Embalming..
Comments
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Embalm activate gems work exactly like other activate gems. If you destroy one of your opponent's gems, it does not reappear on the next turn, it will re-appear on your opponent's following turn (and vice-versa).
An activate token is spawned based on the number listed on the card. Embalm 2 will place two tokens on the field. If there is a triple-stack of Embalm 2 creatures that you destroy, you're throwing 6 embalm tokens on the field. Same with Prized Amalgam, if you destroy a triple-stack, all three copies go to the graveyard and all three copies will come back the minute another zombie enters the battlefield.
The solution to this block is to disable everything with Cast Out. If you don't have that card yet then... well it is an uncommon. I use Dovin with Cast Out et. al on 2.1, 2.3, and all of 3.x. Sometimes you have to skip objectives since they are only worth 5 points, whereas a loss costs you up to 50 points.
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As long as the critters are in the graveyard, the gems will come back. If the ai pops then with three brake creatures on the battlefield, they'll be exiled..or kill them twice - there are several options for first strike/prevent damage defenders with amk
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Or if you want to be fancy -- throw stratus walk on them and disable them with Sandwurm.
I mean Cast Out is uncommon so it's the easy solution -- but SW/SW has flair!1 -
two can play at that game, use scrapheap scrounger.
cheap and cheerful once you manage to discard
some.
(nothing plays back from the dead like a revolving
pair of scrapheap scroungers)
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have to agree with steeme on this on the last bosses 3.xxx to hard to avoid all the embalm gems, disable them with cast out or what ever else you have ,because killing them or stopping them from being cast( insidious will or pact of negation) just puts them straight on the board as embalm gems making it all the harder to avoid them. wont be long before the ai gets a mini cascade and you got 3+ monsters to deal with.
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