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Creatures changing places (def/reach/vig not bottom)

stikxsstikxs Posts: 91 Match Maker
I was playing a match as G3, to start off I had sacred cat out. AI uses claustrophobia and cat is disabled. I cast aven wind guide (vigilance 24/7) and it goes into slot 1 and is now disabled from claustrophobia, cat moves to slot 2. Then I cast anointer priest, cat gets moved to slot 1 and disabled while the wind guide (still with vigilance the whole time) moves to slot 2 and the priest goes in slot 3. Pretty sure the wind guide should never have moved out of slot 1.

Additionally, after the wind guide moved to slot 2 it died while vigilanting but the secondary objective for losing 4 or less creatures still says I have lost 0.

Bonus round: the dead wind guide made an embalm token, and when I matched that gem the creature did not return.


  • hawkyh1hawkyh1 Posts: 730 Critical Contributor
    disabled creatures are not given priority due to
    def/reach/vig so are ordered in the order they
    entered the battlefield. what happened is correct
    due to these rules.

    either a bug or something like exile was used.

    are you sure the embalm wind guide token belongs
    to your wind guide?

  • stikxsstikxs Posts: 91 Match Maker
    Just because a card is disabled doesn't mean it no longer has vigilance. If the rules are that vigilance goes in a lower slot than normal cards, then it should be there regardless of disabled; it still has vigilance.

    Pretty sure the wind guide embalm was mine but that is long gone.
  • hawkyh1hawkyh1 Posts: 730 Critical Contributor
    a disabled vigilance creature no longer has
    priority as it cannot block whilst disabled.

  • stikxsstikxs Posts: 91 Match Maker
    Shouldn't that priority come back into play when it loses disabled?
  • hawkyh1hawkyh1 Posts: 730 Critical Contributor
    yes but it needs for a battlefield creatures reshuffle.
    this usually happens when a new creature enters
    the battlefield. the battlefield does not constantly
    reshuffle and maybe enter a loop.

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