Liliana's Death Majesty and Trial of Strength objective
Tilwin90
Posts: 662 Critical Contributor
So let's have a short recap on the previous Trial of Strength planeswalkers and the synergy behind them:
Gideon of Trial
- Summon embalmers (makes total sense in white since there are a lot of white embalm creatures)
- Lose creatures - - totally synergizes with embalmers + Gideon's FIRST ability (generate fodder reach tokens to get them destroyed by opponent attackers)
Nissa Steward of Elements
- Cycle (once again makes total sense anything that's blue cycling, since blue is literally the color of cycling)
- Cast spells (which again is unsurprising in blue green and Nissa can support up to 5 spells all of which can cycle too) - - sort-of synergizes with Nissa's first ability since mana generation can be used for casting stuff, not necessarily cycling
And now let's move on to Liliana...
- Zombies (well d'oh, black is all about zombies, no problem here)
- Lose creatures - renders Liliana's first ability useless.
Now, I understand that this is supposed to be a challenge, but for the love of god, was it really necessary to discourage players from playing the first ability of a planeswalker you force on a node?! Makes ZERO sense to me. If it were a regular black node, sure, I'd play that game as I found no problem with Tezz2, Ob Nixilis, or even Liliana2 (which discards, but does not destroy its own creatures).
It was not enough a black planeswalker has near zero means of protecting itself against a removal heavy deck (let's not name Pact of Negation which is a masterpiece I expect only a handful of people possess), putting this game of russian roulette in the hands of abusive players going full removal specifically to cripple other opponents who run into them with their Liliana decks.
Finally, I would mention this goes against two of the best zombies in Standard in the first place, crippling players even more (recurring defender & Fleshbag Marauder) but I can see sort of a challenge in that...
Gideon of Trial
- Summon embalmers (makes total sense in white since there are a lot of white embalm creatures)
- Lose creatures - - totally synergizes with embalmers + Gideon's FIRST ability (generate fodder reach tokens to get them destroyed by opponent attackers)
Nissa Steward of Elements
- Cycle (once again makes total sense anything that's blue cycling, since blue is literally the color of cycling)
- Cast spells (which again is unsurprising in blue green and Nissa can support up to 5 spells all of which can cycle too) - - sort-of synergizes with Nissa's first ability since mana generation can be used for casting stuff, not necessarily cycling
And now let's move on to Liliana...
- Zombies (well d'oh, black is all about zombies, no problem here)
- Lose creatures - renders Liliana's first ability useless.
Now, I understand that this is supposed to be a challenge, but for the love of god, was it really necessary to discourage players from playing the first ability of a planeswalker you force on a node?! Makes ZERO sense to me. If it were a regular black node, sure, I'd play that game as I found no problem with Tezz2, Ob Nixilis, or even Liliana2 (which discards, but does not destroy its own creatures).
It was not enough a black planeswalker has near zero means of protecting itself against a removal heavy deck (let's not name Pact of Negation which is a masterpiece I expect only a handful of people possess), putting this game of russian roulette in the hands of abusive players going full removal specifically to cripple other opponents who run into them with their Liliana decks.
Finally, I would mention this goes against two of the best zombies in Standard in the first place, crippling players even more (recurring defender & Fleshbag Marauder) but I can see sort of a challenge in that...
7
Comments
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Think of it as a challenge to see how fast you can spam creatures to beat down.
Also, consider discard spells if you're really having trouble with creature denial decks. It may help.1 -
Ohboy said:Think of it as a challenge to see how fast you can spam creatures to beat down.
Also, consider discard spells if you're really having trouble with creature denial decks. It may help.
It wasn't the proactive answers part that bugged me the most to begin with, but not being able to use the first ability of a locker planeswalker. It's silly....1 -
I actually like it. You still can use the first ability in a case of extrem danger (I had a situation that required me to do so), because it's not "lose 1 or less", so there is some buffer. Also, if I see that I'm up against a black deck, I'll cover with a bit discard, like ohboy suggested. It's challenging, yes, but it feels right in sense of the level of the challenge.0
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I fully agree with OP.
That's annoying.
Also, the first Objective - why should I focus on playing zombies, if her first ability gives all creatures that I want to use zombie tribe?1 -
Laeuftbeidir said:I fully agree with OP.
That's annoying.
Also, the first Objective - why should I focus on playing zombies, if her first ability gives all creatures that I want to use zombie tribe?0 -
... First ability still rocks in this event. Can't see the Forest through the Trees. Some don't make sense. This one I LOVE!0
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fiirst said:Laeuftbeidir said:I fully agree with OP.
That's annoying.
Also, the first Objective - why should I focus on playing zombies, if her first ability gives all creatures that I want to use zombie tribe?0 -
I agree, they should create objectives that make you want to use the abilities of the new planeswalker they forced you to buy to compete in their event.
2 -
Laeuftbeidir said:fiirst said:Laeuftbeidir said:I fully agree with OP.
That's annoying.
Also, the first Objective - why should I focus on playing zombies, if her first ability gives all creatures that I want to use zombie tribe?0 -
It's definitely a weird way to get people excited about the brand new planeswalker, to bar you from using her first (and IMO, most interesting!) ability.
I will also note that the AI does not seem to ever use her first ability...which means even after this event ends, decks built around using it are likely to fare about as well in the hands of the AI as cycling decks do.
2 -
Yeah, honestly the lose 3 or less objective was tailor made to make you not want to play L3. What were you guys thinking?1
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RandomObjectiveGenerator2
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It shouldn't count you killing your own creatures0
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I'm having a blast with her ult, one creature (the zombie camel) and zombie token stuff.1
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her 3rd ability stacks, so is great when used with
stir the sands, lilliana's mastery, wayward servant.
the drop from 5 to 3 own creature deaths allowed
looks a bit much considering some decks will be
using frog. in a zombie deck there is no real need
to use her 1st ability. those who really want the
ribbons can also try cycling.
(this might be a response to the 30+ tied at 1st
place the last time round)
HH0 -
hawkyh1 said:her 3rd ability stacks, so is great when used with
stir the sands, lilliana's mastery, wayward servant.
the drop from 5 to 3 own creature deaths allowed
looks a bit much considering some decks will be
using frog. in a zombie deck there is no real need
to use her 1st ability. those who really want the
ribbons can also try cycling.
(this might be a response to the 30+ tied at 1st
place the last time round)
HH2 -
I found her second ability quite useful in this event. If my opponent drops my zombie I just bring it back with a nice buff.
0 -
Posts regarding the usefulness of her 2nd/3rd abilities are irrelevant to the point at hand: the tertiary objective is directly in opposition to, and punishes you, for using her 1st ability. Given that she is required for the node, the objectives should have played to her strengths, not punish you for them.1
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Brakkis said:Posts regarding the usefulness of her 2nd/3rd abilities are irrelevant to the point at hand: the tertiary objective is directly in opposition to, and punishes you, for using her 1st ability. Given that she is required for the node, the objectives should have played to her strengths, not punish you for them.1
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Objectives are meant to throw some detour along the way for you to fulfill to gain bonus points, not encourage you to do the things you're already going to do to steamroll the ai opponent. Those would be redundant objectives and horribly boring. Like the cycling objective.0
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