Solemnity
Nice try tho. Although, that's just a figure of speech. Terrible try, really.
Comments
-
it is a 100% useless card for playing, and a 99% useless card for the AI..sometimes it might troll someone. So it is exactly 1% better than Aven Mindcensor.
Maybe the AI will learn to cycle ?
0 -
Surely it's just going to go into the next PVE event's Node 3 decks.
4 -
That was my thinking too @madwren0
-
I'm with @madwren - it's to kill cycling in one specific node.0
-
It may have been better as a God's trigger ability - create a token that breaks cycling.0
-
shteev said:won't stop cycling.
Nice try tho. Although, that's just a figure of speech. Terrible try, really.
0 -
I'm wondering if we'll get an AI sideboard of some sort at some point so we can tune how the AI functions with our decks?0
-
Another option I've seen is the idea of an AI tutor where you instruct the AI how to play your deck "always cycle Compelling Arguement".0
-
I don't think its that bad of a card. Like @Gunmix25 said, its useless from a player perspective (unless AI can cycle, which I doubt will ever happen because then it would never cast anything), but it'll force players to use other strategies in PvP events.
Then again, I already know this is the rare I will get 5 of (I already have 3 Mindcensors), so maybe I'm just trying to pre-emptively make myself feel better.
0 -
Everyone should play this card so we stop seeing so many cycling decks.
It makes for boring game play1 -
Ohboy said:Everyone should play this card so we stop seeing so many cycling decks.
It makes for boring game play1 -
AresOmega said:Ohboy said:Everyone should play this card so we stop seeing so many cycling decks.
It makes for boring game play
Would you believe me if I told you it wasn't a cycling deck?
Lol.1 -
Then what is it?0
-
Jace1. First ability. Floodwaters.0
-
That's what I figured0
-
Me and my teammates have been having this discussion recently. Opinion is divided on the subject. Some of them think that if you don't win with a 100/100 stack of drakes, then your deck isn't a cycling deck. I take a different point of view, which is that if you use the incredibly undercosted cycling ability in order to find your mana acceleration, your win conditions, or your answers several turns before you otherwise would be able to, then it's extremely disingenuous to come on the forums and claim that you aren't playing a 'cycling deck'.
3 -
I agree! It could even be argued that even just 3-4 cards make it a cycling deck, if those cards are there purely for the purpose of cycling. Albeit that is a really grey area. If we want to apply a strict reading of the term, it depends on whether cycling is a bonus, or the main plan to some extent.
Also, this might have worked if they had made it more similar to the paper version, dunno, add in;
"Opponents can't energize or create support tokens", or go full nuts for 15 mana " can't energize or create tokens"
Insane against some decks, useless vs others, and those cycling decks also run support removal, so wouldn't neccesarily be THAT oppressive in general, it's a gamble to have in your main.0 -
If the ai doesn't get this card out by turn 3, then it doesn't matter for a cycling deck anyway.2
-
I'm going to say that the inclusion of a cycle specific
card like drake haven makes it a cycling deck. I
have cycle cards in a non cycle deck because new
perspectives is so good at filling cards with mana.
HH0 -
We have concluded there are 4 types of decks in the meta:
1. Cycling as a win condition - Draven, FotD, or really any quasi-infinitely looping deck even if it results in a giant GR stack.
2. Cycling as a filter or screen - Anything that uses lots of cycling cards but rarely uses them for any reason other than to shrink the functional deck size. So say Rishkars, New Perspectives, 2 creatures + monitor and 5 other cycling cards.
3. Decks who splash some situational cycle cards with the intent of casting them in many scenarios - cards like the cycle lands, support destroyers, etc.
4. Decks with 0 cycling cards.
I draw the line of "cycling decks" and "non-cycling decks" between 2 and 3. Splashing good cards that happen to have an added perk of cycling does not make it a cycling deck. However, using 5 cards with little to no intent of ever casting them means the deck wouldn't work if cycling wasn't a mechanic.
Regardless, 1 and 2 might both be cycling decks, but only one of them causes you to cycle 100's of cards. So we can differentiate between 1 as a cycling deck and 2 as a semi-cycling deck.
Problem solved... and what a great waste of time for me
7
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements