Hour of Revelation - Enraged again

Laeuftbeidir
Laeuftbeidir Posts: 1,841 Chairperson of the Boards
Yeah, thank you very much, this is exactly what we wanted and needed: another enraged event.

Comments

  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    Seriously? @Brigby, why do the devs persist in this enraged nonsense? Can they please stop copying and pasting events from multiple expansions ago?
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    "15 damage or less" in enraged..yeah.. the cycling ties were probably too high, so better add nonsense.
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    Can't wait until someone loses because of an Inferno Jet cast on turn 6.
  • TheDragonHermit
    TheDragonHermit Posts: 465 Mover and Shaker
    <sarcasm> Maybe there would be less enraged plainswalkers if there were less enraged players on the forum </sarcasm>
  • energythief
    energythief Posts: 48 Just Dropped In
    As someone just getting into the game I really like enraged events because I don't have a lot of time to play and games end faster. But I'm a noob and probably just missing something. :)
  • Monkeynutts
    Monkeynutts Posts: 566 Critical Contributor
    Enraged events are fine. Just not every event.

    Why are old mechnaics being used still think of other things.
  • TheDragonHermit
    TheDragonHermit Posts: 465 Mover and Shaker
    As someone just getting into the game I really like enraged events because I don't have a lot of time to play and games end faster. But I'm a noob and probably just missing something. :)
    Hey, glad to see someone new coming in. Glad you are enjoying the mechanic, but for those of us who have been here a while Enraged has been a bit overused while people are asking for more variety in game modes. It is fast, which is nice, but when it keeps showing up for so many events it gives the impression that the developers don't care to give us something we haven't already seen.
  • DumasAG
    DumasAG Posts: 719 Critical Contributor
    Please. Stop. Using. Enraged. It's just so... last-last year.

    Also, please consider having support ribbons be objectives that a player can, at least in theory, 100% control. An example of the opposite would be the Green Node's third ribbon, "kill 3 or more enemy creatures during a single fight." This was already a difficult premise for a GREEN node (in standard, green has access to... no removal. Defender creatures will have to be the way to go unless I want to run Arlin (I don't, because that's a planeswalker that doesn't function in standard)). Even if I wanted to run defenders to kill opposing creatures, the second ribbon on this node is, "play 3 or less creatures." ... OK, so green needs to play fewer creatures, while killing opposing creatures. We're really stretching, but by using Kiora, distortion wave, and dubious challenge (dubious indeed!) I figure I might have a shot. 

    Nope, opponent's deck is creatureless cycling. I get a free win, because cycling is poorly designed and unusable by the AI (thank god, because then it would be broken the opposite direction). I literally never have a chance to kill three opposing creatures, because my opponent didn't run any.
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    the differing awards is a good idea makes ties less likely , but would be nice to have at least one occasionally not be enraged. but a blue 3rd reward not casting spells is just plain conterproductive.
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    DumasAG said:
    Please. Stop. Using. Enraged. It's just so... last-last year.

    Also, please consider having support ribbons be objectives that a player can, at least in theory, 100% control. An example of the opposite would be the Green Node's third ribbon, "kill 3 or more enemy creatures during a single fight." This was already a difficult premise for a GREEN node (in standard, green has access to... no removal. Defender creatures will have to be the way to go unless I want to run Arlin (I don't, because that's a planeswalker that doesn't function in standard)). Even if I wanted to run defenders to kill opposing creatures, the second ribbon on this node is, "play 3 or less creatures." ... OK, so green needs to play fewer creatures, while killing opposing creatures. We're really stretching, but by using Kiora, distortion wave, and dubious challenge (dubious indeed!) I figure I might have a shot. 

    Nope, opponent's deck is creatureless cycling. I get a free win, because cycling is poorly designed and unusable by the AI (thank god, because then it would be broken the opposite direction). I literally never have a chance to kill three opposing creatures, because my opponent didn't run any.

    I agree. Losing points because you ran into a creatureless deck, and thus were incapable of completing the objective, is ridiculous.