Chimaera wrote: Any design that punishes players for playing too much is tinykitty bad and needs to be changed. Any design that punishes players for not playing other than not winning the event is tinykitty bad. This current design does both.
GumisK wrote: What I disliked about the event: c) the rewards; I've opened about 20 tokens from the subevents, and got no three-stars. None. It wasn't worth chasing hich placement at all. Progression rewards are another matter. Fix your maths already, how long will we be presented with goals that are impossible to reach? You can guess what I voted for, methinks.