PvP is demoralizing
Dreck
Posts: 4 Just Dropped In
The match making and score in PvP is completely unfair. Hours of work and many shields worth of hops can be destroyed in less than a minute. The ability for max champed 5 star teams to queue people 300 or more points above them is ludicrous.
There is zero chance of winning vs these teams and yet some how the system allows them to farm points with no risk.
The fix for this is simple too, just don't break mmr up, if there are no similar strength teams to q then only show them teams below, or reduce points lost when mmr was broken to not have such a huge impact.
People don't play games that are not fun, such a huge bias destroy any sense that a player has a chance to win. Something needs to change and has for a while but there has been no response to the power gap.
The difference between 5s and 4s is so much larger than any of the other teirs, and with the change to scaling in pve it is becoming clear that unless you have max 5s you will never score in placement in an scl with relevant rewards.
What's the point of playing if you can't win.
There is zero chance of winning vs these teams and yet some how the system allows them to farm points with no risk.
The fix for this is simple too, just don't break mmr up, if there are no similar strength teams to q then only show them teams below, or reduce points lost when mmr was broken to not have such a huge impact.
People don't play games that are not fun, such a huge bias destroy any sense that a player has a chance to win. Something needs to change and has for a while but there has been no response to the power gap.
The difference between 5s and 4s is so much larger than any of the other teirs, and with the change to scaling in pve it is becoming clear that unless you have max 5s you will never score in placement in an scl with relevant rewards.
What's the point of playing if you can't win.
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Comments
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Dreck said:The difference between 5s and 4s is so much larger than any of the other teirs, and with the change to scaling in pve it is becoming clear that unless you have max 5s you will never score in placement in an scl with relevant rewards.
What's the point of playing if you can't win.
In PvE it's not about your roster, it's about timing. Scaling levels the playing field. A player in 3-star land can do just as well as a player in 5-star land and probably has it easier. Having a 5-star roster doesn't make PvE any easier.
As for PvP - yeah, it's rough out there. My advice? Don't try to win in PvP events. Go for progression prizes and leave it at that. It's not worth banging your head against the placement wall and wasting your HP on shields. If you want to 'win' stick with PvE, clear your subs optimally, and shoot for top 10. PvE is where rosters are built. That's where the covers are, that's where the ISO is, and focusing on it while treating PvP as a side diversion is the key to a much happier life.1 -
Agreed. I have a dozen 4* champs now, all of them below level 280 mind you, and I still don't try very hard for anything beyond 575 in each PVP event. That's 10 CP, 2-3 times per week, which adds up nicely when combined with other CP sources.And if I happen to have a boosted 4* of the week, it deters some (not all) of the beatdowns.
That said, the progression table is still in need of updating.. 800 points for the 3* is woefully, laughably, horrendously, out of date. If 1/2 of a random 4* (with chance at 5*) is available at 575... the 3* should probably be in the 450 range these days.
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I have never scored top prog in pvp, although I hear it's easier in some slices vs others. I recently tried S5 and got to 5th place with a laughably low score (around 1200)... in my typical slices of S4, that would get me either top 50 or top 100, with top 10 generally being 2000+, which is much more hopping than I'm interested in doing.0
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I agree 100%, valid point. The only players who would disagree are 5* land players.
That is why I am all in for the new PvP system they introduced before the new season began.
Real talk man, thanks for your input.1 -
All the comments seems to agree that it's bad, but none seem to explain why 4s should not be able to compete for placement, and only focus on better progression rewards. PvP needs to have better match making. The way it is now it's like professional spots teams playing vs high school teams. People with 2 max 5s shouldn't be matched vs 4s. Sure 5s fights can be a slog but with the changes earlier to remove cakes all they done is made every one else cakes for the 5s teams. I really wish we could get an official response explaining why mmr is the way it is, but I suspect the only reason would be to get more people spending on shields1
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Ducky said:0
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