Speed up game play by making all countdowns resolve simultaneously
Pongie
Posts: 1,412 Chairperson of the Boards
as the title suggests, is it possible? Reason I ask is no one likes waiting for each countdown to tick down one by one. Especially when there is a board full of them. Having each tick down separately also creates more opportunity for multiple cascades with an unintended side effect of double ticking a countdown if one just happens to drop below one that was resolving. You don't see the strike tiles dealing damage one by one (they all happen at the same time).
I know now this may require a bit of recode but hopefully some form of stack/queue already exists to add up all the countdown affects and resolve them together in one action, with one cascade. No need for multiple banners.
I know now this may require a bit of recode but hopefully some form of stack/queue already exists to add up all the countdown affects and resolve them together in one action, with one cascade. No need for multiple banners.
1
Comments
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It might be more effective to have them all resolve quickly, then allow matches to occur, similar to 2* Hawkeye's Speed Shot. Resolving in a certain order can be important if, for example, you have Cho and Switch going off at the same time and they both try to change the same tile, who gets priority?0
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Elric VIII said:It might be more effective to have them all resolve quickly, then allow matches to occur, similar to 2* Hawkeye's Speed Shot. Resolving in a certain order can be important if, for example, you have Cho and Switch going off at the same time and they both try to change the same tile, who gets priority?
The one actual change would be postponing board drop until all CDs resolve, which could have some negative impact on existing abilities (Gatling Gun, to name only one)0
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