Underleveling is poor design.
Katai
Posts: 278 Mover and Shaker
I find it particularly weird and unintuitive that "Underleveling" certain characters ends up giving you a better or more efficient team. We often see this when certain characters need to be "protected" by someone with more HP or durability, or when they need certain colors under their flag to activate an ability.
It's such a strange meta mechanic. Without a way to remove levels from a character, you can essentially destroy a character's usefulness by giving them one too many levels. The only course from that point is to delete the character and start from scratch. We have to study huge lookup tables to make sure we don't break a character by leveling them too much.
It's such a strange meta mechanic. Without a way to remove levels from a character, you can essentially destroy a character's usefulness by giving them one too many levels. The only course from that point is to delete the character and start from scratch. We have to study huge lookup tables to make sure we don't break a character by leveling them too much.
0
Comments
-
Examples? I'm hard pressed to think of anyone that benefits by being a lower level.
It seems more that your reasoning is for protection which is not a character design; it's more a flaw in team selection0 -
Black Widow 1* and 2* some people prefer to keep their Purples at 1-2 covers thus not giving them a full build. Same goes with Iron Man Mk.40.
The current Falcon also introduces a different underleveling. With set buffs that don't grow while leveling you can keep a lv15 Falcon to Buff Psylocke, Draken, PUnisher.0 -
It's a pretty simple trade-off. If you want more match damage on a certain tile, you need to put that character at more of a risk. It doesn't make him/her 'less' useful.
Also, you could keep Falcon at level 15, but good luck when you face anyone with an AOE that will easily dust him and make you use up your health packs.0 -
People talk about it all the time in each character thread. Keep certain characters low so they don't take over certain colors. For example, you may want to keep The Hood lower level because he already has low HP, and his abilities don't scale with level. You'll want him underleveled so that his yellow tile doesn't go past, say, Modern Thor's tiles. That way Hood can hide behind Thor whenever a yellow is matched.
21 extra damage on a match is piddly compared to keeping The Hood alive for the entire match. The problem is that this is clearly the better option. The other part of the problem is that once you've over-leveled The Hood, there's no way to go back.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements