower. Any natural thinking would call it braindead.
EDIT: for sake of prekog-wannabies like Eddiemon, I lived several decades with communism and another 25 years of running full circe instead of leaving it behind for good.0
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