Djeru eyes wide open
Its a counter to his power and makes him quite a dud.
Can he lose vigilance? Id even accept an increase in mana cost...
Comments
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Same problem as Angel of Condemnation0
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Mainloop25 said:Same problem as Angel of Condemnation0
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...just use a Prevent Damage card?0
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I'd be curious to know what you did with Angel. I find it either dies before triggering Exert, or if it survives a turn of creatures bashing into it, you didn't really need its ability in the first place.0
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My Djeru isn't preventing any dmg. I'm still taking lots and lots and lots.0
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ROYGBV00 said:...just use a Prevent Damage card?1
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Mainloop25 said:I'd be curious to know what you did with Angel. I find it either dies before triggering Exert, or if it survives a turn of creatures bashing into it, you didn't really need its ability in the first place.
Djeru and the Angel both have the same problem, but different abilities. Sadly, my strategy for the angel will not work with djeru. He's just good for Airforce and Spells0 -
wereotter said:ROYGBV00 said:...just use a Prevent Damage card?
also from unblockable and maybe menace(including
some zombie armies). and direct damage.
(he looks a bit specialist and niche)
HH0 -
hawkyh1 said:wereotter said:ROYGBV00 said:...just use a Prevent Damage card?
also from unblockable and maybe menace(including
some zombie armies). and direct damage.
(he looks a bit specialist and niche)
HH
Can you not run him with Cartouche of Solidarity?Gives him vigilance + first strike. Buff him +/+ for extra bite. Anything avoiding him will do no damage.
At least I thought this was what gave him value. Worth more in PVE events where your opponents use static decks.
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Isnt he, in that case, not just an expensive blocker?0
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andrewvanmarle said:Isnt he, in that case, not just an expensive blocker?
Show me another creature that reduces all damage by 10.
It pretty much nullifies Dynavolt tower.
I'd expect it to be even more valuable in enraged events, with the assumption that the damage is reduced before striking your planeswalker, in which case it prevents up to 20 damage.
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Djeru is quite q good combo piece. If not right now, in the future. Any effect that would inflict damage on you gets wayyyy better with djeru. Without vigilance he'd likely be too powerful.0
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Steeme said:andrewvanmarle said:Isnt he, in that case, not just an expensive blocker?
Show me another creature that reduces all damage by 10.
It pretty much nullifies Dynavolt tower.
I'd expect it to be even more valuable in enraged events, with the assumption that the damage is reduced before striking your planeswalker, in which case it prevents up to 20 damage.
Nice that he nullifies dynavolt but 95% of damage is done in this game by creatures. He won't last one turn....0 -
andrewvanmarle said:Steeme said:andrewvanmarle said:Isnt he, in that case, not just an expensive blocker?
Show me another creature that reduces all damage by 10.
It pretty much nullifies Dynavolt tower.
I'd expect it to be even more valuable in enraged events, with the assumption that the damage is reduced before striking your planeswalker, in which case it prevents up to 20 damage.
Nice that he nullifies dynavolt but 95% of damage is done in this game by creatures. He won't last one turn....I think you completely missed the point.
Running him with Cartouche of Solidarity:
1. He will only die to removal (just like everything else) or if there's a ground pounder with first strike or 7+ toughness
2. Anything that he doesn't block will be nullified unless they do more than 10 damage. That includes flyers, unblockable, menace, etc.
3. Everything else that does damage is nullified unless it does more than 10 damage.
Are you really complaining that 14 mana is too high a cost for the above benefit? Or is your general complaint that anything with permanent vigilance in this game is overcosted?
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I would buy him without the vigilance -- even with an increased manna cost.
As-is -- it's a pass.
I'm bored with this mechanic.0 -
He's basically useful for take <x dmg and win with <x hp objectives.
Outside that niche, he's just not good as a generic creature. Like all niche cards.0 -
Yeah maybe if you buff him, in conjunction with sandwurm convergence, you can do sort of a pseudo lock down with a few other cards that actually lock stuff down. Interesting card for sure, but I don't think I'll pay for him. I don't mind waiting to see if I can pull him in a pack in the future. More useful than depala, ha.0
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Steeme said:andrewvanmarle said:Steeme said:andrewvanmarle said:Isnt he, in that case, not just an expensive blocker?
Show me another creature that reduces all damage by 10.
It pretty much nullifies Dynavolt tower.
I'd expect it to be even more valuable in enraged events, with the assumption that the damage is reduced before striking your planeswalker, in which case it prevents up to 20 damage.
Nice that he nullifies dynavolt but 95% of damage is done in this game by creatures. He won't last one turn....I think you completely missed the point.
Running him with Cartouche of Solidarity:
1. He will only die to removal (just like everything else) or if there's a ground pounder with first strike or 7+ toughness
2. Anything that he doesn't block will be nullified unless they do more than 10 damage. That includes flyers, unblockable, menace, etc.
3. Everything else that does damage is nullified unless it does more than 10 damage.
Are you really complaining that 14 mana is too high a cost for the above benefit? Or is your general complaint that anything with permanent vigilance in this game is overcosted?
As a 3/4 blocker he IS over costed. [compared to for instance the 12/12 colorless gearhulk.
Remove the vigilance and he's costed just right
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By the way i get your idea to combo him, but your caculation is off.
It's two cards and 23 mana, and that is a big big difference0 -
andrewvanmarle said:By the way i get your idea to combo him, but your caculation is off.
It's two cards and 23 mana, and that is a big big difference
No, the calculation isn't off. If you're running the Cartouche, then you're already running it with other Vigilance creatures. You're not going to be successful if you rely on a single creature. For example you could have the Angel of Invention in the same deck.andrewvanmarle said:He doesnt reduce combat damage. So any 4/5 creature will just kill him
As a 3/4 blocker he IS over costed. [compared to for instance the 12/12 colorless gearhulk.
Remove the vigilance and he's costed just rightNow your calculation is off. We're talking about running him in a deck with the Cartouche. Obviously you would play the Cartouche first, giving him 6 power. That's why I said the opposing creature needs 7+ toughness.
He is 4/3 base (not 3/4, that would be silly)
Cartouche makes him 6/5 with first strike
Regardless, if you can't see a use for him, that's fine. Others will. I have already built decks around the Cartouche, and he would only make them stronger.
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