Cheating or not? Emulator play.
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Just a quick one here to get your opinions on this:
would it be considered cheating in MPQ if someone run the game via an Android emulator on a PC? These can speed up the pace at which the app runs. While this also affects the in-game time it also cuts active playing in half running it at x2 speed.
would it be considered cheating in MPQ if someone run the game via an Android emulator on a PC? These can speed up the pace at which the app runs. While this also affects the in-game time it also cuts active playing in half running it at x2 speed.
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Comments
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If it cuts down the time the animations take, yes, it's cheating.1
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mexus said:I'm not an expert. I haven't tried. But I know there are Android emulators in which you can toggle the speed and it affects everything the emulator does. So while an animation would take 2 seconds instead of 4, the game would still count it as 4 seconds.
Running a PVE clear would take 25 minutes instead of 50 - but the game would count it as 50.
How would the game count it as 50 minutes? You start a node, the game records when you start it.
How would it secretly double your time?0 -
Bowgentle said:mexus said:I'm not an expert. I haven't tried. But I know there are Android emulators in which you can toggle the speed and it affects everything the emulator does. So while an animation would take 2 seconds instead of 4, the game would still count it as 4 seconds.
Running a PVE clear would take 25 minutes instead of 50 - but the game would count it as 50.
How would the game count it as 50 minutes? You start a node, the game records when you start it.
How would it secretly double your time?
But if there would be any impact from the client running faster, it would be in favor of the faster client, since points would also recharge in 12 hours instead of 24. And since we don't see anyone with thousands of points more anyone else, we can safely exclude that possibility.
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Do you know for a fact that android emulators can speed up the game? I once made a post and claimed that I play on an emulator at 4x speed, but I was lying. I was just trying to get Fightmaster riled up.
https://forums.d3go.com/discussion/65075/are-there-differences-in-speed-between-platforms/p1
No android emulator that I have found has a turbo speed, although it's been a long time since I looked for updated versions3 -
mexus said:Bowgentle said:mexus said:I'm not an expert. I haven't tried. But I know there are Android emulators in which you can toggle the speed and it affects everything the emulator does. So while an animation would take 2 seconds instead of 4, the game would still count it as 4 seconds.
Running a PVE clear would take 25 minutes instead of 50 - but the game would count it as 50.
How would the game count it as 50 minutes? You start a node, the game records when you start it.
How would it secretly double your time?
But guessing the in-game seconds are sped up; the in-game counter runs at double speed.
This question originates from an old thread about different speeds on different platforms / units / models and someone mentioned he/she runs at an emulator at turbo (x4) speed. I'm a bit psyched to try that - but of course not it it's cheating.
And that's where the concerns about cheating arise. If you can complete the initial four clears in half the time, the refresh timer will start earlier. And if you can complete the matches at the end of the sub in half the time, you can let it refresh further too. Both of these things give you an advantage not available to players running the regular version of the game.
I agree that it would be nice if some of the animations were shorter, or if you could skip some of the repetition. But those benefits should be available to all players rather than just to one person running a hacked game client.
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Ruinate said:Do you know for a fact that android emulators can speed up the game? I once made a post and claimed that I play on an emulator at 4x speed, but I was lying. I was just trying to get Fightmaster riled up.
https://forums.d3go.com/discussion/65075/are-there-differences-in-speed-between-platforms/p1
No android emulator that I have found has a turbo speed, although it's been a long time since I looked for updated versions0 -
Nepenthe said:Ruinate said:Do you know for a fact that android emulators can speed up the game? I once made a post and claimed that I play on an emulator at 4x speed, but I was lying. I was just trying to get Fightmaster riled up.
https://forums.d3go.com/discussion/65075/are-there-differences-in-speed-between-platforms/p1
No android emulator that I have found has a turbo speed, although it's been a long time since I looked for updated versions
Well played, Ruru3 -
I'd say anything that gives you an advantage on clear times that's not meant to be there by the developers is cheating
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So, I don't care if the *animations* are the same speed. once scaling comes in, the time to render the view changes (match view to TU screen to points spinner to PvE node selector) and sometimes having to wait for rendering of the click targets...
THAT needs to get (re)optimized - it should be nigh-instant and bulletproof; this is not that complicated a UI0 -
TetsujinOni said:So, I don't care if the *animations* are the same speed. once scaling comes in, the time to render the view changes (match view to TU screen to points spinner to PvE node selector) and sometimes having to wait for rendering of the click targets...
THAT needs to get (re)optimized - it should be nigh-instant and bulletproof; this is not that complicated a UI
If they're making more round trips than actually necessary, there might be room for optimisation. But if not, the only fix might be "move to the US" in order to reduce round trip times.
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jamesh said:TetsujinOni said:So, I don't care if the *animations* are the same speed. once scaling comes in, the time to render the view changes (match view to TU screen to points spinner to PvE node selector) and sometimes having to wait for rendering of the click targets...
THAT needs to get (re)optimized - it should be nigh-instant and bulletproof; this is not that complicated a UI
If they're making more round trips than actually necessary, there might be room for optimisation. But if not, the only fix might be "move to the US" in order to reduce round trip times.I went to the USCIS website just to take a look at how easy it is to move to the US, and whether there was a visa category that would cover this situation.
It's not (easy, that is), and there isn't.
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jamesh said:TetsujinOni said:So, I don't care if the *animations* are the same speed. once scaling comes in, the time to render the view changes (match view to TU screen to points spinner to PvE node selector) and sometimes having to wait for rendering of the click targets...
THAT needs to get (re)optimized - it should be nigh-instant and bulletproof; this is not that complicated a UI
If they're making more round trips than actually necessary, there might be room for optimisation. But if not, the only fix might be "move to the US" in order to reduce round trip times.0 -
The game definitely does not ping the server at all during a match. You can play a match for (practically) as long as you want with no internet connection just fine. It'll only matter when the match ends.0
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Jaedenkaal said:The game definitely does not ping the server at all during a match. You can play a match for (practically) as long as you want with no internet connection just fine. It'll only matter when the match ends.0
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TetsujinOni said:Jaedenkaal said:The game definitely does not ping the server at all during a match. You can play a match for (practically) as long as you want with no internet connection just fine. It'll only matter when the match ends.
For this reason I avoid locking my phone or otherwise not finishing a match. It's bitten me far too many times to be worth the gamble.0 -
broll saidTetsujinOni said:Jaedenkaal said:The game definitely does not ping the server at all during a match. You can play a match for (practically) as long as you want with no internet connection just fine. It'll only matter when the match ends.
For this reason I avoid locking my phone or otherwise not finishing a match. It's bitten me far too many times to be worth the gamble.
3 things will cause the game to force restart
1. Crashes
2. Data pushes (once or twice a day d3 sends updated game data to all devices. Usually 11am-ish est and sometimes 5pm-ish est)
3. Overwriting game data in your devices ram (running other apps or watching lots of videos can overwrite critical game data stored in your devices RAM which will cause the game to restart and reload the missing data)
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